All the objects I use in my stuff are built with anim8tor and I haven't had a single problem using them with irrlicht.
I use the x exporter.
Search found 7 matches
- Sun Jan 07, 2007 11:48 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: X exporter from Anim8or
- Replies: 3
- Views: 2315
- Sun Jan 07, 2007 11:43 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Tool List
- Replies: 37
- Views: 85151
Another very handy tool is Anim8tor
http://homepage.ntlworld.com/w.watson3/main.html
With the new scripting system you can add your own exporters, importers, animators, mesh creators, .... whatever
http://homepage.ntlworld.com/w.watson3/main.html
With the new scripting system you can add your own exporters, importers, animators, mesh creators, .... whatever
- Sun Jan 07, 2007 11:08 am
- Forum: Beginners Help
- Topic: Model Animation
- Replies: 9
- Views: 1126
- Sun Jan 07, 2007 10:58 am
- Forum: Beginners Help
- Topic: Animation Woes
- Replies: 13
- Views: 870
- Sat Jan 06, 2007 8:37 pm
- Forum: Beginners Help
- Topic: Problems with .Net version
- Replies: 0
- Views: 161
Problems with .Net version
Noticed a couple of things. I've got a MD2 running around on a spacestation static mesh. 1) No shadow AnimatedMesh pr= scene.GetMesh("data\\man.md2"); player = scene.AddAnimatedMeshSceneNode(pr); player.Scale = new Vector3D(0.15f,0.15f,0.15f); player.Position = new Vector3D(0, 11, 0); play...
- Sat Jan 06, 2007 2:02 pm
- Forum: Beginners Help
- Topic: Problems getting AnimatedMeshSceneNode in .Net
- Replies: 2
- Views: 265
Extra data
The SceneNodeType is AnimatedMesh.
but GetType returns SceneNode
but GetType returns SceneNode
- Sat Jan 06, 2007 1:57 pm
- Forum: Beginners Help
- Topic: Problems getting AnimatedMeshSceneNode in .Net
- Replies: 2
- Views: 265
Problems getting AnimatedMeshSceneNode in .Net
I am loading a level designed with irredit which contains several static meshes and a single animated mesh I am attempting to get the scenenode for the animated mesh by SceneNode man=scene.GetSceneNodeFromName("Man"); This works okay, but I cannot cast it to an AnimatedMeshSceneNode to set...