Hello all,
I'm having texturing problems with objects exported from Blender. I was wondering if anyone could point me in the right direction. From what I've read, Blender should be a great program for creating objects for irrLicht, but I just can't seem to apply textures to my objects. I've tried ...
Search found 3 matches
- Mon Jan 29, 2007 1:50 am
- Forum: Beginners Help
- Topic: Blender to irrLicht
- Replies: 3
- Views: 491
- Fri Jan 05, 2007 9:54 pm
- Forum: Project Announcements
- Topic: Tiled terrain scene node
- Replies: 60
- Views: 26393
Arras
I appreciate the warm welcome, and the time you took to reply. I think I'm finally starting to grasp the basics of this.
Regarding map creation, I see that you're creating a random terrain. Where does the map data go? Is it simply constructed in memory only to evaporate when closed? Is there a way ...
Regarding map creation, I see that you're creating a random terrain. Where does the map data go? Is it simply constructed in memory only to evaporate when closed? Is there a way ...
- Sun Dec 31, 2006 4:35 am
- Forum: Project Announcements
- Topic: Tiled terrain scene node
- Replies: 60
- Views: 26393
Wow!
First off, I just have to say that this is simply fantastic and exactly what I've been looking for. Excellent work!
I'm both a complete Dev-C++ and an irrLicht newbie, yet I was able to compile just fine.
Now for my extremely "noobesque" questions: (please be gentle on me)
1.) I've created some ...
I'm both a complete Dev-C++ and an irrLicht newbie, yet I was able to compile just fine.
Now for my extremely "noobesque" questions: (please be gentle on me)
1.) I've created some ...