Search found 1186 matches

by randomMesh
Wed Jan 03, 2024 2:55 pm
Forum: Bug reports
Topic: [fixed]No texture coordinates in cone mesh
Replies: 11
Views: 3894

Re: [fixed]No texture coordinates in cone mesh

Happy new year!

Thanks again.
by randomMesh
Sun Dec 24, 2023 12:21 am
Forum: Bug reports
Topic: [fixed]No texture coordinates in cone mesh
Replies: 11
Views: 3894

Re: No texture coordinates in cone mesh

CuteAlien wrote: Sat Dec 23, 2023 7:28 pm Uh, OK - your browser updates links automatically to https when they are inside another https page.
I am using
Chromium Version 120.0.6099.102 (Official Build) Built on Debian , running on Debian 12 (64-bit)
on latest Raspberry PI OS
by randomMesh
Sat Dec 23, 2023 6:15 pm
Forum: Bug reports
Topic: [fixed]No texture coordinates in cone mesh
Replies: 11
Views: 3894

Re: No texture coordinates in cone mesh

Strange no idea why image won't show up for you.
You seem to use an invalid SSL certificate on your server: https://imgur.com/a/zREL4A8

Yes, the artifacts look weird. But the UVs are good i think, at least i don't see them in my app: https://imgur.com/a/ZTWHUlR
by randomMesh
Fri Dec 22, 2023 11:10 pm
Forum: Bug reports
Topic: [fixed]No texture coordinates in cone mesh
Replies: 11
Views: 3894

Re: No texture coordinates in cone mesh

Hey, thanks for looking into it. Can't see your image, my browser shows a "broken image" icon. I've applied your changes and this is what it looks like with a square texture: https://imgur.com/a/rptS79q Note that i don't use Irrlicht but only the mesh geometry code in a vanilla OpenGL app....
by randomMesh
Fri Dec 22, 2023 12:11 pm
Forum: Bug reports
Topic: [fixed]No texture coordinates in cone mesh
Replies: 11
Views: 3894

[fixed]No texture coordinates in cone mesh

The CGeometryCreator creates cone meshes without texture coordinates despite the comment for CGeometryCreator::createConeMesh says so:
A cone with proper normals and texture coords.
https://sourceforge.net/p/irrlicht/code ... r.cpp#l898
by randomMesh
Fri Feb 12, 2021 9:25 am
Forum: Bug reports
Topic: [fixed]Redundant compiler switches
Replies: 1
Views: 2558

[fixed]Redundant compiler switches

When compiling Irrlicht with GCC in release mode ( NDEBUG=1 ), there are the following switches to GCC: -fstrict-aliasing -fexpensive-optimizations -O3 You can reduce this to -O3 since the other two are already included by -O2 , which in turn is included by -O3 . See https://gcc.gnu.org/onlinedocs/g...
by randomMesh
Fri Dec 11, 2020 9:49 pm
Forum: Bug reports
Topic: [fixed]Spelling errors in CNullDriver
Replies: 1
Views: 2599

[fixed]Spelling errors in CNullDriver

There are 2 spelling errors of "First" in the CNullDriver class (spelled "Frist"):   xx@xxx:~/development/libs/irrlicht/source$ grep -rin frist * Irrlicht/CNullDriver.h:288:     //! this: Frist, draw all geometry. Then use this method, to draw the shadow Irrlicht/CNullDriver.cpp:...
by randomMesh
Wed Jan 08, 2020 7:45 am
Forum: Bug reports
Topic: [fixed]CPLYMeshFileLoader checks wrong vertex count
Replies: 2
Views: 2773

[fixed]CPLYMeshFileLoader checks wrong vertex count

Hi, i think i have discovered a subtle bug in the CPLYMeshFileLoader.   CDynamicMeshBuffer *mb = new CDynamicMeshBuffer(video::EVT_STANDARD, vertCount > 65565 ? video::EIT_32BIT : video::EIT_16BIT);   Shouldn't it check for vertex count > 65536 instead of 65565? Edit: CNullDriver checks for   if ((i...
by randomMesh
Fri Jun 16, 2017 7:15 pm
Forum: Beginners Help
Topic: Reading arbitrary number of bits from a byte stream
Replies: 2
Views: 639

Re: Reading arbitrary number of bits from a byte stream

Thanks, i think i solved it.   unsigned char get_bit(unsigned char *data, const unsigned bitoffset) {     unsigned char c = (unsigned char) (data[bitoffset >> 3]); // X>>3 is X/8     unsigned int bitmask = 1 << (bitoffset & 7);  // X&7 is X%8       return ((c & bitmask) != 0) ? 1 : 0; } ...
by randomMesh
Fri Jun 16, 2017 12:13 am
Forum: Beginners Help
Topic: Reading arbitrary number of bits from a byte stream
Replies: 2
Views: 639

Reading arbitrary number of bits from a byte stream

Hi, i try to get pixel data out of GIF89a images. Parsing the file works ok, but now i struggle with the LZW encoded image data. I have a byte stream of image data, out of which i need to extract n bits at a time. n can between 2 and 12 inclusive, that means that a code (sequence of bits) can spread...
by randomMesh
Wed Jun 14, 2017 6:02 pm
Forum: Beginners Help
Topic: Segfault when converting vector of characters to string
Replies: 2
Views: 598

Re: Segfault when converting vector of characters to string

The app works for me. Your system is broken somehow, for the dynamic loader to crash. Sorry, i forgot to tell that i compile with -lGL compiler switch. Without the OpenGL lib, the app works ok indeed. I've updated the original post. EDIT: Problem is solved: I had to add -pthread to the linker flags...
by randomMesh
Wed Jun 14, 2017 5:09 pm
Forum: Beginners Help
Topic: Segfault when converting vector of characters to string
Replies: 2
Views: 598

Segfault when converting vector of characters to string

Hi, i want to convert an std::vector<unsigned char> to std::string. Unfortunately, the application crashes. Can you help me? Edit: The app only crashes when using the -lGL compiler switch. Without it, the app works ok. Edit2: Problem solved, see last post of mine. Example code:   #include <vector> #...
by randomMesh
Thu Jun 01, 2017 12:16 pm
Forum: Bug reports
Topic: Translation of texture doesn't work in gl_TextureMatrix
Replies: 13
Views: 3668

Re: Translation of texture doesn't work in gl_TextureMatrix

Sorry for bumping, but i just made an example which uses the suggested method to send core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0); as a uniform variable. As you can see in the screenshot, only scaling works this way. (Bottom left cube is the shader one, bottom right is textured with t...
by randomMesh
Wed May 31, 2017 8:41 am
Forum: Bug reports
Topic: Translation of texture doesn't work in gl_TextureMatrix
Replies: 13
Views: 3668

Re: Translation of texture doesn't work in gl_TextureMatrix

@randomMesh: My suspicion (without coding yet) would be that you try to set translation and scaling in the same matrix and one overwrites the other. No, i set scale for one buffer and translate for another buffer. These values are altered in my update method in case it makes a difference.   ... thi...
by randomMesh
Tue May 30, 2017 9:21 pm
Forum: Bug reports
Topic: Translation of texture doesn't work in gl_TextureMatrix
Replies: 13
Views: 3668

Re: Translation of texture doesn't work in gl_TextureMatrix

Nadro wrote:@randomMesh
As CuteAlien said, you can use IVideoDriver::getTransform and pass this matrix manually.
I tried this but it only works for scaling. Translation is ignored.