Search found 194 matches
- Thu Jul 13, 2006 1:28 pm
- Forum: Beginners Help
- Topic: Top-Down Game?
- Replies: 6
- Views: 626
The only thing left to do is to tilt the synthetic camera apropriatly and thats where things can get confusing. Heres some explanation of how the irrlicht coordinate system works. Irrlicht uses a left-handed coordinate system so when you model something the Z direction is inverted (in relation to a ...
- Wed Jul 12, 2006 11:28 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Svg loader ?
- Replies: 4
- Views: 666
- Wed Jul 12, 2006 11:19 pm
- Forum: Advanced Help
- Topic: Adding vehicle tracks to terrain
- Replies: 1
- Views: 388
Adding vehicle tracks to terrain
How can we had vehicle tracks to terrain when the vehicle moves above certain textures like sand? In other words how can we add track marks to terrain and do it selectively.
- Tue Jul 11, 2006 6:09 pm
- Forum: Beginners Help
- Topic: Building the docs
- Replies: 1
- Views: 120
Building the docs
I have checked the svn version of irrlicht like it says in the news, just to use that option to save to the irr format: I just moved Irrlicht to the sourceforge subversion server. You can access it via https://svn.sourceforge.net/svnroot/irrlicht, online repository browsing works too. The Irrlicht v...
- Tue Jul 11, 2006 9:59 am
- Forum: Beginners Help
- Topic: Limitations on obj loader
- Replies: 12
- Views: 619
- Tue Jul 11, 2006 12:50 am
- Forum: Beginners Help
- Topic: Limitations on obj loader
- Replies: 12
- Views: 619
Limitations on obj loader
I tried to load a big .obj model and i got this message: Could not draw triangles, too many primitives(79440), maxium is 65535. Does the other loaders have similar limitations? In particular the .x loader does it have this limitation? The last time i tried to use the .x format with the previous vers...
- Sat Jul 08, 2006 10:44 pm
- Forum: Beginners Help
- Topic: Rotation question
- Replies: 2
- Views: 298
- Sat Jul 08, 2006 6:15 pm
- Forum: Beginners Help
- Topic: Rotation question
- Replies: 2
- Views: 298
Rotation question
I want to build a 3d axis object for reference. So i have an axis that is a mesh with the origin in (0,0,0) and an ending arrow in (1,0,0). If i add this mesh to a scene node and then rotate it by 90 degrees on Z (roation on the XY plane) the end arrow go to (0,1,0) or (0,-1,0)? Also if i create ano...
- Sat Jul 08, 2006 4:28 pm
- Forum: Beginners Help
- Topic: Saving to irr or Collada
- Replies: 0
- Views: 99
Saving to irr or Collada
Is it possible to save our current scene to an .irr file or a Collada xml file in 2 or 3 instructions? I want to do save my scene or a branch of it for debuging purposes.
- Fri Jul 07, 2006 12:58 pm
- Forum: Beginners Help
- Topic: Using the logger
- Replies: 3
- Views: 244
- Fri Jul 07, 2006 1:06 am
- Forum: Advanced Help
- Topic: A World Editor for Irrlicht - What you like in it?
- Replies: 8
- Views: 942
A customizable grid with snap setings for position and angle. One input box for each coordinate. Menus for cut, copy, paste, delete, search, replace. An avatar for previewing the map with fly, walk navigation modes. Exporting / importing to / from Collada. Possibility of creating groups or prefabs o...
- Fri Jul 07, 2006 12:54 am
- Forum: Beginners Help
- Topic: Using the logger
- Replies: 3
- Views: 244
Using the logger
I wish to log at the same time to the dos console and to a text file in the sane directory of the main executable.
Any sugestions on how to do this?
Any sugestions on how to do this?
- Mon Jul 03, 2006 5:06 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Svg loader ?
- Replies: 4
- Views: 666
- Mon Jul 03, 2006 3:52 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Coordinatesystem
- Replies: 5
- Views: 834
You could make the parent of your scene a transformation node that inverts the direction of the z axis: 1 0 0 0 0 1 0 0 0 0 -1 0 0 0 0 0 Also directx uv mapping coordinates are the oposite of everything else for DirectX as usal. Microsoft plans to conquer the world by raising the confusion. :mrgreen:
- Mon Jul 03, 2006 3:41 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Svg loader ?
- Replies: 4
- Views: 666
Svg loader ?
Has anyone already made a usable svg loader for Irrlicht? This would be very cool to build game guis from Inkscape. Inkscape is the most used svg editor for linux and it comes with an option to edit the xml file and change the id names of path objects which is very useful (i would say essential) for...