Should befresh re-write using the following
C++11 - Every platform can use this now (android, iOS)
STL - No need to use non standard containers
GLM - No need to re-write maths libraries
SDL2 - This is the new standard, valve are using it too
also the new implementation should be written ...
Search found 168 matches
- Tue Sep 02, 2014 9:57 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 2.0 - What's in store for the future!
- Replies: 157
- Views: 71381
- Tue Jan 24, 2012 11:23 pm
- Forum: Everything 2d/3d Graphics
- Topic: Vegetation loader
- Replies: 17
- Views: 4958
Re: Vegetation loader
Firstly: Are the patches repeating?
If they are then just make the patch smaller.
If not then you could try streaming from disk, but async loading can be a pain with irrlicht.
If they are then just make the patch smaller.
If not then you could try streaming from disk, but async loading can be a pain with irrlicht.
- Tue Jan 24, 2012 7:46 pm
- Forum: Everything 2d/3d Graphics
- Topic: Vegetation loader
- Replies: 17
- Views: 4958
Re: Vegetation loader
I'm not sure what you mean by vegetarian. Is the main character in your game a vegetarian? are you trying to load the player model?
- Wed Aug 17, 2011 8:53 pm
- Forum: Project Announcements
- Topic: Project G.E.C.K online
- Replies: 10
- Views: 3001
Project G.E.C.K online
I am creating a minecraft MMORPG set in the fallout universe. key feautures will include:
Kinect controller support
Unlimited world size
Unlimited players
Payment accepted in Bitcoin
We are targetting the following platforms:
PC
MAC
XBOX 360
PS2
Dreamcast
Here is some concept art ...
Kinect controller support
Unlimited world size
Unlimited players
Payment accepted in Bitcoin
We are targetting the following platforms:
PC
MAC
XBOX 360
PS2
Dreamcast
Here is some concept art ...
- Sat May 14, 2011 8:13 pm
- Forum: Advanced Help
- Topic: Any ideas how todo mesh to mesh union, difference...
- Replies: 2
- Views: 719
Any ideas how todo mesh to mesh union, difference...
Any ideas how todo mesh to mesh union, difference and intersection.
Has someone already managed this?
basicly I would like to take a mesh and cut it into two (like in modeling software) but all programaticly.
Has someone already managed this?
basicly I would like to take a mesh and cut it into two (like in modeling software) but all programaticly.
- Fri Mar 04, 2011 11:56 am
- Forum: Advanced Help
- Topic: Paralax map looks incorrect
- Replies: 0
- Views: 820
Paralax map looks incorrect
// Front
Vertices[0] = video::S3DVertex(0,0,1, 0,0,1,
video::SColor(255,255,255,255), 0, size.Y);
Vertices[1] = video::S3DVertex(1,0,1, 0,0,1,
video::SColor(255,255,255,255), size.X, size.Y);
Vertices[2] = video::S3DVertex(1,1,1, 0,0,1,
video::SColor(255,255,255,255), size.X, 0);
Vertices[3 ...
Vertices[0] = video::S3DVertex(0,0,1, 0,0,1,
video::SColor(255,255,255,255), 0, size.Y);
Vertices[1] = video::S3DVertex(1,0,1, 0,0,1,
video::SColor(255,255,255,255), size.X, size.Y);
Vertices[2] = video::S3DVertex(1,1,1, 0,0,1,
video::SColor(255,255,255,255), size.X, 0);
Vertices[3 ...
- Thu Feb 24, 2011 4:33 pm
- Forum: Beginners Help
- Topic: Line / Axis aligned box intersection
- Replies: 0
- Views: 726
Line / Axis aligned box intersection
Has anyone got any code to check intersection and return an intersection point?
My fails at certain angles:
#include "intersection.h"
using namespace irr;
using namespace core;
inline bool GetIntersection(f32 fDst1, f32 fDst2,
vector3df P1, vector3df P2, vector3df &Hit) {
if ( (fDst1 * fDst2 ...
My fails at certain angles:
#include "intersection.h"
using namespace irr;
using namespace core;
inline bool GetIntersection(f32 fDst1, f32 fDst2,
vector3df P1, vector3df P2, vector3df &Hit) {
if ( (fDst1 * fDst2 ...
- Thu Feb 24, 2011 12:24 pm
- Forum: Beginners Help
- Topic: How to get Forward vector from camera?
- Replies: 2
- Views: 909
Found it
Code: Select all
vector3df forward = cam->getRotation().rotationToDirection();- Thu Feb 24, 2011 11:41 am
- Forum: Beginners Help
- Topic: How to get Forward vector from camera?
- Replies: 2
- Views: 909
How to get Forward vector from camera?
Whats the correct way todo this?
Do i have to make a vector3df from getVewMatrix[0], [1] and [2] because that seems a bit overkill....
Do i have to make a vector3df from getVewMatrix[0], [1] and [2] because that seems a bit overkill....
- Thu Feb 24, 2011 11:02 am
- Forum: Beginners Help
- Topic: Also problem loading Textures (opengl only)
- Replies: 11
- Views: 960
- Thu Feb 24, 2011 10:03 am
- Forum: Beginners Help
- Topic: Normal map not displaying correctly
- Replies: 0
- Views: 591
Normal map not displaying correctly
I think i'm getting my vertex normal angles wrong.
Could someone correct me please?
#include <irr/irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
class SimpleLandBodyNode : public scene::ISceneNode ...
Could someone correct me please?
#include <irr/irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
class SimpleLandBodyNode : public scene::ISceneNode ...
- Wed Jan 12, 2011 10:15 pm
- Forum: Beginners Help
- Topic: python bindings...
- Replies: 0
- Views: 496
python bindings...
Are there any that are up to date?
- Mon Aug 09, 2010 10:04 am
- Forum: Project Announcements
- Topic: Game Developer Company Sim (rev 430)
- Replies: 20
- Views: 8831
- Thu Jul 15, 2010 8:57 am
- Forum: Beginners Help
- Topic: Load texture from resource file (.rc)
- Replies: 3
- Views: 562
Load texture from resource file (.rc)
Is there a painless way to load a texture from a win32 resource file OR compile a texture into the executable. (Using VC2010 express).
I'm writing a little screen saver.
I'm writing a little screen saver.
- Mon Apr 26, 2010 11:31 am
- Forum: Project Announcements
- Topic: Tribute to BitPlane :)
- Replies: 11
- Views: 5878