Search found 28 matches

by trnrez
Mon Jan 05, 2009 3:51 pm
Forum: Beginners Help
Topic: Need a method for drawing a very large height map.
Replies: 3
Views: 346

Need a method for drawing a very large height map.

This is a question for guidance. I am going to be using Digital Elevation Maps to create 16-bit Grayscale PNG file of a large landmass (IE: State/Nation). Then use that file to generate terrain in Irrlicht. The problem I am having is that the files appear to be to large for Irrlicht to handle. I am ...
by trnrez
Fri Jan 12, 2007 9:10 am
Forum: Beginners Help
Topic: draw 2d image with alpha channel and alpha blending
Replies: 11
Views: 1745

Do you have Irrlicht 1.2, or are you using an older version? There had been some parts missing in the past, but I think most of them were already solved in 1.1. In case you have the latest version please post your complete code and a screenshot from ogl and dx to see the differences. It should work...
by trnrez
Fri Jan 12, 2007 1:52 am
Forum: Beginners Help
Topic: draw 2d image with alpha channel and alpha blending
Replies: 11
Views: 1745

Please read the API where you will find an alpha value for the whole image inside the SColor element. I had read the api...the problem I found had to be with me using EDT_OPENGL I switched to EDT_DIRECT3D9 and it works properly. Now it shows it translucent. Out of curiosity is this a opengl limitat...
by trnrez
Thu Jan 11, 2007 11:51 pm
Forum: Beginners Help
Topic: draw 2d image with alpha channel and alpha blending
Replies: 11
Views: 1745

Did you have a look at the tutorial demonstrating rendering 2D objects? That uses transparency. It's in the examples directory of the distribution. Yea I have it rendering the object with the background transparent. Exactly how the 2d demo does. The issue i'm having is alpha blending the image so i...
by trnrez
Thu Jan 11, 2007 11:42 pm
Forum: Beginners Help
Topic: draw 2d image with alpha channel and alpha blending
Replies: 11
Views: 1745

draw 2d image with alpha channel and alpha blending

I have searched the forum and didn't find a straight answer but perhaps I didn't search with the best logic. I am drawing a 2d image using draw2DImage(...) and using the alpha channel of the texture. The part that i'm not finding an answer for is on how to alpha blend that 2dimage. I would like to b...
by trnrez
Sun Dec 31, 2006 6:49 pm
Forum: Beginners Help
Topic: Want to draw only a certain part of an image to a billboard
Replies: 9
Views: 360

ahhh, try it like this: driver->draw2DImage( images, rect<s32>(0,0,342,224), //position2d<s32>(50,50), rect<s32>(0,0,342,224), 0, 0, true ); because the color in this function is an array of 4 colors to specify the colors of the 4 corners (look at the api for more info)... ;) Awesomeness! It works....
by trnrez
Sun Dec 31, 2006 5:41 pm
Forum: Beginners Help
Topic: Want to draw only a certain part of an image to a billboard
Replies: 9
Views: 360

It should work, maybe your rects are not correct ??? I simply made the code state that I want the dest rect to be the same size as the source rect. If I don't use dest and source it draws everything. with dest and source: http://img461.imageshack.us/img461/6462/destandsourckt9.th.jpg using position...
by trnrez
Sun Dec 31, 2006 8:20 am
Forum: Beginners Help
Topic: Want to draw only a certain part of an image to a billboard
Replies: 9
Views: 360

I tried getting the transformation then using setScale but no matter what I change the values to I get no difference in rendering. It still renders the 2d image the exact same width and height. I get the feeling im doing something simple and just over looking it. IrrlichtDevice *device = createDevic...
by trnrez
Fri Dec 29, 2006 4:24 am
Forum: Beginners Help
Topic: Want to draw only a certain part of an image to a billboard
Replies: 9
Views: 360

Want to draw only a certain part of an image to a billboard

I am trying to write an app where I show plain 2d images on the left and right. These will be loaded in by the user so the size is unknown to me. I started using the draw2DImage() function but couldn't find a way to scale the image down if the user was to give me an image that did not fit within the...
by trnrez
Thu Dec 28, 2006 10:48 pm
Forum: Open Discussion and Dev Announcements
Topic: animation in 2D fighting game
Replies: 3
Views: 534

I think writing up that tut would be awesome...seeing as i'm about to do just that it would help out immensly.
by trnrez
Wed Dec 27, 2006 6:58 pm
Forum: Beginners Help
Topic: Drawing 2d in Multiple Viewports
Replies: 4
Views: 263

That makes sense. Was just playing with viewports to get the hang of them...but that way would prolly cause less headaches all together.
by trnrez
Wed Dec 27, 2006 6:29 pm
Forum: Beginners Help
Topic: Drawing 2d in Multiple Viewports
Replies: 4
Views: 263

I commented the smgr->drawAll() calls out and it renders the images but they are still both being rendered in the right side of the screen. But that is something I didn't know because I was just looking into using multi scene managers thinking that was the issue. Thanks for the info on that....I kno...
by trnrez
Wed Dec 27, 2006 6:14 pm
Forum: Beginners Help
Topic: Drawing 2d in Multiple Viewports
Replies: 4
Views: 263

Drawing 2d in Multiple Viewports

My problem is that I want to render only 2d images to each viewport. When I make a call to draw2DImage() after using setViewPort() to state which viewport I want to render to it all ends up rendering in one viewport. Also, since i'm only wanting to render 2d images I am under the impression that I d...