Search found 194 matches

by elander
Sat Feb 04, 2006 4:01 am
Forum: Advanced Help
Topic: Reading key events from irrlua
Replies: 14
Views: 692

Reading key events from irrlua

Could someone explain how to read key presses with irrlua? The gui example is slightly different than the c++ example. It uses a OnGuiEvent and a strange iir.createIEventReceiver method that doesn't exist in the c++ version. Edit: Ok i found some documentation on the net. But this means that we can'...
by elander
Sat Jan 28, 2006 11:47 pm
Forum: Open Discussion and Dev Announcements
Topic: Blender 214 released with fixed .x exporter
Replies: 7
Views: 634

Blender 214 released with fixed .x exporter

This is a just a quick note with some links. The binary, the glsl demos and some documentation in this thread: http://www.blender.org/forum/viewtopic.php?t=7943 Most documentation is now in the wiki so check this instead of the pdf manuals: http://mediawiki.blender.org/index.php/Main_Page What is ne...
by elander
Wed Jan 18, 2006 9:25 pm
Forum: Open Discussion and Dev Announcements
Topic: VRML/ X3D export with animations and multitexure support
Replies: 0
Views: 289

VRML/ X3D export with animations and multitexure support

Just to your information: http://www.blender.org/forum/viewtopic.php?t=7641 This is not the X3D/VRML exporter that comes with blender 2.4 but a much better one that comes with fully detailed documentation. Making Irrlicht read x3d should be as easy as modifying the already existent Collada importer.
by elander
Sat Jan 14, 2006 1:50 pm
Forum: Open Discussion and Dev Announcements
Topic: NIF mesh loader ?
Replies: 6
Views: 1930

morrowind fan? :wink: what advantages does the NIF format offer? Is it a format for animated characters? Would there be any legal problems for using this format? The blender exporter lets you do several types of animations. Normal keyframed animation with or without using bones and the new Blender ...
by elander
Sat Jan 14, 2006 1:17 am
Forum: Open Discussion and Dev Announcements
Topic: NIF mesh loader ?
Replies: 6
Views: 1930

NIF mesh loader ?

Anyone interested in adding a NIF mesh loader to Irrlicht? There is already some code done. The NIF format is used by games like Morrowind and City of Heroes. There is a very good (if i might say so) importer and exporter for Blender 2.4 here: http://niftools.sourceforge.net/ http://sourceforge.net/...
by elander
Mon Jan 09, 2006 8:09 pm
Forum: Open Discussion and Dev Announcements
Topic: Not using STL
Replies: 20
Views: 1710

I can understand the speed argument. I brought the C++ reference book from Stroutroup (the c++ designer) because most other C++ books are very unreliable. The man itself adverts people to use their own specialized data structures when apropriate however he also recomends to keep the interface compat...
by elander
Sun Jan 08, 2006 3:50 pm
Forum: Open Discussion and Dev Announcements
Topic: Not using STL
Replies: 20
Views: 1710

I never requested to put stlport in irrlicht im just trying to understand the decisions. Plus asking questions doesn't hurt anyone it's the wrong answers and lack of objective criticism that usually cause people to choose badly. Ogre is a problem but not because it uses too many external apis or bec...
by elander
Sun Jan 08, 2006 12:38 am
Forum: Open Discussion and Dev Announcements
Topic: Not using STL
Replies: 20
Views: 1710

Maybe that's why they call him crazy. :mrgreen: Now really there is for example stlport which advertises: "Multiplatform C++ Standard Library (STL implementation). Many compilers and operational environments supported. Standard (ISO/IEC 14882) compliance. Maximum efficiency. Exception and threa...
by elander
Sat Jan 07, 2006 11:08 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: glgui a cool api
Replies: 1
Views: 1262

glgui a cool api

I found this cool open gl for building guis: http://glgui.sourceforge.net/ It loads interfaces from from a xml file whose schema can be found here: http://glgui.sourceforge.net/filedocs/index.html Wouldn't it be cool if we could edit a xml file and create a gui interface for irrlicht the same way ?
by elander
Sat Jan 07, 2006 11:05 pm
Forum: Open Discussion and Dev Announcements
Topic: Not using STL
Replies: 20
Views: 1710

Not using STL

In the coding requirements section of the faq it says not to use stl. What is the problem with stl ? Can someone give me an example ?
by elander
Tue Dec 13, 2005 10:04 pm
Forum: Open Discussion and Dev Announcements
Topic: Elander & "Trolling" Reply
Replies: 37
Views: 1792

Just to clear the last remainding lies. http://www.blender.org/forum/viewtopic.php?t=7605 To add to the information in this thread the Blender game engine design, for one example, was contributed by users, implemented by users and finaly added to the main Blender project. Thanks to the complex polic...
by elander
Tue Dec 13, 2005 5:18 am
Forum: Open Discussion and Dev Announcements
Topic: Elander & "Trolling" Reply
Replies: 37
Views: 1792

No the one who claims to have proofs is you. Don't you even know what you write anymore? "And the development community (as opposed to the artist community) is quite elitist. Which is funny given the code quality (or lack thereof) in several places throughout the code-base. That is not to say t...
by elander
Mon Dec 12, 2005 9:31 pm
Forum: Open Discussion and Dev Announcements
Topic: Elander & "Trolling" Reply
Replies: 37
Views: 1792

I have provided proof for my feelings of elitism (CAD/CAM), --EK No your proof is nothing but name calling as we can see in the first page of this thread. Unless you think peopl who don't acept your advise are elitists. But you didn't present the threads where you claim you were attacked either. Te...
by elander
Mon Dec 12, 2005 3:28 pm
Forum: Open Discussion and Dev Announcements
Topic: Elander & "Trolling" Reply
Replies: 37
Views: 1792

Just to clear one more of your lies, there are no posts in this forum of people acusing Ton of being elitist and rude to them. Some people have said they had problems with some forum menbers and they didn't even mentioned them has being developers. So please stop lieing and making trouble just for y...
by elander
Mon Dec 12, 2005 1:22 am
Forum: Open Discussion and Dev Announcements
Topic: Elander & "Trolling" Reply
Replies: 37
Views: 1792

In all open source projects i have been if people can't convince the most active contributers of the usefulness of their ideas they allways have the oportunity to do it themselves or wait until someone else does it. Everyone has their lives and people must understand this. The problem is that some 5...