Search found 8 matches

by mightypanda
Sun Nov 11, 2012 7:08 pm
Forum: Beginners Help
Topic: Irrlicht future, DirectX11 / Metro
Replies: 20
Views: 4054

Re: Irrlicht future, DirectX11 / Metro

Hello, i started this thread.
Any update on a status of direct3d11 porting?
Granyte, could i have accesso to the source code? 90% functional could be well enough.

Thank you!
SB
by mightypanda
Tue Jul 10, 2012 10:40 am
Forum: Beginners Help
Topic: Irrlicht future, DirectX11 / Metro
Replies: 20
Views: 4054

Re: Irrlicht future, DirectX11 / Metro

I am an old-seasoned Windows developer, and don't get scared about the latest buzz. However, i think the pace at which these technologies change user/market habits has greatly increased, the whole tablet market thing is disrupting. Yes, it is hard to admit it, but i think the world of shareware and ...
by mightypanda
Tue Jul 10, 2012 9:17 am
Forum: Beginners Help
Topic: Irrlicht future, DirectX11 / Metro
Replies: 20
Views: 4054

Irrlicht future, DirectX11 / Metro

Hello there, i am a long-time user of Irrlicht, my dreams came true thanks to it. However, the world is quickly changing, and with the Windows8 platform hurricane a DX9 based engine is very likely to die soon.. What is the status of DX10/DX11 ports of irrlicht? With a dx11 driver, a SharpDX port of ...
by mightypanda
Tue Apr 01, 2008 1:26 pm
Forum: Open Discussion and Dev Announcements
Topic: an old irrlichtv0.14 engine but with dazzler features... =)
Replies: 16
Views: 4234

New version?

Hello sdi2000.
Some time has passed and i would like to know the status of your irrlicht multimonitor patches, are you still developing them?

thank you!
by mightypanda
Wed Jun 08, 2005 9:51 pm
Forum: Bug reports
Topic: Texture upside-down in Billboards
Replies: 3
Views: 678

Ok, but look right after in the CBillboardSceneNode::render() method. vertices[0].Pos = pos + horizontal + vertical; vertices[1].Pos = pos + horizontal - vertical; vertices[2].Pos = pos - horizontal - vertical; vertices[3].Pos = pos - horizontal + vertical; vertices[0] is the bottom right, and verti...
by mightypanda
Wed Jun 08, 2005 5:57 pm
Forum: Beginners Help
Topic: Billboards displaying upside-down textures?
Replies: 8
Views: 419

I think i found a bug in Irrlicht.
See post: http://irrlicht.sourceforge.net/phpBB2/ ... 2567#42567

bye
Ste
by mightypanda
Wed Jun 08, 2005 5:56 pm
Forum: Bug reports
Topic: Texture upside-down in Billboards
Replies: 3
Views: 678

Texture upside-down in Billboards

I think i found a bug in the Billboard object. Textures loaded from any format show upside-down. I think the problem is in the CBillboardSceneNode.cpp file. In the class constructors the assignement of texture coordinates: vertices[0].TCoords.set(0.0f, 0.0f); vertices[0].Color = 0xffffffff; vertices...
by mightypanda
Fri May 27, 2005 6:29 pm
Forum: Bug reports
Topic: Bug in shader creation?
Replies: 1
Views: 409

Bug in shader creation?

Maybe i found an Irrlicht 0.10.0 bug.. I modified the Shader example providing a a pixel-only hlsl shader and putting vertex shader file and procedure name to NULL. Everything right but at rendertime i get an exception in this routine because the VSConstantsTable is NULL. bool CD3D9HLSLMaterialRende...