Replace by
typedef void *PVOID;
typedef void * POINTER_64 PVOID64;
best regards
Yodathegreat
Hi,
i will use VC8 and winxp.
when i compile irrlicht i become a error :shock:
c:\programme\microsoft visual studio 8\vc\platformsdk\include\winnt.h (222) : error C2146: syntax error : missing ...
Search found 9 matches
- Thu Feb 01, 2007 3:45 pm
- Forum: Beginners Help
- Topic: Compile Error
- Replies: 9
- Views: 2206
- Fri Jan 26, 2007 3:52 am
- Forum: Advanced Help
- Topic: Speed 3D Engine,
- Replies: 5
- Views: 1139
Speed 3D Engine,
Hi all,
I have try some 3d Engine, Irrlicht, TV3D, Crystal etc.
but why some procedures don't be write in Assembler ??
Some Functions are very(very) slow.. and the conversion in assembler is benefic ?
With a profiler we can extract the slow fonction and re-write it in assembler ? NO ?
Best ...
I have try some 3d Engine, Irrlicht, TV3D, Crystal etc.
but why some procedures don't be write in Assembler ??
Some Functions are very(very) slow.. and the conversion in assembler is benefic ?
With a profiler we can extract the slow fonction and re-write it in assembler ? NO ?
Best ...
- Mon Jan 22, 2007 1:59 am
- Forum: Beginners Help
- Topic: help for position of createFollowSplineAnimator
- Replies: 1
- Views: 287
help for position of createFollowSplineAnimator
Hi,
I use "createFollowSplineAnimator" for animed some Particle
It's work very fine.
anim=d_smgr->createFollowSplineAnimator(d_device->getTimer()->getTime(),points,0.05f);
But I would like have the position in realtime of this animation ?
but anim->getPosition() don't existe, have you a ...
I use "createFollowSplineAnimator" for animed some Particle
It's work very fine.
anim=d_smgr->createFollowSplineAnimator(d_device->getTimer()->getTime(),points,0.05f);
But I would like have the position in realtime of this animation ?
but anim->getPosition() don't existe, have you a ...
- Sun Jan 21, 2007 8:48 am
- Forum: Beginners Help
- Topic: Warp Speed...
- Replies: 4
- Views: 555
Warp Speed...
Hi,
Thank you for you code
But I don't have the fonctions "glRotatef" "glColor3f" "glBegin" etc
I use only DirectX, OpenGl is slow.
best regards
Yodathegreat
http://harme.dk/demo/demo_20_08_2006.rar
The last effect is done with gl_line. I don't see draw3dline having support for two colours ...
Thank you for you code
But I don't have the fonctions "glRotatef" "glColor3f" "glBegin" etc
I use only DirectX, OpenGl is slow.
best regards
Yodathegreat
http://harme.dk/demo/demo_20_08_2006.rar
The last effect is done with gl_line. I don't see draw3dline having support for two colours ...
- Sat Jan 20, 2007 5:18 pm
- Forum: Game Programming
- Topic: Static Lib,
- Replies: 9
- Views: 3114
Static Lib,
Hi,
Have you possibilly to make a Static lib for IrrKlang 0.4 and ikpMP3 ? (no DLL)
best regards.
Yodathegreat
Have you possibilly to make a Static lib for IrrKlang 0.4 and ikpMP3 ? (no DLL)
best regards.
Yodathegreat
- Fri Jan 19, 2007 5:29 pm
- Forum: Beginners Help
- Topic: 3D Celestia..
- Replies: 0
- Views: 271
3D Celestia..
Hi,
I'm looking a converter to cmod to 3ds.
Or the possibility of read the cmod in Irrlicht .
Have you a link for this ?
Best Regards
Yodathegreat
I'm looking a converter to cmod to 3ds.
Or the possibility of read the cmod in Irrlicht .
Have you a link for this ?
Best Regards
Yodathegreat
- Fri Jan 19, 2007 2:34 pm
- Forum: Beginners Help
- Topic: Warp Speed...
- Replies: 4
- Views: 555
Warp Speed...
Hi all,
I will like to simulate a WARP Speed, you see ?
The same effect that in Startrek when the ships is in Warp Speed.
I want the Star trace..
I have try why Particle, but I don't have trace "remanance"...
Best regards
Yodathegreat
I will like to simulate a WARP Speed, you see ?
The same effect that in Startrek when the ships is in Warp Speed.
I want the Star trace..
I have try why Particle, but I don't have trace "remanance"...
Best regards
Yodathegreat
- Mon Jan 08, 2007 5:28 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.2 and CEGUI 0.50b
- Replies: 1
- Views: 576
Re: Irrlicht 1.2 and CEGUI 0.50b
Hi,
Ok for CEGUI 0.50 + Irrlicht 1.2. no problem it work perfectly.
You must re-compil all CEGUI with a good Irrlicht.lib and Irrlicht.h
Ig you have somes problems ask me.
best regards.
Yodathegreat
Hi,
Have a solution for use CeGui 0.50b with Irrlicht 1.2 ?
it can't work.....
Best regards ...
Ok for CEGUI 0.50 + Irrlicht 1.2. no problem it work perfectly.
You must re-compil all CEGUI with a good Irrlicht.lib and Irrlicht.h
Ig you have somes problems ask me.
best regards.
Yodathegreat
Hi,
Have a solution for use CeGui 0.50b with Irrlicht 1.2 ?
it can't work.....
Best regards ...
- Fri Jan 05, 2007 11:47 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.2 and CEGUI 0.50b
- Replies: 1
- Views: 576
Irrlicht 1.2 and CEGUI 0.50b
Hi,
Have a solution for use CeGui 0.50b with Irrlicht 1.2 ?
it can't work.....
Best regards
Yodathegreat
Have a solution for use CeGui 0.50b with Irrlicht 1.2 ?
it can't work.....
Best regards
Yodathegreat