Search found 7 matches

by Stainless
Sun Jan 07, 2007 11:48 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: X exporter from Anim8or
Replies: 3
Views: 2315

All the objects I use in my stuff are built with anim8tor and I haven't had a single problem using them with irrlicht.

I use the x exporter.
by Stainless
Sun Jan 07, 2007 11:43 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Tool List
Replies: 37
Views: 85151

Another very handy tool is Anim8tor

http://homepage.ntlworld.com/w.watson3/main.html

With the new scripting system you can add your own exporters, importers, animators, mesh creators, .... whatever
by Stainless
Sun Jan 07, 2007 11:08 am
Forum: Beginners Help
Topic: Model Animation
Replies: 9
Views: 1126

Irrlicht interpolates between keyframes, as it should.


On my build it uses 8 frames per keyframe so if you want to set animation between keyframes 1 and 10 you would need to use 1*8 and 10*8
by Stainless
Sun Jan 07, 2007 10:58 am
Forum: Beginners Help
Topic: Animation Woes
Replies: 13
Views: 870

Don't forget that animations in Irrlicht are interpolated by a factor of 8

so if you want to use ten frames you need to setframeloop from 0-80
by Stainless
Sat Jan 06, 2007 8:37 pm
Forum: Beginners Help
Topic: Problems with .Net version
Replies: 0
Views: 161

Problems with .Net version

Noticed a couple of things. I've got a MD2 running around on a spacestation static mesh. 1) No shadow AnimatedMesh pr= scene.GetMesh("data\\man.md2"); player = scene.AddAnimatedMeshSceneNode(pr); player.Scale = new Vector3D(0.15f,0.15f,0.15f); player.Position = new Vector3D(0, 11, 0); play...
by Stainless
Sat Jan 06, 2007 2:02 pm
Forum: Beginners Help
Topic: Problems getting AnimatedMeshSceneNode in .Net
Replies: 2
Views: 265

Extra data

The SceneNodeType is AnimatedMesh.

but GetType returns SceneNode
by Stainless
Sat Jan 06, 2007 1:57 pm
Forum: Beginners Help
Topic: Problems getting AnimatedMeshSceneNode in .Net
Replies: 2
Views: 265

Problems getting AnimatedMeshSceneNode in .Net

I am loading a level designed with irredit which contains several static meshes and a single animated mesh I am attempting to get the scenenode for the animated mesh by SceneNode man=scene.GetSceneNodeFromName("Man"); This works okay, but I cannot cast it to an AnimatedMeshSceneNode to set...