I got it!!
I found the cause of the problem, was this line:
irrcamera->setNearValue(0.0);
The value must be greater than 0.
I hope this help somebody.
Search found 12 matches
- Sun Sep 02, 2007 9:21 am
- Forum: Beginners Help
- Topic: [solved] Strange zbuffer problem
- Replies: 4
- Views: 389
- Sat Sep 01, 2007 12:59 pm
- Forum: Beginners Help
- Topic: [solved] Strange zbuffer problem
- Replies: 4
- Views: 389
Another anoying video
http://es.youtube.com/watch?v=OuB29lslaiA
http://es.youtube.com/watch?v=OuB29lslaiA
- Sat Sep 01, 2007 11:46 am
- Forum: Beginners Help
- Topic: [solved] Strange zbuffer problem
- Replies: 4
- Views: 389
- Fri Aug 31, 2007 5:36 pm
- Forum: Beginners Help
- Topic: [solved] Strange zbuffer problem
- Replies: 4
- Views: 389
[solved] Strange zbuffer problem
Hi, I have a very newbie question XD
I have created a customSceneNode that draws a plane.
Then, I use the scenemanager to add a cube an place it over the plane.
But, the plane is always drawn over the cube, no matter which angle the camera is, and both are only seen when you look at the scene ...
I have created a customSceneNode that draws a plane.
Then, I use the scenemanager to add a cube an place it over the plane.
But, the plane is always drawn over the cube, no matter which angle the camera is, and both are only seen when you look at the scene ...
- Tue Feb 06, 2007 12:35 am
- Forum: Open Discussion and Dev Announcements
- Topic: For spanish people
- Replies: 119
- Views: 33363
- Mon Feb 05, 2007 9:33 pm
- Forum: Beginners Help
- Topic: www.irrforge.org
- Replies: 4
- Views: 367
Aside looks a bit incomplete, I think nobody know about it, since the main page and all post refers to irrforge. I, for example, started a project in december and I look often at the forum and it's the first notice I have, so I think that must be a sticky note...
Also, there must be a section for ...
Also, there must be a section for ...
- Mon Feb 05, 2007 8:00 pm
- Forum: Beginners Help
- Topic: www.irrforge.org
- Replies: 4
- Views: 367
- Mon Feb 05, 2007 6:32 pm
- Forum: Beginners Help
- Topic: Calculating terrain tile width...
- Replies: 0
- Views: 173
Calculating terrain tile width...
Hi all, I need to make a terrain scene node with a certain side lenght, and I need to know how the dimensions are calculated, for example, if I have a 16x16 heightmap, and I set the terrain patch size to 9, would it be 16x9 = 144 units wide?
Thanks in advance
Thanks in advance
- Fri Dec 29, 2006 12:15 pm
- Forum: Beginners Help
- Topic: Do a predefined animation just once
- Replies: 1
- Views: 314
- Fri Dec 29, 2006 10:36 am
- Forum: Beginners Help
- Topic: Do a predefined animation just once
- Replies: 1
- Views: 314
Do a predefined animation just once
Hi, I'm looking the "documentation" and I'm not sure how to do a predefined camera animation. I just want to move the camera near the clicked object smoothly but I really don't figure how to do it.
Should I have to construct an spline dynamically and assing it to the camerascenenode through an ...
Should I have to construct an spline dynamically and assing it to the camerascenenode through an ...
- Sun Dec 24, 2006 11:16 am
- Forum: Beginners Help
- Topic: Model directly
- Replies: 3
- Views: 369
- Sat Dec 23, 2006 1:04 pm
- Forum: Beginners Help
- Topic: Model directly
- Replies: 3
- Views: 369
Model directly
Hi, I'm new using Irrlicht.
I have to develop a project and I'm thinking in use Irrlicht for it, but I have a doubt. I need to draw boxes with a given dimensions at given positions, and I need to know if irrlicht allow to draw triangles directly or I will have to use a squared box and scale it to ...
I have to develop a project and I'm thinking in use Irrlicht for it, but I have a doubt. I need to draw boxes with a given dimensions at given positions, and I need to know if irrlicht allow to draw triangles directly or I will have to use a squared box and scale it to ...