Search found 32 matches

by GavRo
Sat Jun 06, 2009 2:52 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Python+Irrlicht Integration
Replies: 15
Views: 14561

Python+Irrlicht Integration

Sorry for the immature topic. Just to stop it from getting overlooked, I had to make it look different :) The tutorial is located on my blog at http://happydesolation.blogspot.com at the bottom right corner of the page. Just scroll down and its right under the section marked Blog Archive. Thanks, an...
by GavRo
Tue Jun 17, 2008 4:31 pm
Forum: Game Programming
Topic: Bullet 2.69 Compilation with VC6
Replies: 1
Views: 1518

Bullet 2.69 Compilation with VC6

Well, the title should say it all. I'm trying to compile the Bullet Physics Engine version 2.69 in MSVC6. The bullet math library compiles fine, but the dynamics and the collision libraries don't giving me some error about how: ..\..\src\BulletCollision/BroadphaseCollision/btBroadphaseProxy.h(72) : ...
by GavRo
Sun Feb 03, 2008 6:42 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht-Newton tutorial *FIXED BROKEN LINK*
Replies: 7
Views: 3932

Really sorry about that. It seems as if the site is down. I uploaded my files to rapidshare instead. Go to my blog and look for the heading marked "My Tutorials" thats where the links for the tutorials are.
by GavRo
Sun Feb 03, 2008 3:10 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht-Newton tutorial *FIXED BROKEN LINK*
Replies: 7
Views: 3932

Irrlicht-Newton tutorial *FIXED BROKEN LINK*

I've made a simple demo using Newton and Irrlicht. It contains a pdf file explaining everything and commented source code with binaries for windows.You can grab it at my blog.
by GavRo
Sat Jan 26, 2008 3:19 am
Forum: Advanced Help
Topic: Newton Based Camera
Replies: 1
Views: 413

Newton Based Camera

The other day, I was screwing around with Newton, and remembered reading somewhere about the difference between frame based animation and time based animation. Time based animation is better for multiplayer games, ensures that things run at the same speed for different players. So I was considering ...
by GavRo
Sun Jan 13, 2008 1:33 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Gavin's Irrlicht Tutorials
Replies: 8
Views: 5199

Relax, thats just for people who are interested in knowing whats its like. I mean writing that to teach people how to load file formats, so they can practice and eventually move on to more advanced file formats and maybe write new loaders for Irrlicht :P. Thats what I meant, I just thought it would ...
by GavRo
Sat Jan 12, 2008 1:19 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Gavin's Irrlicht Tutorials
Replies: 8
Views: 5199

Umm, all good suggestions lol, but umm... they're a few things I should point out: 1) Yeah irrKlang is good, but its not completely free. OpenAL is. 2)When I said MD2 and OBJ loading tutorials, I was talking about using OpenGL and a good reference about the file format. 3)I was looking around at Aud...
by GavRo
Mon Jan 07, 2008 9:08 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Gavin's Irrlicht Tutorials
Replies: 8
Views: 5199

Sure, up next is integrating Irrlicht CLASSES into Python, and after that maybe some generalized openGL tutorials like on MD2 and OBJ loading as well as Irrlicht+Bullet tutorials as soon as I figure out how to make a physics engine controlled camera. I'd also take suggestions. Maybe a tutorial on cr...
by GavRo
Mon Jan 07, 2008 12:04 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Gavin's Irrlicht Tutorials
Replies: 8
Views: 5199

Gavin's Irrlicht Tutorials

Hey, I'd just like to say that I decided to write some basic Irrlicht tutorials. You guys might want to check them out and critique them. There are 3 tutorials so far. 1) A Simple Irrlicht Window 2) Drawing 2D Images In Irrlicht 3) Integrating Python and Irrlicht I'll add more tutorials as I improve...
by GavRo
Tue Jan 01, 2008 5:40 am
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 494992

My name is Gavin X. I am 15 years old and live in Jamaica. I've been programming since I was 6. My father used to be a programmer, and I used to take his books and read up on C++. I became interested in programming after playing duke nukem 2 (the 2nd 2d one). My programming languages are C++, Javasc...
by GavRo
Mon Dec 17, 2007 8:05 pm
Forum: Beginners Help
Topic: Newton + Irrlicht Question
Replies: 2
Views: 396

class CNewtonianNode; class CNewtonNodeManager { private: list<CNewtonianNode *> nodes; static u32 id_counter; unsigned long lastTime; bool firstRun; public: void Update(u32 timeMS); CNewtonianNode * addMeshSceneNode(IMesh * mesh,NewtonCollision * collision,vector3df pos,vector3df rot,vector3df sca...
by GavRo
Mon Dec 17, 2007 6:11 pm
Forum: Beginners Help
Topic: Newton + Irrlicht Question
Replies: 2
Views: 396

Newton + Irrlicht Question

I wanted to implement the newton physics engine, and I wasn't having any problems until I tried to create a camera that is linked to Newton using a Newton Body. Can someone please point me to a code snippet with a camera containing one?

Thanks in advance.
by GavRo
Mon Sep 17, 2007 12:02 am
Forum: Beginners Help
Topic: Bullethole Effect
Replies: 2
Views: 455

Bullethole Effect

I have a question. Let's say I know my intersection point(or better yet my intersection triangle). How do I add a bullethole effect?
by GavRo
Fri Sep 07, 2007 5:16 pm
Forum: Beginners Help
Topic: Weapon problems
Replies: 2
Views: 369

It turns out that it was a problem with the model I downloaded, not any of the engine's renderers.
by GavRo
Fri Sep 07, 2007 1:41 pm
Forum: Beginners Help
Topic: Weapon problems
Replies: 2
Views: 369

Weapon problems

I'm trying to put in a simple rifle. Basically, my problem is that when it is rendered, I can't face it, as the screen turns really ugly looking with tears across it. This only happens when I use EDT_OPENGL,when I use EDT_DIRECT3D9, things work fine. Can someone please help me out? Thanks in advance.