Search found 194 matches

by elander
Sat Sep 03, 2005 2:41 pm
Forum: Beginners Help
Topic: Loading a mesh with normal maps
Replies: 1
Views: 169

Loading a mesh with normal maps

Can i associate a paralax or normal texture, besides the color texture to a .x mesh with the Blender exporter ?
by elander
Thu Sep 01, 2005 4:15 pm
Forum: Beginners Help
Topic: More than one texture within a mesh
Replies: 4
Views: 280

I dont know about that, what are you making something like Diablo. Something similar but in 3d. You are an Oblivion fan you must remenber the second episode of the series: Daggerfall. The game had hundreds of generated 3d dungeons. I have a program that extracts the 3d parts into .3ds files and im ...
by elander
Thu Sep 01, 2005 11:59 am
Forum: Beginners Help
Topic: More than one texture within a mesh
Replies: 4
Views: 280

The work im doing involves randomly generating (more like random rearranging) a dungeon from separate parts, so i need to be able to reassign different textures to meshes and change meshes slightly. An example, i m going to snap a corridor cap to a corridor section so i just copy the cap part to the...
by elander
Wed Aug 31, 2005 10:29 pm
Forum: Beginners Help
Topic: More than one texture within a mesh
Replies: 4
Views: 280

More than one texture within a mesh

I want to have more than one texture applied to different parts of a mesh. For example i have a room block that is a single mesh. I want to apply a texture to the ceiling, a texture to the floor, one different texture for each wall plus a couple of textures just for the bottom of the walls and the t...
by elander
Wed Aug 31, 2005 4:05 pm
Forum: Project Announcements
Topic: Daggerfall Remake Project and Help Needed
Replies: 6
Views: 2788

Daggerfall Remake Project and Help Needed

http://institute.no.sapo.pt/RoomDemo.rar Just unrar it then go inside the bin dir and double-click on RoomDemo.exe no fuss. Use the arrow keys to move around. You can move around, no collison. Parallax maps are suported, but since we didn't have any artists working on it everything looks a bit hugly...
by elander
Fri Aug 26, 2005 12:05 pm
Forum: Beginners Help
Topic: Need a movie player api (no windows)
Replies: 2
Views: 301

Yup i made several google searchs before but it didn't come up with mpeg4ip, while mplayer is only a player i think. I was also interested to know if anyone here has actualy used one of these apis (only free non windows stuff) in their irrlicht games and what's their opinions about it. How's the qua...
by elander
Fri Aug 26, 2005 2:38 am
Forum: Beginners Help
Topic: Need a movie player api (no windows)
Replies: 2
Views: 301

Need a movie player api (no windows)

Is there a simple way to play a movie (any format) using Irrlicht with a simple command like "play(movie)" ? It must be a free api or gnu code that compiles with the mingw compiler, no windows. Thanks.
by elander
Mon Aug 22, 2005 6:45 pm
Forum: Beginners Help
Topic: How to create an animated mesh like the sidney girl ?
Replies: 9
Views: 798

Thanks i will try .x exporter.
by elander
Sun Aug 21, 2005 10:55 pm
Forum: Beginners Help
Topic: How to create an animated mesh like the sidney girl ?
Replies: 9
Views: 798

Unfortunatetly i can only use Blender. I know there is an MD2 exporter for Blender here and i have already instaled it: http://bane.servebeer.com/programming/blender/index.html But it asks me to provide a "Frame List File" or it won't export. The problem is that, has you can see in the lin...
by elander
Sun Aug 21, 2005 1:09 am
Forum: Beginners Help
Topic: Using Java in Irrlicht
Replies: 2
Views: 136

I have used the javagaming forums for a long time so i don't advise you to do comercial java games at the moment. If it's just to learn then you can use anything you like.
by elander
Sun Aug 21, 2005 1:05 am
Forum: Beginners Help
Topic: How to create an animated mesh like the sidney girl ?
Replies: 9
Views: 798

How to create an animated mesh like the sidney girl ?

I wanted to create an animated mesh like that girl in the tutorials and export it to .md2 with Blender. Can anyone explain should i should i create the mesh and animations in Blender so that the Irrlicht .md2 loader will recognize the it ? Just one more question what other formats are good for expor...
by elander
Sun Oct 24, 2004 2:57 pm
Forum: Project Announcements
Topic: Irrlicht Java engine project
Replies: 4
Views: 3873

Thanks for the info. It seams that there are some good quality bindings already, like

https://sourceforge.net/projects/jirr/

for instance. Im also going to look at JPCT before deciding to go forward with my project.
by elander
Tue Oct 05, 2004 1:41 pm
Forum: Project Announcements
Topic: Irrlicht Java engine project
Replies: 4
Views: 3873

As for my own knowledge i am mostly a Java programmer and a C++ aficcionado. I have a minimal understanding of C++ but i can work with DevCpp to build the create the bindings for an Irrlicht core abd compile the core myself. I could also do the Java programming and add the necessary modules for the ...
by elander
Tue Oct 05, 2004 1:29 pm
Forum: Project Announcements
Topic: Irrlicht Java engine project
Replies: 4
Views: 3873

Irrlicht Java engine project

Im interested on doing a project that uses Irrlicht core as a mini-engine to be binded to the Java language. The currently available option on javagaming are JOGL and similar opengl direct bindings. Java3d which is discontinued by Sun and is now open source. The problems i have with these solutions ...