I got it!!
I found the cause of the problem, was this line:
irrcamera->setNearValue(0.0);
The value must be greater than 0.
I hope this help somebody.
Search found 12 matches
- Sun Sep 02, 2007 9:21 am
- Forum: Beginners Help
- Topic: [solved] Strange zbuffer problem
- Replies: 4
- Views: 290
- Sat Sep 01, 2007 12:59 pm
- Forum: Beginners Help
- Topic: [solved] Strange zbuffer problem
- Replies: 4
- Views: 290
Another anoying video
http://es.youtube.com/watch?v=OuB29lslaiA
http://es.youtube.com/watch?v=OuB29lslaiA
- Sat Sep 01, 2007 11:46 am
- Forum: Beginners Help
- Topic: [solved] Strange zbuffer problem
- Replies: 4
- Views: 290
Hi, It still doesn't work, I have uploaded a video demonstration to youtube here because I explain very badly XD http://youtube.com/watch?v=B9KfU__tAoM Cube is still always behind the plane T_T Zbuffer is enabled and writable. I post the code here, even with hillplanemesh, it doesn't work at all and...
- Fri Aug 31, 2007 5:36 pm
- Forum: Beginners Help
- Topic: [solved] Strange zbuffer problem
- Replies: 4
- Views: 290
[solved] Strange zbuffer problem
Hi, I have a very newbie question XD I have created a customSceneNode that draws a plane. Then, I use the scenemanager to add a cube an place it over the plane. But, the plane is always drawn over the cube, no matter which angle the camera is, and both are only seen when you look at the scene from t...
- Tue Feb 06, 2007 12:35 am
- Forum: Open Discussion and Dev Announcements
- Topic: For spanish people
- Replies: 119
- Views: 21373
- Mon Feb 05, 2007 9:33 pm
- Forum: Beginners Help
- Topic: www.irrforge.org
- Replies: 4
- Views: 224
Aside looks a bit incomplete, I think nobody know about it, since the main page and all post refers to irrforge. I, for example, started a project in december and I look often at the forum and it's the first notice I have, so I think that must be a sticky note... Also, there must be a section for cu...
- Mon Feb 05, 2007 8:00 pm
- Forum: Beginners Help
- Topic: www.irrforge.org
- Replies: 4
- Views: 224
You can find the last snapshot at archive.org here is the link http://web.archive.org/web/20060518225547/http://www.irrforge.org/ it is from may 15th of 2006 I hope it will be online sometime because I think it would be the best place where people can post their developments. Maybe I could set up a ...
- Mon Feb 05, 2007 6:32 pm
- Forum: Beginners Help
- Topic: Calculating terrain tile width...
- Replies: 0
- Views: 113
Calculating terrain tile width...
Hi all, I need to make a terrain scene node with a certain side lenght, and I need to know how the dimensions are calculated, for example, if I have a 16x16 heightmap, and I set the terrain patch size to 9, would it be 16x9 = 144 units wide?
Thanks in advance
Thanks in advance
- Fri Dec 29, 2006 12:15 pm
- Forum: Beginners Help
- Topic: Do a predefined animation just once
- Replies: 1
- Views: 220
Well, I'm replying to myself.. I constructed the spline dynamically and I use a FolloSplineAnimator that follows this spline. But the problem now is still play the animation once, because it goes from a to b and then back to a, and then to b... and so on. I also tried to create an AnimatedMeshSceneN...
- Fri Dec 29, 2006 10:36 am
- Forum: Beginners Help
- Topic: Do a predefined animation just once
- Replies: 1
- Views: 220
Do a predefined animation just once
Hi, I'm looking the "documentation" and I'm not sure how to do a predefined camera animation. I just want to move the camera near the clicked object smoothly but I really don't figure how to do it. Should I have to construct an spline dynamically and assing it to the camerascenenode throug...
- Sun Dec 24, 2006 11:16 am
- Forum: Beginners Help
- Topic: Model directly
- Replies: 3
- Views: 236
- Sat Dec 23, 2006 1:04 pm
- Forum: Beginners Help
- Topic: Model directly
- Replies: 3
- Views: 236
Model directly
Hi, I'm new using Irrlicht. I have to develop a project and I'm thinking in use Irrlicht for it, but I have a doubt. I need to draw boxes with a given dimensions at given positions, and I need to know if irrlicht allow to draw triangles directly or I will have to use a squared box and scale it to fi...