Search found 14 matches
- Wed Sep 12, 2007 9:52 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht and memory management
- Replies: 4
- Views: 984
- Wed Sep 12, 2007 3:12 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht and memory management
- Replies: 4
- Views: 984
Irrlicht and memory management
I had a suggestion for the improvement of Irrlicht and how it does memory management.
Currently I noticed that Irrlicht does a reference counting scheme (somewhat manual with grab() and drop()). I would like to propose moving to something somewhat like boost::shared_ptr<> (boost smart pointers ...
Currently I noticed that Irrlicht does a reference counting scheme (somewhat manual with grab() and drop()). I would like to propose moving to something somewhat like boost::shared_ptr<> (boost smart pointers ...
- Wed Jun 06, 2007 3:52 pm
- Forum: Bug reports
- Topic: [fixed]Possible render to texture transparency bug
- Replies: 13
- Views: 3351
Progress
Anyone know if a svn update may have a bug fix for this issue?
Currently I'm working around it for the sake of my project's release schedule but it does make things a little more difficult.
If there is a pointer to a design of Burning's Renderer then I may be able to find a fix (so my company can ...
Currently I'm working around it for the sake of my project's release schedule but it does make things a little more difficult.
If there is a pointer to a design of Burning's Renderer then I may be able to find a fix (so my company can ...
- Mon Apr 16, 2007 12:55 pm
- Forum: Bug reports
- Topic: [solved]WindowId: shouldn't it be a pointer type?
- Replies: 9
- Views: 1625
I was just throwing it out there. It would at least hide the pointer specific cast from the user. But if you all feel that it's a waste, I'll retract my comment :)
On a side note, one advantage of hiding pointers behind templates is you can move to more of a smart pointer paradigm (see boost::smart ...
On a side note, one advantage of hiding pointers behind templates is you can move to more of a smart pointer paradigm (see boost::smart ...
- Mon Apr 16, 2007 12:48 pm
- Forum: Bug reports
- Topic: [fixed]Possible render to texture transparency bug
- Replies: 13
- Views: 3351
Does anyone out there know if there is a doc that describes the internals of BurningsRenderer? I have started to step into the code and poke around but if there is a README or something (maybe there is and I'm just missing it), it would help with debugging!
Edit:
I should note that this issue does ...
Edit:
I should note that this issue does ...
- Fri Apr 13, 2007 6:28 pm
- Forum: Bug reports
- Topic: [solved]WindowId: shouldn't it be a pointer type?
- Replies: 9
- Views: 1625
- Thu Apr 12, 2007 2:23 pm
- Forum: Bug reports
- Topic: [fixed]Possible render to texture transparency bug
- Replies: 13
- Views: 3351
- Mon Apr 09, 2007 6:46 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Best Engine Compare
- Replies: 25
- Views: 8750
- Mon Apr 09, 2007 3:47 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Best Engine Compare
- Replies: 25
- Views: 8750
Re: Best Engine Compare
There are currently NO commercial apps using Irrlicht that I am aware of.
Well maybe I can bring awareness to this topic :)
Currently we are going to be using Irrlicht for a commercial app for a pretty big project. This is not some small shareware project (not to say that there is anything ...
- Mon Apr 09, 2007 1:34 pm
- Forum: Bug reports
- Topic: [fixed]Possible render to texture transparency bug
- Replies: 13
- Views: 3351
So...
The weird part about that is the actual object when rendering in the Burning Video renderer is transparent instead of the object background.
So it seems somewhat counter intuitive. In other words, I would expect the background to be transparent instead of the object in the scene.
If I can find a ...
So it seems somewhat counter intuitive. In other words, I would expect the background to be transparent instead of the object in the scene.
If I can find a ...
- Fri Apr 06, 2007 10:19 pm
- Forum: Bug reports
- Topic: [fixed]Possible render to texture transparency bug
- Replies: 13
- Views: 3351
[fixed]Possible render to texture transparency bug
I think I might have found a possible bug though my use of the EDT_BURNINGSVIDEO renderer.
Currently I have been playing with rendering scenes in textures but I think I might have run smack center into a bug. Hopefully it's in my code so then it's a much easier fix :)
When I create a EDT ...
Currently I have been playing with rendering scenes in textures but I think I might have run smack center into a bug. Hopefully it's in my code so then it's a much easier fix :)
When I create a EDT ...
- Fri Dec 29, 2006 12:35 am
- Forum: Beginners Help
- Topic: [SOLVED] OpenGL and Unlock
- Replies: 3
- Views: 358
- Fri Dec 29, 2006 12:23 am
- Forum: Beginners Help
- Topic: [SOLVED] OpenGL and Unlock
- Replies: 3
- Views: 358
- Thu Dec 28, 2006 5:05 am
- Forum: Beginners Help
- Topic: [SOLVED] OpenGL and Unlock
- Replies: 3
- Views: 358
[SOLVED] OpenGL and Unlock
So I am a complete newbie to Irrlicht but I must say... very nice engine! I really like the Object Oriented approach to everything.
That said, I'm having some newbie problems (or maybe my complete lack of understanding of the differences between OpenGL and DirectX 9).
Currently I am using full ...
That said, I'm having some newbie problems (or maybe my complete lack of understanding of the differences between OpenGL and DirectX 9).
Currently I am using full ...