Search found 194 matches
- Sat Sep 03, 2005 2:41 pm
- Forum: Beginners Help
- Topic: Loading a mesh with normal maps
- Replies: 1
- Views: 169
Loading a mesh with normal maps
Can i associate a paralax or normal texture, besides the color texture to a .x mesh with the Blender exporter ?
- Thu Sep 01, 2005 4:15 pm
- Forum: Beginners Help
- Topic: More than one texture within a mesh
- Replies: 4
- Views: 280
I dont know about that, what are you making something like Diablo. Something similar but in 3d. You are an Oblivion fan you must remenber the second episode of the series: Daggerfall. The game had hundreds of generated 3d dungeons. I have a program that extracts the 3d parts into .3ds files and im ...
- Thu Sep 01, 2005 11:59 am
- Forum: Beginners Help
- Topic: More than one texture within a mesh
- Replies: 4
- Views: 280
The work im doing involves randomly generating (more like random rearranging) a dungeon from separate parts, so i need to be able to reassign different textures to meshes and change meshes slightly. An example, i m going to snap a corridor cap to a corridor section so i just copy the cap part to the...
- Wed Aug 31, 2005 10:29 pm
- Forum: Beginners Help
- Topic: More than one texture within a mesh
- Replies: 4
- Views: 280
More than one texture within a mesh
I want to have more than one texture applied to different parts of a mesh. For example i have a room block that is a single mesh. I want to apply a texture to the ceiling, a texture to the floor, one different texture for each wall plus a couple of textures just for the bottom of the walls and the t...
- Wed Aug 31, 2005 4:05 pm
- Forum: Project Announcements
- Topic: Daggerfall Remake Project and Help Needed
- Replies: 6
- Views: 2788
Daggerfall Remake Project and Help Needed
http://institute.no.sapo.pt/RoomDemo.rar Just unrar it then go inside the bin dir and double-click on RoomDemo.exe no fuss. Use the arrow keys to move around. You can move around, no collison. Parallax maps are suported, but since we didn't have any artists working on it everything looks a bit hugly...
- Fri Aug 26, 2005 12:05 pm
- Forum: Beginners Help
- Topic: Need a movie player api (no windows)
- Replies: 2
- Views: 301
Yup i made several google searchs before but it didn't come up with mpeg4ip, while mplayer is only a player i think. I was also interested to know if anyone here has actualy used one of these apis (only free non windows stuff) in their irrlicht games and what's their opinions about it. How's the qua...
- Fri Aug 26, 2005 2:38 am
- Forum: Beginners Help
- Topic: Need a movie player api (no windows)
- Replies: 2
- Views: 301
Need a movie player api (no windows)
Is there a simple way to play a movie (any format) using Irrlicht with a simple command like "play(movie)" ? It must be a free api or gnu code that compiles with the mingw compiler, no windows. Thanks.
- Mon Aug 22, 2005 6:45 pm
- Forum: Beginners Help
- Topic: How to create an animated mesh like the sidney girl ?
- Replies: 9
- Views: 798
- Sun Aug 21, 2005 10:55 pm
- Forum: Beginners Help
- Topic: How to create an animated mesh like the sidney girl ?
- Replies: 9
- Views: 798
- Sun Aug 21, 2005 1:09 am
- Forum: Beginners Help
- Topic: Using Java in Irrlicht
- Replies: 2
- Views: 136
- Sun Aug 21, 2005 1:05 am
- Forum: Beginners Help
- Topic: How to create an animated mesh like the sidney girl ?
- Replies: 9
- Views: 798
How to create an animated mesh like the sidney girl ?
I wanted to create an animated mesh like that girl in the tutorials and export it to .md2 with Blender. Can anyone explain should i should i create the mesh and animations in Blender so that the Irrlicht .md2 loader will recognize the it ? Just one more question what other formats are good for expor...
- Sun Oct 24, 2004 2:57 pm
- Forum: Project Announcements
- Topic: Irrlicht Java engine project
- Replies: 4
- Views: 3873
Thanks for the info. It seams that there are some good quality bindings already, like
https://sourceforge.net/projects/jirr/
for instance. Im also going to look at JPCT before deciding to go forward with my project.
https://sourceforge.net/projects/jirr/
for instance. Im also going to look at JPCT before deciding to go forward with my project.
- Tue Oct 05, 2004 1:41 pm
- Forum: Project Announcements
- Topic: Irrlicht Java engine project
- Replies: 4
- Views: 3873
As for my own knowledge i am mostly a Java programmer and a C++ aficcionado. I have a minimal understanding of C++ but i can work with DevCpp to build the create the bindings for an Irrlicht core abd compile the core myself. I could also do the Java programming and add the necessary modules for the ...
- Tue Oct 05, 2004 1:29 pm
- Forum: Project Announcements
- Topic: Irrlicht Java engine project
- Replies: 4
- Views: 3873
Irrlicht Java engine project
Im interested on doing a project that uses Irrlicht core as a mini-engine to be binded to the Java language. The currently available option on javagaming are JOGL and similar opengl direct bindings. Java3d which is discontinued by Sun and is now open source. The problems i have with these solutions ...