Notice that the lightmap is incorrect when you rotate the model? The lighting appears the same for all the tombstones (or whatever they are), regardless of their rotation. Yes, that is the nature of ambient occlusion. I wouldn't call this "incorrect" though.
dlangdev: The "final" scene you posted ...
Search found 25 matches
- Fri Nov 21, 2008 1:01 pm
- Forum: Everything 2d/3d Graphics
- Topic: Ambient Occlusion Demo
- Replies: 64
- Views: 28604
- Fri Mar 07, 2008 1:48 am
- Forum: Beginners Help
- Topic: basic problems
- Replies: 8
- Views: 682
- Sat Feb 03, 2007 4:17 am
- Forum: Bug reports
- Topic: [fixed]Key repeats
- Replies: 9
- Views: 1596
- Sat Jan 27, 2007 12:17 am
- Forum: Off-topic
- Topic: College+Programming?
- Replies: 23
- Views: 3058
can you say you are a diverse programmer (databases, scripting, assembly, networking, design patterns, data structures, documentation, project management, OS programming, and more)? if so, skip the degree and start writing sample code.
even if you go to college, you will have to do learning on your ...
even if you go to college, you will have to do learning on your ...
- Fri Jan 26, 2007 7:05 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New Animation System for Irrlicht
- Replies: 220
- Views: 52188
- Tue Jan 16, 2007 6:58 am
- Forum: Open Discussion and Dev Announcements
- Topic: Games....Games....Games....we need more Games
- Replies: 31
- Views: 4973
i actually chose irrlicht as my engine AFTER planning my game. my only goal with irrlicht is to use it for a completed game.
i think most people work on sandbox type projects that arent necessarily worth posting. alot of learning is going on though. there are certain things about irrlicht that make ...
i think most people work on sandbox type projects that arent necessarily worth posting. alot of learning is going on though. there are certain things about irrlicht that make ...
- Mon Jan 08, 2007 5:05 pm
- Forum: Beginners Help
- Topic: breaking the light barrier... 8
- Replies: 5
- Views: 852
- Sun Jan 07, 2007 11:10 pm
- Forum: Beginners Help
- Topic: Changing weapons and 3DS Model Problems
- Replies: 3
- Views: 403
Re: Changing weapons and 3DS Model Problems
set that to "true"?krama757 wrote: I am sure that within the mesh viewer program EMF_LIGHTING is false.
- Sun Jan 07, 2007 1:50 pm
- Forum: Beginners Help
- Topic: breaking the light barrier... 8
- Replies: 5
- Views: 852
breaking the light barrier... 8
ok here is my situation-
im creating a 3rd person game and im using gtkradiant for map editing. i load in light data from the bsp. i want to use vertex lighting (from the lights i loaded in) for everything except the bsp geometry (which will be using the lightmap).
the problem im running into-
i ...
im creating a 3rd person game and im using gtkradiant for map editing. i load in light data from the bsp. i want to use vertex lighting (from the lights i loaded in) for everything except the bsp geometry (which will be using the lightmap).
the problem im running into-
i ...
- Sun Jan 07, 2007 1:10 pm
- Forum: Beginners Help
- Topic: No lights on BSP's
- Replies: 14
- Views: 1344
- Sun Jan 07, 2007 1:05 pm
- Forum: Open Discussion and Dev Announcements
- Topic: slow progress on updates of Irrlicht.NET
- Replies: 12
- Views: 2024
- Sun Jan 07, 2007 12:55 pm
- Forum: Beginners Help
- Topic: getting unkown errors
- Replies: 48
- Views: 4761
- Thu Jan 04, 2007 11:02 am
- Forum: Beginners Help
- Topic: No lights on BSP's
- Replies: 14
- Views: 1344
- Tue Jan 02, 2007 7:03 am
- Forum: Beginners Help
- Topic: getting unkown errors
- Replies: 48
- Views: 4761
- Sun Dec 31, 2006 10:50 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht vs Ogre
- Replies: 42
- Views: 18453
i dont want to take this too far off topic but:
...3D apps becoming the primary level design tools in most modern games. It's been going that way for several years now, you only have to look at the level designer positions and the required skills in places like the job section of Gamasutra to see ...
...3D apps becoming the primary level design tools in most modern games. It's been going that way for several years now, you only have to look at the level designer positions and the required skills in places like the job section of Gamasutra to see ...