Search found 194 matches
- Sat Feb 04, 2006 4:01 am
- Forum: Advanced Help
- Topic: Reading key events from irrlua
- Replies: 14
- Views: 692
Reading key events from irrlua
Could someone explain how to read key presses with irrlua? The gui example is slightly different than the c++ example. It uses a OnGuiEvent and a strange iir.createIEventReceiver method that doesn't exist in the c++ version. Edit: Ok i found some documentation on the net. But this means that we can'...
- Sat Jan 28, 2006 11:47 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Blender 214 released with fixed .x exporter
- Replies: 7
- Views: 634
Blender 214 released with fixed .x exporter
This is a just a quick note with some links. The binary, the glsl demos and some documentation in this thread: http://www.blender.org/forum/viewtopic.php?t=7943 Most documentation is now in the wiki so check this instead of the pdf manuals: http://mediawiki.blender.org/index.php/Main_Page What is ne...
- Wed Jan 18, 2006 9:25 pm
- Forum: Open Discussion and Dev Announcements
- Topic: VRML/ X3D export with animations and multitexure support
- Replies: 0
- Views: 289
VRML/ X3D export with animations and multitexure support
Just to your information: http://www.blender.org/forum/viewtopic.php?t=7641 This is not the X3D/VRML exporter that comes with blender 2.4 but a much better one that comes with fully detailed documentation. Making Irrlicht read x3d should be as easy as modifying the already existent Collada importer.
- Sat Jan 14, 2006 1:50 pm
- Forum: Open Discussion and Dev Announcements
- Topic: NIF mesh loader ?
- Replies: 6
- Views: 1930
morrowind fan? :wink: what advantages does the NIF format offer? Is it a format for animated characters? Would there be any legal problems for using this format? The blender exporter lets you do several types of animations. Normal keyframed animation with or without using bones and the new Blender ...
- Sat Jan 14, 2006 1:17 am
- Forum: Open Discussion and Dev Announcements
- Topic: NIF mesh loader ?
- Replies: 6
- Views: 1930
NIF mesh loader ?
Anyone interested in adding a NIF mesh loader to Irrlicht? There is already some code done. The NIF format is used by games like Morrowind and City of Heroes. There is a very good (if i might say so) importer and exporter for Blender 2.4 here: http://niftools.sourceforge.net/ http://sourceforge.net/...
- Mon Jan 09, 2006 8:09 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Not using STL
- Replies: 20
- Views: 1710
I can understand the speed argument. I brought the C++ reference book from Stroutroup (the c++ designer) because most other C++ books are very unreliable. The man itself adverts people to use their own specialized data structures when apropriate however he also recomends to keep the interface compat...
- Sun Jan 08, 2006 3:50 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Not using STL
- Replies: 20
- Views: 1710
I never requested to put stlport in irrlicht im just trying to understand the decisions. Plus asking questions doesn't hurt anyone it's the wrong answers and lack of objective criticism that usually cause people to choose badly. Ogre is a problem but not because it uses too many external apis or bec...
- Sun Jan 08, 2006 12:38 am
- Forum: Open Discussion and Dev Announcements
- Topic: Not using STL
- Replies: 20
- Views: 1710
- Sat Jan 07, 2006 11:08 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: glgui a cool api
- Replies: 1
- Views: 1262
glgui a cool api
I found this cool open gl for building guis: http://glgui.sourceforge.net/ It loads interfaces from from a xml file whose schema can be found here: http://glgui.sourceforge.net/filedocs/index.html Wouldn't it be cool if we could edit a xml file and create a gui interface for irrlicht the same way ?
- Sat Jan 07, 2006 11:05 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Not using STL
- Replies: 20
- Views: 1710
Not using STL
In the coding requirements section of the faq it says not to use stl. What is the problem with stl ? Can someone give me an example ?
- Tue Dec 13, 2005 10:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Elander & "Trolling" Reply
- Replies: 37
- Views: 1792
Just to clear the last remainding lies. http://www.blender.org/forum/viewtopic.php?t=7605 To add to the information in this thread the Blender game engine design, for one example, was contributed by users, implemented by users and finaly added to the main Blender project. Thanks to the complex polic...
- Tue Dec 13, 2005 5:18 am
- Forum: Open Discussion and Dev Announcements
- Topic: Elander & "Trolling" Reply
- Replies: 37
- Views: 1792
- Mon Dec 12, 2005 9:31 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Elander & "Trolling" Reply
- Replies: 37
- Views: 1792
I have provided proof for my feelings of elitism (CAD/CAM), --EK No your proof is nothing but name calling as we can see in the first page of this thread. Unless you think peopl who don't acept your advise are elitists. But you didn't present the threads where you claim you were attacked either. Te...
- Mon Dec 12, 2005 3:28 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Elander & "Trolling" Reply
- Replies: 37
- Views: 1792
Just to clear one more of your lies, there are no posts in this forum of people acusing Ton of being elitist and rude to them. Some people have said they had problems with some forum menbers and they didn't even mentioned them has being developers. So please stop lieing and making trouble just for y...
- Mon Dec 12, 2005 1:22 am
- Forum: Open Discussion and Dev Announcements
- Topic: Elander & "Trolling" Reply
- Replies: 37
- Views: 1792
In all open source projects i have been if people can't convince the most active contributers of the usefulness of their ideas they allways have the oportunity to do it themselves or wait until someone else does it. Everyone has their lives and people must understand this. The problem is that some 5...