1 more thing...
do you know what line in the .x file represents the bounding box? I'm examining the 2 different files and the only differences that I'm seeing are with the :
FrameTransformMatrix {
and
VertexDuplicationIndices {
thanx again
Search found 10 matches
- Tue Jan 30, 2007 12:07 am
- Forum: Bug reports
- Topic: .x bounding box
- Replies: 5
- Views: 1135
- Mon Jan 29, 2007 11:39 pm
- Forum: Bug reports
- Topic: .x bounding box
- Replies: 5
- Views: 1135
- Mon Jan 29, 2007 9:50 pm
- Forum: Bug reports
- Topic: .x bounding box
- Replies: 5
- Views: 1135
.x bounding box
Hi, I'm still trying to get a handle of this collision detection exercise. I've replaced the 3 fairies in the example with just one "prop" that i exported from Maya into a .x format. And I was hoping for the same behavior that I was getting with the Fairies... ie: The Prop should be dark w...
- Tue Jan 23, 2007 10:13 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: .x file exporter for Maya
- Replies: 28
- Views: 30003
Modified XEporter
Hello I made some changes to the original XExporter.mel file. Have you ever seen: -message "No skincluster found for selected object. Skipping skin export." When you shouldn't have? The problem that I was having was with history, if I had any history added after binding or if i deleted his...
- Tue Jan 23, 2007 9:36 pm
- Forum: Beginners Help
- Topic: Collision Detection- beyond the example
- Replies: 6
- Views: 723
- Tue Jan 23, 2007 9:34 pm
- Forum: Beginners Help
- Topic: Collision Detection- beyond the example
- Replies: 6
- Views: 723
Simple Collision Example...
Hi, I'm still trying to get a handle of this collision detection exercise. I've replaced the 3 fairies in the example with just one "prop" that i exported from Maya into a .x format. And I was hoping for the same behavior that I was getting with the Fairies... ie: The Prop should be dark w...
- Fri Jan 19, 2007 12:02 am
- Forum: Beginners Help
- Topic: Collision Detection- beyond the example
- Replies: 6
- Views: 723
What about createTriangleSelectorFromBoundingBox
Thanx R-Type What about using the createTriangleSelectorFromBoundingBox command, how would I use this, it says in the documentation that this is good for animated meshes. Yet it doesn't draw any triangles for me, the program doesn't fail or give me errors, just no triangles drawn on the Gate. Should...
- Thu Jan 18, 2007 6:00 pm
- Forum: Beginners Help
- Topic: Collision Detection- beyond the example
- Replies: 6
- Views: 723
Collision Detection- beyond the example
http://www.3drobert.com/cgtalk/AnimCOLLISION_1.jpg http://www.3drobert.com/cgtalk/AnimCOLLISION_2.jpg I have a question about collision detection as you can see from the 2 images I have posted, the triangles are being drawn and collision is being detected...however it is not being updated as the me...
- Thu Jan 04, 2007 10:51 pm
- Forum: Bug reports
- Topic: does Collada work?
- Replies: 2
- Views: 1231
does Collada work?
I've been following the examples and "01.HelloWorld" claims that I may load a Collada .dae file...I try but nothing shows up. I've exported the same model as an Obj and it shows up so I know it's not a scale problem. I've also tried irrEdit -0.6 and this is what I get: COLLADA skipping sec...
- Thu Jan 04, 2007 7:11 pm
- Forum: Beginners Help
- Topic: cannot open file "Irrlicht.lib"
- Replies: 4
- Views: 350