Search found 51 matches

by darksmaster923
Thu Dec 26, 2013 12:17 pm
Forum: Beginners Help
Topic: draw3dline with postprocessing?
Replies: 2
Views: 299

Re: draw3dline with postprocessing?

that's real, real disappointing, since I spent a ton of time trying to get that to work. You mind looking at it?
by darksmaster923
Thu Dec 26, 2013 5:04 am
Forum: Beginners Help
Topic: draw3dline with postprocessing?
Replies: 2
Views: 299

draw3dline with postprocessing?

So I have a pretty basic issue that I'm not sure how to fix, namely that I use draw3DLine in my game because its fast and easy, and gives me the appropriate effect that I want. It works perfectly, unless I enable my postprocessing effect which is implemented through a screenquad and render targets, ...
by darksmaster923
Thu Dec 26, 2013 4:57 am
Forum: Beginners Help
Topic: With lights disabled, how to draw coloured 3D lines?
Replies: 1
Views: 242

Re: With lights disabled, how to draw coloured 3D lines?

try setting a transformation matrix for the video driver and try SColor(255,255,0,0), so that you have alpha
by darksmaster923
Sat Aug 17, 2013 7:57 am
Forum: Beginners Help
Topic: Creating multiple render passes?
Replies: 5
Views: 887

Re: Creating multiple render passes?

Hmm, I think I'm having a separate issue with my screenquad which is preventing me from getting the effect that I want. If I overload the OnRegisterSceneNode function, some scene nodes are no longer visible on the screen.
by darksmaster923
Sat Aug 17, 2013 3:45 am
Forum: Beginners Help
Topic: Creating multiple render passes?
Replies: 5
Views: 887

Re: Creating multiple render passes?

smgr->beginscene(); // Pass 1 setRenderTarget(textureName); // renders the output of first pass to the texture rather than in Frame Buffrer . optional set the 1st pass shader material to the node smgr->drawAll(); // Pass 2 set the 2nd pass shader material to nodes smgr->drawAll(); // you can contin...
by darksmaster923
Wed Aug 14, 2013 9:26 pm
Forum: Beginners Help
Topic: Creating multiple render passes?
Replies: 5
Views: 887

Creating multiple render passes?

Hey guys, I'm trying to implement a bloom shader, but in order to do that I need to do multiple passes. I have the screenquad set up properly and can do basic postprocessing, its just the multiple passes thing I'm confused with. Can anyone help walk me through setting up multiple passes in irrlicht?
by darksmaster923
Sat Aug 03, 2013 1:51 am
Forum: Beginners Help
Topic: List of GAMES WITH SOURCE CODE needed
Replies: 7
Views: 687

Re: List of GAMES WITH SOURCE CODE needed

I'm fairly certain supertuxkart was made in irrlicht and has source code available
by darksmaster923
Mon Apr 29, 2013 3:16 am
Forum: Beginners Help
Topic: C++ 2010 or 2012
Replies: 10
Views: 752

Re: C++ 2010 or 2012

Is there any particular reason you can't try it out right now? Irrlicht isn't exactly a huge download.
by darksmaster923
Mon Apr 29, 2013 3:15 am
Forum: Beginners Help
Topic: How much C++
Replies: 8
Views: 853

Re: How much C++

Having a strong understanding of C++ will definitely help you a lot. You will write better code and design your program better if you understand why everything works together rather than simply being able to write code that functions.
by darksmaster923
Thu Feb 14, 2013 5:52 pm
Forum: Beginners Help
Topic: Collision demo - set collision to characters
Replies: 3
Views: 597

Re: Collision demo - set collision to characters

I'm not really sure what the question is. You ask why the character moves down but you're setting gravity in the createCollisionResponseAnimator.

Irrlicht doesn't really have physics integrated, you should use a seperate physics library
by darksmaster923
Tue Nov 06, 2012 5:42 am
Forum: Off-topic
Topic: Oh fate is playing such a cruel trick on me...
Replies: 10
Views: 1742

Re: Oh fate is playing such a cruel trick on me...

Alright, so your musical interests include death metal, you enjoy video games, and you're socially awkward.
Dude.
We should totally hang out.
by darksmaster923
Tue Nov 06, 2012 5:40 am
Forum: Off-topic
Topic: tapeworm
Replies: 591
Views: 112559

Re: tapeworm

Extreme forum makeover : Irrlicht edition
by darksmaster923
Wed Jul 11, 2012 9:45 am
Forum: Beginners Help
Topic: Sending texture info to hlsl shader
Replies: 1
Views: 310

Sending texture info to hlsl shader

Hey, there has been a couple threads about this with glsl shaders, but not hlsl. I've heard about setting the normal map texture to another layer, but nothings really working as I would like. Can anyone tell me the exact process for this?
by darksmaster923
Thu Jun 14, 2012 4:11 am
Forum: Project Announcements
Topic: Topdown mech shooter
Replies: 10
Views: 3519

Re: Topdown mech shooter

Mech game? I'm interested.

Are you planning on making the mechs like the how they are in MechWarrior? More realistic feeling, clunky weapons of doom, or the anime mecha style where they're really agile despite being huge hunks of metal with legs.