Search found 3 matches
- Fri Jan 05, 2007 3:04 pm
- Forum: Beginners Help
- Topic: solution to this common problem
- Replies: 4
- Views: 603
Thanks
3ddev, thanks for the info. I implemented my software renderer back then with mipmapping and all sorts of filters for textures. But for normal 2d mode I was doing fast memory blittings so I thought irrlicht used a similar approach (at least when using software rendering mode) and for 2d in OGL/DX I ...
- Fri Jan 05, 2007 6:25 am
- Forum: Beginners Help
- Topic: solution to this common problem
- Replies: 4
- Views: 603
Thanks
Thanks Paul, it did help. The problem was the image, I found out (as you said) irrlicht needs all images in powers of two. Which is a bit weird as I've been using other libraries and I don't get the same problem. Btw is that custom code you're talking about well integrated with irrlicht ?, if so can...
- Fri Jan 05, 2007 2:31 am
- Forum: Beginners Help
- Topic: solution to this common problem
- Replies: 4
- Views: 603
solution to this common problem
Hello I'm having some problems with irrlicht. I did a little test with an image with a few letters on it (800x600), looks perfect outside irrlitch and even on other engines but when I try to Draw the image using irrlitch it looks all blurry, also when I try to switch to different devices like softwa...