Search found 194 matches

by elander
Thu Jul 13, 2006 1:28 pm
Forum: Beginners Help
Topic: Top-Down Game?
Replies: 6
Views: 626

The only thing left to do is to tilt the synthetic camera apropriatly and thats where things can get confusing. Heres some explanation of how the irrlicht coordinate system works. Irrlicht uses a left-handed coordinate system so when you model something the Z direction is inverted (in relation to a ...
by elander
Wed Jul 12, 2006 11:28 pm
Forum: Open Discussion and Dev Announcements
Topic: Svg loader ?
Replies: 4
Views: 666

Its possible to aproximate curves and filed regions with just straight lines and triangles. Too bad about not having suport for glyph fonts but i think there is a truetype extension somewhere.
by elander
Wed Jul 12, 2006 11:19 pm
Forum: Advanced Help
Topic: Adding vehicle tracks to terrain
Replies: 1
Views: 388

Adding vehicle tracks to terrain

How can we had vehicle tracks to terrain when the vehicle moves above certain textures like sand? In other words how can we add track marks to terrain and do it selectively.
by elander
Tue Jul 11, 2006 6:09 pm
Forum: Beginners Help
Topic: Building the docs
Replies: 1
Views: 120

Building the docs

I have checked the svn version of irrlicht like it says in the news, just to use that option to save to the irr format: I just moved Irrlicht to the sourceforge subversion server. You can access it via https://svn.sourceforge.net/svnroot/irrlicht, online repository browsing works too. The Irrlicht v...
by elander
Tue Jul 11, 2006 9:59 am
Forum: Beginners Help
Topic: Limitations on obj loader
Replies: 12
Views: 619

Great stuff. This should be pinned somewhere in the development forum.
by elander
Tue Jul 11, 2006 12:50 am
Forum: Beginners Help
Topic: Limitations on obj loader
Replies: 12
Views: 619

Limitations on obj loader

I tried to load a big .obj model and i got this message: Could not draw triangles, too many primitives(79440), maxium is 65535. Does the other loaders have similar limitations? In particular the .x loader does it have this limitation? The last time i tried to use the .x format with the previous vers...
by elander
Sat Jul 08, 2006 10:44 pm
Forum: Beginners Help
Topic: Rotation question
Replies: 2
Views: 298

Thanks for the class.
by elander
Sat Jul 08, 2006 6:15 pm
Forum: Beginners Help
Topic: Rotation question
Replies: 2
Views: 298

Rotation question

I want to build a 3d axis object for reference. So i have an axis that is a mesh with the origin in (0,0,0) and an ending arrow in (1,0,0). If i add this mesh to a scene node and then rotate it by 90 degrees on Z (roation on the XY plane) the end arrow go to (0,1,0) or (0,-1,0)? Also if i create ano...
by elander
Sat Jul 08, 2006 4:28 pm
Forum: Beginners Help
Topic: Saving to irr or Collada
Replies: 0
Views: 99

Saving to irr or Collada

Is it possible to save our current scene to an .irr file or a Collada xml file in 2 or 3 instructions? I want to do save my scene or a branch of it for debuging purposes.
by elander
Fri Jul 07, 2006 12:58 pm
Forum: Beginners Help
Topic: Using the logger
Replies: 3
Views: 244

Im using C++. Im also using IrrConsole which can log to the game screen when the window console is up but i also wish to log to a file at the same time.
by elander
Fri Jul 07, 2006 1:06 am
Forum: Advanced Help
Topic: A World Editor for Irrlicht - What you like in it?
Replies: 8
Views: 942

A customizable grid with snap setings for position and angle. One input box for each coordinate. Menus for cut, copy, paste, delete, search, replace. An avatar for previewing the map with fly, walk navigation modes. Exporting / importing to / from Collada. Possibility of creating groups or prefabs o...
by elander
Fri Jul 07, 2006 12:54 am
Forum: Beginners Help
Topic: Using the logger
Replies: 3
Views: 244

Using the logger

I wish to log at the same time to the dos console and to a text file in the sane directory of the main executable.

Any sugestions on how to do this?
by elander
Mon Jul 03, 2006 5:06 pm
Forum: Open Discussion and Dev Announcements
Topic: Svg loader ?
Replies: 4
Views: 666

I'm interested in an api to render svg graphics directly whic much better than working with images. It's possible to define rectagles with a textured image in svg but that's not the point.
by elander
Mon Jul 03, 2006 3:52 pm
Forum: Open Discussion and Dev Announcements
Topic: Coordinatesystem
Replies: 5
Views: 834

You could make the parent of your scene a transformation node that inverts the direction of the z axis: 1 0 0 0 0 1 0 0 0 0 -1 0 0 0 0 0 Also directx uv mapping coordinates are the oposite of everything else for DirectX as usal. Microsoft plans to conquer the world by raising the confusion. :mrgreen:
by elander
Mon Jul 03, 2006 3:41 pm
Forum: Open Discussion and Dev Announcements
Topic: Svg loader ?
Replies: 4
Views: 666

Svg loader ?

Has anyone already made a usable svg loader for Irrlicht? This would be very cool to build game guis from Inkscape. Inkscape is the most used svg editor for linux and it comes with an option to edit the xml file and change the id names of path objects which is very useful (i would say essential) for...