Search found 32 matches
- Sat Jun 06, 2009 2:52 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Python+Irrlicht Integration
- Replies: 15
- Views: 14561
Python+Irrlicht Integration
Sorry for the immature topic. Just to stop it from getting overlooked, I had to make it look different :) The tutorial is located on my blog at http://happydesolation.blogspot.com at the bottom right corner of the page. Just scroll down and its right under the section marked Blog Archive. Thanks, an...
- Tue Jun 17, 2008 4:31 pm
- Forum: Game Programming
- Topic: Bullet 2.69 Compilation with VC6
- Replies: 1
- Views: 1518
Bullet 2.69 Compilation with VC6
Well, the title should say it all. I'm trying to compile the Bullet Physics Engine version 2.69 in MSVC6. The bullet math library compiles fine, but the dynamics and the collision libraries don't giving me some error about how: ..\..\src\BulletCollision/BroadphaseCollision/btBroadphaseProxy.h(72) : ...
- Sun Feb 03, 2008 6:42 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht-Newton tutorial *FIXED BROKEN LINK*
- Replies: 7
- Views: 3932
- Sun Feb 03, 2008 3:10 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht-Newton tutorial *FIXED BROKEN LINK*
- Replies: 7
- Views: 3932
Irrlicht-Newton tutorial *FIXED BROKEN LINK*
I've made a simple demo using Newton and Irrlicht. It contains a pdf file explaining everything and commented source code with binaries for windows.You can grab it at my blog.
- Sat Jan 26, 2008 3:19 am
- Forum: Advanced Help
- Topic: Newton Based Camera
- Replies: 1
- Views: 413
Newton Based Camera
The other day, I was screwing around with Newton, and remembered reading somewhere about the difference between frame based animation and time based animation. Time based animation is better for multiplayer games, ensures that things run at the same speed for different players. So I was considering ...
- Sun Jan 13, 2008 1:33 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Gavin's Irrlicht Tutorials
- Replies: 8
- Views: 5199
Relax, thats just for people who are interested in knowing whats its like. I mean writing that to teach people how to load file formats, so they can practice and eventually move on to more advanced file formats and maybe write new loaders for Irrlicht :P. Thats what I meant, I just thought it would ...
- Sat Jan 12, 2008 1:19 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Gavin's Irrlicht Tutorials
- Replies: 8
- Views: 5199
Umm, all good suggestions lol, but umm... they're a few things I should point out: 1) Yeah irrKlang is good, but its not completely free. OpenAL is. 2)When I said MD2 and OBJ loading tutorials, I was talking about using OpenGL and a good reference about the file format. 3)I was looking around at Aud...
- Mon Jan 07, 2008 9:08 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Gavin's Irrlicht Tutorials
- Replies: 8
- Views: 5199
Sure, up next is integrating Irrlicht CLASSES into Python, and after that maybe some generalized openGL tutorials like on MD2 and OBJ loading as well as Irrlicht+Bullet tutorials as soon as I figure out how to make a physics engine controlled camera. I'd also take suggestions. Maybe a tutorial on cr...
- Mon Jan 07, 2008 12:04 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Gavin's Irrlicht Tutorials
- Replies: 8
- Views: 5199
Gavin's Irrlicht Tutorials
Hey, I'd just like to say that I decided to write some basic Irrlicht tutorials. You guys might want to check them out and critique them. There are 3 tutorials so far. 1) A Simple Irrlicht Window 2) Drawing 2D Images In Irrlicht 3) Integrating Python and Irrlicht I'll add more tutorials as I improve...
- Tue Jan 01, 2008 5:40 am
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 494992
My name is Gavin X. I am 15 years old and live in Jamaica. I've been programming since I was 6. My father used to be a programmer, and I used to take his books and read up on C++. I became interested in programming after playing duke nukem 2 (the 2nd 2d one). My programming languages are C++, Javasc...
- Mon Dec 17, 2007 8:05 pm
- Forum: Beginners Help
- Topic: Newton + Irrlicht Question
- Replies: 2
- Views: 396
class CNewtonianNode; class CNewtonNodeManager { private: list<CNewtonianNode *> nodes; static u32 id_counter; unsigned long lastTime; bool firstRun; public: void Update(u32 timeMS); CNewtonianNode * addMeshSceneNode(IMesh * mesh,NewtonCollision * collision,vector3df pos,vector3df rot,vector3df sca...
- Mon Dec 17, 2007 6:11 pm
- Forum: Beginners Help
- Topic: Newton + Irrlicht Question
- Replies: 2
- Views: 396
Newton + Irrlicht Question
I wanted to implement the newton physics engine, and I wasn't having any problems until I tried to create a camera that is linked to Newton using a Newton Body. Can someone please point me to a code snippet with a camera containing one?
Thanks in advance.
Thanks in advance.
- Mon Sep 17, 2007 12:02 am
- Forum: Beginners Help
- Topic: Bullethole Effect
- Replies: 2
- Views: 455
Bullethole Effect
I have a question. Let's say I know my intersection point(or better yet my intersection triangle). How do I add a bullethole effect?
- Fri Sep 07, 2007 5:16 pm
- Forum: Beginners Help
- Topic: Weapon problems
- Replies: 2
- Views: 369
- Fri Sep 07, 2007 1:41 pm
- Forum: Beginners Help
- Topic: Weapon problems
- Replies: 2
- Views: 369
Weapon problems
I'm trying to put in a simple rifle. Basically, my problem is that when it is rendered, I can't face it, as the screen turns really ugly looking with tears across it. This only happens when I use EDT_OPENGL,when I use EDT_DIRECT3D9, things work fine. Can someone please help me out? Thanks in advance.