Hello, i started this thread.
Any update on a status of direct3d11 porting?
Granyte, could i have accesso to the source code? 90% functional could be well enough.
Thank you!
SB
Search found 8 matches
- Sun Nov 11, 2012 7:08 pm
- Forum: Beginners Help
- Topic: Irrlicht future, DirectX11 / Metro
- Replies: 20
- Views: 4054
- Tue Jul 10, 2012 10:40 am
- Forum: Beginners Help
- Topic: Irrlicht future, DirectX11 / Metro
- Replies: 20
- Views: 4054
Re: Irrlicht future, DirectX11 / Metro
I am an old-seasoned Windows developer, and don't get scared about the latest buzz. However, i think the pace at which these technologies change user/market habits has greatly increased, the whole tablet market thing is disrupting. Yes, it is hard to admit it, but i think the world of shareware and ...
- Tue Jul 10, 2012 9:17 am
- Forum: Beginners Help
- Topic: Irrlicht future, DirectX11 / Metro
- Replies: 20
- Views: 4054
Irrlicht future, DirectX11 / Metro
Hello there, i am a long-time user of Irrlicht, my dreams came true thanks to it. However, the world is quickly changing, and with the Windows8 platform hurricane a DX9 based engine is very likely to die soon.. What is the status of DX10/DX11 ports of irrlicht? With a dx11 driver, a SharpDX port of ...
- Tue Apr 01, 2008 1:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: an old irrlichtv0.14 engine but with dazzler features... =)
- Replies: 16
- Views: 4234
New version?
Hello sdi2000.
Some time has passed and i would like to know the status of your irrlicht multimonitor patches, are you still developing them?
thank you!
Some time has passed and i would like to know the status of your irrlicht multimonitor patches, are you still developing them?
thank you!
- Wed Jun 08, 2005 9:51 pm
- Forum: Bug reports
- Topic: Texture upside-down in Billboards
- Replies: 3
- Views: 678
Ok, but look right after in the CBillboardSceneNode::render() method. vertices[0].Pos = pos + horizontal + vertical; vertices[1].Pos = pos + horizontal - vertical; vertices[2].Pos = pos - horizontal - vertical; vertices[3].Pos = pos - horizontal + vertical; vertices[0] is the bottom right, and verti...
- Wed Jun 08, 2005 5:57 pm
- Forum: Beginners Help
- Topic: Billboards displaying upside-down textures?
- Replies: 8
- Views: 419
I think i found a bug in Irrlicht.
See post: http://irrlicht.sourceforge.net/phpBB2/ ... 2567#42567
bye
Ste
See post: http://irrlicht.sourceforge.net/phpBB2/ ... 2567#42567
bye
Ste
- Wed Jun 08, 2005 5:56 pm
- Forum: Bug reports
- Topic: Texture upside-down in Billboards
- Replies: 3
- Views: 678
Texture upside-down in Billboards
I think i found a bug in the Billboard object. Textures loaded from any format show upside-down. I think the problem is in the CBillboardSceneNode.cpp file. In the class constructors the assignement of texture coordinates: vertices[0].TCoords.set(0.0f, 0.0f); vertices[0].Color = 0xffffffff; vertices...
- Fri May 27, 2005 6:29 pm
- Forum: Bug reports
- Topic: Bug in shader creation?
- Replies: 1
- Views: 409
Bug in shader creation?
Maybe i found an Irrlicht 0.10.0 bug.. I modified the Shader example providing a a pixel-only hlsl shader and putting vertex shader file and procedure name to NULL. Everything right but at rendertime i get an exception in this routine because the VSConstantsTable is NULL. bool CD3D9HLSLMaterialRende...