Search found 168 matches

by ErUs
Tue Sep 02, 2014 9:57 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 2.0 - What's in store for the future!
Replies: 157
Views: 71381

Re: Irrlicht 2.0 - What's in store for the future!

Should befresh re-write using the following

C++11 - Every platform can use this now (android, iOS)
STL - No need to use non standard containers
GLM - No need to re-write maths libraries
SDL2 - This is the new standard, valve are using it too

also the new implementation should be written ...
by ErUs
Tue Jan 24, 2012 11:23 pm
Forum: Everything 2d/3d Graphics
Topic: Vegetation loader
Replies: 17
Views: 4958

Re: Vegetation loader

Firstly: Are the patches repeating?
If they are then just make the patch smaller.

If not then you could try streaming from disk, but async loading can be a pain with irrlicht.
by ErUs
Tue Jan 24, 2012 7:46 pm
Forum: Everything 2d/3d Graphics
Topic: Vegetation loader
Replies: 17
Views: 4958

Re: Vegetation loader

I'm not sure what you mean by vegetarian. Is the main character in your game a vegetarian? are you trying to load the player model?
by ErUs
Wed Aug 17, 2011 8:53 pm
Forum: Project Announcements
Topic: Project G.E.C.K online
Replies: 10
Views: 3001

Project G.E.C.K online

I am creating a minecraft MMORPG set in the fallout universe. key feautures will include:

Kinect controller support
Unlimited world size
Unlimited players
Payment accepted in Bitcoin

We are targetting the following platforms:

PC
MAC
XBOX 360
PS2
Dreamcast

Here is some concept art ...
by ErUs
Sat May 14, 2011 8:13 pm
Forum: Advanced Help
Topic: Any ideas how todo mesh to mesh union, difference...
Replies: 2
Views: 719

Any ideas how todo mesh to mesh union, difference...

Any ideas how todo mesh to mesh union, difference and intersection.

Has someone already managed this?

basicly I would like to take a mesh and cut it into two (like in modeling software) but all programaticly.
by ErUs
Fri Mar 04, 2011 11:56 am
Forum: Advanced Help
Topic: Paralax map looks incorrect
Replies: 0
Views: 820

Paralax map looks incorrect

// Front
Vertices[0] = video::S3DVertex(0,0,1, 0,0,1,
video::SColor(255,255,255,255), 0, size.Y);
Vertices[1] = video::S3DVertex(1,0,1, 0,0,1,
video::SColor(255,255,255,255), size.X, size.Y);
Vertices[2] = video::S3DVertex(1,1,1, 0,0,1,
video::SColor(255,255,255,255), size.X, 0);
Vertices[3 ...
by ErUs
Thu Feb 24, 2011 4:33 pm
Forum: Beginners Help
Topic: Line / Axis aligned box intersection
Replies: 0
Views: 726

Line / Axis aligned box intersection

Has anyone got any code to check intersection and return an intersection point?

My fails at certain angles:

#include "intersection.h"

using namespace irr;
using namespace core;

inline bool GetIntersection(f32 fDst1, f32 fDst2,
vector3df P1, vector3df P2, vector3df &Hit) {
if ( (fDst1 * fDst2 ...
by ErUs
Thu Feb 24, 2011 12:24 pm
Forum: Beginners Help
Topic: How to get Forward vector from camera?
Replies: 2
Views: 909

Found it

Code: Select all

vector3df forward = cam->getRotation().rotationToDirection();
by ErUs
Thu Feb 24, 2011 11:41 am
Forum: Beginners Help
Topic: How to get Forward vector from camera?
Replies: 2
Views: 909

How to get Forward vector from camera?

Whats the correct way todo this?
Do i have to make a vector3df from getVewMatrix[0], [1] and [2] because that seems a bit overkill....
by ErUs
Thu Feb 24, 2011 11:02 am
Forum: Beginners Help
Topic: Also problem loading Textures (opengl only)
Replies: 11
Views: 960

Sounds like a lighting issue.
by ErUs
Thu Feb 24, 2011 10:03 am
Forum: Beginners Help
Topic: Normal map not displaying correctly
Replies: 0
Views: 591

Normal map not displaying correctly

I think i'm getting my vertex normal angles wrong.
Could someone correct me please?

#include <irr/irrlicht.h>

using namespace irr;

using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;

class SimpleLandBodyNode : public scene::ISceneNode ...
by ErUs
Wed Jan 12, 2011 10:15 pm
Forum: Beginners Help
Topic: python bindings...
Replies: 0
Views: 496

python bindings...

Are there any that are up to date?
by ErUs
Mon Aug 09, 2010 10:04 am
Forum: Project Announcements
Topic: Game Developer Company Sim (rev 430)
Replies: 20
Views: 8831

looks good mang
by ErUs
Thu Jul 15, 2010 8:57 am
Forum: Beginners Help
Topic: Load texture from resource file (.rc)
Replies: 3
Views: 562

Load texture from resource file (.rc)

Is there a painless way to load a texture from a win32 resource file OR compile a texture into the executable. (Using VC2010 express).

I'm writing a little screen saver.
by ErUs
Mon Apr 26, 2010 11:31 am
Forum: Project Announcements
Topic: Tribute to BitPlane :)
Replies: 11
Views: 5878

we are friends IRL because we are friends on FB
*retard face*