Search found 5 matches

by knutcj
Tue Jan 23, 2007 7:30 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: .x file exporter for Maya
Replies: 28
Views: 29865

I can't believe I haven't found this before now.

Takk Markus.

Have you tried it in Maya 8.0?
by knutcj
Tue Jan 23, 2007 7:17 am
Forum: Beginners Help
Topic: controling a FPScam and a normal cam with the same keys
Replies: 5
Views: 457

Thnx all. Vitek - of course I'm switching the active camera. I should have mentioned that in the post. Greenya - Thnx. I'd forgotten about that. That might stirr things up a bit... me hopes. Rooly - This I haven't tried actually, and i will as soon as i get home from my boring day-job. The only thin...
by knutcj
Mon Jan 22, 2007 8:48 pm
Forum: Beginners Help
Topic: controling a FPScam and a normal cam with the same keys
Replies: 5
Views: 457

controling a FPScam and a normal cam with the same keys

Evnin' all. I'm making an application where I want two different cameras, one normal FPScam and a normal cameranode I'm moving arround like an overview camera. Anyways... I want to use the same keys for both, and I just can't figure out how to do it. I want the FPScamera to move with the default set...
by knutcj
Thu Jan 11, 2007 10:09 pm
Forum: Beginners Help
Topic: lighting issues
Replies: 4
Views: 424

omg. I can't believe it. It WAS becaus I had turned the light pure black. I was thinking the other way arround. Gave the light som actual colour, and I can see textures. Wee! Thnx mate Everything is moi bright though. Think I'll still have to change the materials either in the .mtl file or when I've...
by knutcj
Thu Jan 11, 2007 9:02 pm
Forum: Beginners Help
Topic: lighting issues
Replies: 4
Views: 424

lighting issues

First of all... hi all. I've only been working with the Irrlicht engine for about two weeks, and I havent done any programming for about two years, so I'm pretty rusty. What I'm making isn't a game, as such. It's more like an interactive floorplan. All I need is a camera I can walk arround with, in ...