Search found 10 matches

by funxer
Tue Jan 30, 2007 12:07 am
Forum: Bug reports
Topic: .x bounding box
Replies: 5
Views: 1114

1 more thing...

do you know what line in the .x file represents the bounding box? I'm examining the 2 different files and the only differences that I'm seeing are with the :

FrameTransformMatrix {

and

VertexDuplicationIndices {

thanx again
by funxer
Mon Jan 29, 2007 11:39 pm
Forum: Bug reports
Topic: .x bounding box
Replies: 5
Views: 1114

Yes!!!



It works, I was convinced that it was a problem with the bounding box, yet I thought it was with the code, not the Mesh...

...I tried to keep the test real simple to eliminate human error.

Now I can move on, Thanks
by funxer
Mon Jan 29, 2007 9:50 pm
Forum: Bug reports
Topic: .x bounding box
Replies: 5
Views: 1114

.x bounding box

Hi, I'm still trying to get a handle of this collision detection exercise. I've replaced the 3 fairies in the example with just one "prop" that i exported from Maya into a .x format. And I was hoping for the same behavior that I was getting with the Fairies... ie: The Prop should be dark w...
by funxer
Tue Jan 23, 2007 10:13 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: .x file exporter for Maya
Replies: 28
Views: 29867

Modified XEporter

Hello I made some changes to the original XExporter.mel file. Have you ever seen: -message "No skincluster found for selected object. Skipping skin export." When you shouldn't have? The problem that I was having was with history, if I had any history added after binding or if i deleted his...
by funxer
Tue Jan 23, 2007 9:36 pm
Forum: Beginners Help
Topic: Collision Detection- beyond the example
Replies: 6
Views: 709

// // //Add Prop material.Texture1 = driver->getTexture("../../media/JanaCASTLEtex.png"); material.Lighting = true; scene::IAnimatedMeshSceneNode* propNode = 0; scene::IAnimatedMesh* Prop = smgr->getMesh("../../media/prop.x"); if (Prop) { propNode = smgr->addAnimatedMeshSceneNod...
by funxer
Tue Jan 23, 2007 9:34 pm
Forum: Beginners Help
Topic: Collision Detection- beyond the example
Replies: 6
Views: 709

Simple Collision Example...

Hi, I'm still trying to get a handle of this collision detection exercise. I've replaced the 3 fairies in the example with just one "prop" that i exported from Maya into a .x format. And I was hoping for the same behavior that I was getting with the Fairies... ie: The Prop should be dark w...
by funxer
Fri Jan 19, 2007 12:02 am
Forum: Beginners Help
Topic: Collision Detection- beyond the example
Replies: 6
Views: 709

What about createTriangleSelectorFromBoundingBox

Thanx R-Type What about using the createTriangleSelectorFromBoundingBox command, how would I use this, it says in the documentation that this is good for animated meshes. Yet it doesn't draw any triangles for me, the program doesn't fail or give me errors, just no triangles drawn on the Gate. Should...
by funxer
Thu Jan 18, 2007 6:00 pm
Forum: Beginners Help
Topic: Collision Detection- beyond the example
Replies: 6
Views: 709

Collision Detection- beyond the example

http://www.3drobert.com/cgtalk/AnimCOLLISION_1.jpg http://www.3drobert.com/cgtalk/AnimCOLLISION_2.jpg I have a question about collision detection as you can see from the 2 images I have posted, the triangles are being drawn and collision is being detected...however it is not being updated as the me...
by funxer
Thu Jan 04, 2007 10:51 pm
Forum: Bug reports
Topic: does Collada work?
Replies: 2
Views: 1218

does Collada work?

I've been following the examples and "01.HelloWorld" claims that I may load a Collada .dae file...I try but nothing shows up. I've exported the same model as an Obj and it shows up so I know it's not a scale problem. I've also tried irrEdit -0.6 and this is what I get: COLLADA skipping sec...
by funxer
Thu Jan 04, 2007 7:11 pm
Forum: Beginners Help
Topic: cannot open file "Irrlicht.lib"
Replies: 4
Views: 345

A successful .vcproj looks like this within Notepad: <?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="7.10" Name="Test01" SccProjectName="" SccLocalPath=""> <Platforms> <Platform...