Search found 25 matches

by xskinyx
Fri Nov 21, 2008 1:01 pm
Forum: Everything 2d/3d Graphics
Topic: Ambient Occlusion Demo
Replies: 64
Views: 28604

Notice that the lightmap is incorrect when you rotate the model? The lighting appears the same for all the tombstones (or whatever they are), regardless of their rotation. Yes, that is the nature of ambient occlusion. I wouldn't call this "incorrect" though.

dlangdev: The "final" scene you posted ...
by xskinyx
Fri Mar 07, 2008 1:48 am
Forum: Beginners Help
Topic: basic problems
Replies: 8
Views: 682

I just upgraded from a really old version of irrlicht. ALL I had to change was the OnEvent thing. Pretty amazing.
by xskinyx
Sat Feb 03, 2007 4:17 am
Forum: Bug reports
Topic: [fixed]Key repeats
Replies: 9
Views: 1596


//keyboard input
if( event.EventType == EET_KEY_INPUT_EVENT )
{
//check if the key is being pressed or released
if( event.KeyInput.PressedDown )
{
//set pressed down state
m_keys[ event.KeyInput.Key ] = true;
}
else
{
//set released state
m_keys[ event.KeyInput.Key ] = false ...
by xskinyx
Sat Jan 27, 2007 12:17 am
Forum: Off-topic
Topic: College+Programming?
Replies: 23
Views: 3058

can you say you are a diverse programmer (databases, scripting, assembly, networking, design patterns, data structures, documentation, project management, OS programming, and more)? if so, skip the degree and start writing sample code.

even if you go to college, you will have to do learning on your ...
by xskinyx
Fri Jan 26, 2007 7:05 pm
Forum: Open Discussion and Dev Announcements
Topic: New Animation System for Irrlicht
Replies: 220
Views: 52188

i think your graph needs a key.
by xskinyx
Tue Jan 16, 2007 6:58 am
Forum: Open Discussion and Dev Announcements
Topic: Games....Games....Games....we need more Games
Replies: 31
Views: 4973

i actually chose irrlicht as my engine AFTER planning my game. my only goal with irrlicht is to use it for a completed game.

i think most people work on sandbox type projects that arent necessarily worth posting. alot of learning is going on though. there are certain things about irrlicht that make ...
by xskinyx
Mon Jan 08, 2007 5:05 pm
Forum: Beginners Help
Topic: breaking the light barrier... 8
Replies: 5
Views: 852

so your suggestion is #3?

how exactly do you control the node drawing order?
by xskinyx
Sun Jan 07, 2007 11:10 pm
Forum: Beginners Help
Topic: Changing weapons and 3DS Model Problems
Replies: 3
Views: 403

Re: Changing weapons and 3DS Model Problems

krama757 wrote: I am sure that within the mesh viewer program EMF_LIGHTING is false.
set that to "true"?
by xskinyx
Sun Jan 07, 2007 1:50 pm
Forum: Beginners Help
Topic: breaking the light barrier... 8
Replies: 5
Views: 852

breaking the light barrier... 8

ok here is my situation-
im creating a 3rd person game and im using gtkradiant for map editing. i load in light data from the bsp. i want to use vertex lighting (from the lights i loaded in) for everything except the bsp geometry (which will be using the lightmap).

the problem im running into-
i ...
by xskinyx
Sun Jan 07, 2007 1:10 pm
Forum: Beginners Help
Topic: No lights on BSP's
Replies: 14
Views: 1344

when i load lights from my bsp maps they are much much much darker in irrlicht. try multiplying the brightness ten fold.

also you can only have 8 lights on at a time.
by xskinyx
Sun Jan 07, 2007 1:05 pm
Forum: Open Discussion and Dev Announcements
Topic: slow progress on updates of Irrlicht.NET
Replies: 12
Views: 2024

auto_ptr<T>
by xskinyx
Sun Jan 07, 2007 12:55 pm
Forum: Beginners Help
Topic: getting unkown errors
Replies: 48
Views: 4761

i think belfegor has a good question and it has NOT been answered completely.

dont be douche bags.
by xskinyx
Thu Jan 04, 2007 11:02 am
Forum: Beginners Help
Topic: No lights on BSP's
Replies: 14
Views: 1344

you lose your lightmap though
by xskinyx
Tue Jan 02, 2007 7:03 am
Forum: Beginners Help
Topic: getting unkown errors
Replies: 48
Views: 4761

are you compiling release or debug?
by xskinyx
Sun Dec 31, 2006 10:50 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht vs Ogre
Replies: 42
Views: 18453

i dont want to take this too far off topic but:
...3D apps becoming the primary level design tools in most modern games. It's been going that way for several years now, you only have to look at the level designer positions and the required skills in places like the job section of Gamasutra to see ...