the problem was in the .x importer in irrlicht and the exporter in maya. the exporter only handled 'blinn' and 'lambert' materialtypes which in irrlicht means that blinn materials would recieve a vastly bigger shininess.
this can either be resolved by reexporting the model with lambert material or ...
Search found 9 matches
- Tue Jan 23, 2007 5:34 pm
- Forum: Beginners Help
- Topic: textures disapearing with lighting
- Replies: 14
- Views: 1713
- Tue Jan 23, 2007 12:03 am
- Forum: Beginners Help
- Topic: textures disapearing with lighting
- Replies: 14
- Views: 1713
- Mon Jan 22, 2007 7:59 pm
- Forum: Beginners Help
- Topic: textures disapearing with lighting
- Replies: 14
- Views: 1713
thanks man, appriciated
I added meshes, textures and the source file here: http://www.student.itn.liu.se/~davda952/meshes.rar
I added meshes, textures and the source file here: http://www.student.itn.liu.se/~davda952/meshes.rar
- Mon Jan 22, 2007 6:48 pm
- Forum: Beginners Help
- Topic: textures disapearing with lighting
- Replies: 14
- Views: 1713
yea, Ive been following your thread as well. I tried playing around with the materials' diffuse and specular color, and their shininess, as well as the light's specular color, but unfortunately none of it had any effect on the problem : /
if I could at least point out the problem I could try to do ...
if I could at least point out the problem I could try to do ...
- Mon Jan 22, 2007 10:49 am
- Forum: Beginners Help
- Topic: textures disapearing with lighting
- Replies: 14
- Views: 1713
the normals are pointing outwards as they should on all models. the maya .x exporter Im using is 'XExporter 1.3'.
in the readme it tells me to: "Flip the Z-axis to convert Maya's right hand coordinate system to DirectX left hand."
Im using opengl but unsure what system it used I tested
http://www ...
in the readme it tells me to: "Flip the Z-axis to convert Maya's right hand coordinate system to DirectX left hand."
Im using opengl but unsure what system it used I tested
http://www ...
- Mon Jan 22, 2007 10:16 am
- Forum: Beginners Help
- Topic: textures disapearing with lighting
- Replies: 14
- Views: 1713
- Sun Jan 21, 2007 11:19 pm
- Forum: Beginners Help
- Topic: textures disapearing with lighting
- Replies: 14
- Views: 1713
the light is positioned straight above the models and isnt enclosed, and considering the lighting is visible on the models when turned on I think it should be ok position and range wise, its just that the models renders without their texture.
heres the screenies
http://www.imagefilez.com/out.php ...
heres the screenies
http://www.imagefilez.com/out.php ...
- Sun Jan 21, 2007 9:51 pm
- Forum: Beginners Help
- Topic: textures disapearing with lighting
- Replies: 14
- Views: 1713
textures disapearing with lighting
Ive been banging my head on this for some days now and havent been able to find any documentation on it either : /
Im loading in a couple of .x models with a single texture each and it looks as expected with lighting flag off. I then add a point light to the scene and turn lighting on. this gives ...
Im loading in a couple of .x models with a single texture each and it looks as expected with lighting flag off. I then add a point light to the scene and turn lighting on. this gives ...
- Sun Jan 07, 2007 11:39 am
- Forum: Advanced Help
- Topic: physics simulation problems
- Replies: 0
- Views: 424
physics simulation problems
Im working on a simple billiard simulator and have run into some issues.
1st issue is that even though Im limiting the fps to avoid division by zero later and also using the time it took to render last frame as an appoximation for the timestep used in the eulers, the velocity still seems to shift ...
1st issue is that even though Im limiting the fps to avoid division by zero later and also using the time it took to render last frame as an appoximation for the timestep used in the eulers, the velocity still seems to shift ...