Search found 9 matches

by ZeRaW
Sun Dec 31, 2006 12:29 am
Forum: Off-topic
Topic: other
Replies: 4
Views: 542

posting the pay is good lol :)
by ZeRaW
Thu Dec 28, 2006 10:02 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht.... speed up rendering please.
Replies: 16
Views: 1439

hmm i do not understand what do u mean by make it faster? before going on to discuss shaders, the rendering of such an amount of polygons is done by ogl or dx. irrlicht tries to do its best to deliver a good list for these renderes and does the best job, cuz i do not think there is another way to do...
by ZeRaW
Thu Dec 28, 2006 9:53 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht vs Ogre
Replies: 42
Views: 16596

not to mention that (maybe for me only) but i found the source code of Irrlicht highly commented, readable and understoodable and easily changed.
by ZeRaW
Thu Dec 28, 2006 12:17 pm
Forum: Open Discussion and Dev Announcements
Topic: Frstrum and culling
Replies: 4
Views: 501

by ZeRaW
Thu Dec 28, 2006 12:16 pm
Forum: Code Snippets
Topic: frustrum culling optimization?
Replies: 3
Views: 3175

frustrum culling optimization?

every time we move the camera, the engine recalculates the view frustrum. in the irrlich implementation, an aabb is used to represent the frustrum. the aabb is defined by 2 points a min and a max (MinEdge and MaxEdge). so the frustrum iaabb is calculated using this function: inline void SViewFrustru...
by ZeRaW
Thu Dec 28, 2006 9:57 am
Forum: Open Discussion and Dev Announcements
Topic: Frstrum and culling
Replies: 4
Views: 501

after further reading into the code i do not know how i missed it but the frustrum is actualling being built from the projection and view matrices. If i understand it correctly, it transforms the frsutrum into a normal box and for each cull test, the node aabb is tested if it interestcs with the frs...
by ZeRaW
Thu Dec 28, 2006 9:09 am
Forum: Open Discussion and Dev Announcements
Topic: Frstrum and culling
Replies: 4
Views: 501

you r right, i will implement and build my idea then we discuss it
by ZeRaW
Wed Dec 27, 2006 12:56 am
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 117489

why would you need a special node for every type of object?
the inertia can be calculated from the volume. (from any mesh). so why have different nodes?
by ZeRaW
Wed Dec 27, 2006 12:54 am
Forum: Open Discussion and Dev Announcements
Topic: Frstrum and culling
Replies: 4
Views: 501

Frstrum and culling

hello. I have been decoding and playing with irrlicht. I noticed that frstrum is calculated using intersections between planes while it can be done faster from the view and projection matrices. also the culling is pretty fast but really not that accurate (it does not have any of the special cases). ...