Search found 28 matches
- Fri Jan 16, 2009 10:28 pm
- Forum: Advanced Help
- Topic: Drawing Curves and Lines
- Replies: 12
- Views: 2132
- Fri Jan 16, 2009 4:52 pm
- Forum: Bug reports
- Topic: How do you make an image transparent on a button?
- Replies: 7
- Views: 1054
- Fri Jan 16, 2009 3:14 pm
- Forum: Bug reports
- Topic: How do you make an image transparent on a button?
- Replies: 7
- Views: 1054
I wanted to see if anyone would like me to take this feature a step further or leave it be. I think it would be really awesome if every entity could have separate transparency. For instance, I have two buttons but each button can have a separate transparent value. Similar to how EQ did their UI, eac...
- Thu Jan 15, 2009 10:26 pm
- Forum: Bug reports
- Topic: How do you make an image transparent on a button?
- Replies: 7
- Views: 1054
Perhaps not the best way but I have fixed this by editing the engine itself. In case anyone else wants to do this here is what I did: Added another EGUI_DEFAULT_COLOR to IGUISkin.h enum EGUI_DEFAULT_COLOR { ... //! The image on a button EGDC_BUTTON_IMAGE, .... } Gave the new color some default value...
- Thu Jan 15, 2009 8:18 pm
- Forum: Bug reports
- Topic: How do you make an image transparent on a button?
- Replies: 7
- Views: 1054
How do you make an image transparent on a button?
I want to use images for buttons but I want them to appear to be translucent. The issue is that when I use _gui->getSkin()->setColor(...) it does nothing to the images. It makes text and sliders and buttons translucent but the image remains the same. Any help would be awesome. // create a button gui...
- Thu Jan 15, 2009 8:07 pm
- Forum: Code Snippets
- Topic: GUIEditorControl
- Replies: 12
- Views: 4805
When a dialog opens from the main section that dialog can only move within the main dialog. For instance, I tell it I want to load an image the image dialog box pops up. I try and move it away from the main dialog and it will only go as far as the edge of the main dialog. If I move the main dialog t...
- Thu Jan 15, 2009 3:23 pm
- Forum: Beginners Help
- Topic: [solved] Drawing a 3D line to terrain heightmap
- Replies: 6
- Views: 575
terrain->getHeight(f32 x, f32 y) ? If not, then sorry, I don't quite get what you're trying to do. How did I not notice this in the documentation?! Must of skipped over cause that is exactly what I was looking for! Thanks for the help Eigen. Works perfect now. But what I don't get is why it is call...
- Wed Jan 14, 2009 9:51 pm
- Forum: Beginners Help
- Topic: [solved] Drawing a 3D line to terrain heightmap
- Replies: 6
- Views: 575
Possible Solution
If anyone can give me a better solution that would be awesome but how bad does the below sound. I make a collision point to test against that is extremely way up in the Y and one that is extremely way down in the Y. Then use getCollisionPoint(...) to find out if that ray has an intersection to the t...
- Wed Jan 14, 2009 9:27 pm
- Forum: Beginners Help
- Topic: [solved] Drawing a 3D line to terrain heightmap
- Replies: 6
- Views: 575
[solved] Drawing a 3D line to terrain heightmap
Edit: Question needed rephrasing. I am rendering a set of terrain based on a heightmap and then loading in xyz points that I would like to generate lines from. I would like the data's Y to stick to the terrains Y. Is there a simple method to do this? I looked at getCollisionPoint(...) but this requi...
- Fri Jan 09, 2009 5:58 pm
- Forum: Beginners Help
- Topic: [Solved] addBillboardTextSceneNode issue
- Replies: 4
- Views: 821
- Fri Jan 09, 2009 5:52 pm
- Forum: Beginners Help
- Topic: [Solved] addBillboardTextSceneNode issue
- Replies: 4
- Views: 821
- Fri Jan 09, 2009 5:38 pm
- Forum: Beginners Help
- Topic: [Solved] addBillboardTextSceneNode issue
- Replies: 4
- Views: 821
[Solved] addBillboardTextSceneNode issue
This is probably extremely rudimentary but I can't figure out what the problem is. I would like to add text to the four corners of a landscape so I can do some debugging. The issue I am having is that I can't get the text to show up in the system at all. I tried it in Tutorial 12 and I couldn't get ...
- Wed Jan 07, 2009 2:52 pm
- Forum: Code Snippets
- Topic: Terrain pager
- Replies: 24
- Views: 20557
- Tue Jan 06, 2009 10:23 pm
- Forum: Code Snippets
- Topic: Terrain pager
- Replies: 24
- Views: 20557
Looks awesome! What is the license on the code? I believe I have found one issue though. I use 16-bit pngs for my heightmap. After I run your application it splits the image into multiple sections those sections are now 8-bit pngs. Would be really awesome if it maintained the quality of the image co...
- Mon Jan 05, 2009 10:55 pm
- Forum: Beginners Help
- Topic: Need a method for drawing a very large height map.
- Replies: 3
- Views: 390