Search found 5 matches

by maldoror
Fri Oct 08, 2004 9:03 am
Forum: Open Discussion and Dev Announcements
Topic: Cal3D Scene Node Devel Thread
Replies: 7
Views: 1718

is it possible to post an image? i also read somewhere on the cal3d list (can't find reference right now) about having to do something special when exporting from max. do a lookup on the cal3d mailing list for "backward texture", "reversed texture" or "upsidedown texture&quo...
by maldoror
Thu Oct 07, 2004 6:49 pm
Forum: Open Discussion and Dev Announcements
Topic: Cal3D Scene Node Devel Thread
Replies: 7
Views: 1718

Cal3D Scene Node Devel Thread

i'm starting this thread to contain all the discussions for development of the cal3d scene node integration. Design considerations: * is true to the cal3d design and true to the irrlicht design * make as easy to integrate into irrlicht as the existing nodes are * maintain a "frozen" versio...
by maldoror
Thu Oct 07, 2004 6:42 pm
Forum: Advanced Help
Topic: More Cal3D
Replies: 6
Views: 862

hi captain. i don't have msn. i try to avoid instant messenger as it is as bad as a cell phone. i'll make a thread instead and that can be the development thread for the cal3d scene node. i'll do so later; work is getting in the way :wink: edit: here's the link to the cal3d scene node devel thread: ...
by maldoror
Wed Oct 06, 2004 7:00 am
Forum: Advanced Help
Topic: More Cal3D
Replies: 6
Views: 862

vermeer (and everyone else who took a peek), thanks for your reply. i finally figured it out. here's the proper pic: http://4.29.226.250/rightsideup_cal3d.jpg The problem was that on all coords the y and z need to be swapped: y=z,z=y and the texturing coords need to be inverted on the y (-y). here a...
by maldoror
Tue Oct 05, 2004 10:52 pm
Forum: Advanced Help
Topic: More Cal3D
Replies: 6
Views: 862

fyi: i'm the guy who posted the above, but i just now registered to the forums :oops: