Search found 9 matches

by fisk
Tue Jan 23, 2007 5:34 pm
Forum: Beginners Help
Topic: textures disapearing with lighting
Replies: 14
Views: 1241

the problem was in the .x importer in irrlicht and the exporter in maya. the exporter only handled 'blinn' and 'lambert' materialtypes which in irrlicht means that blinn materials would recieve a vastly bigger shininess. this can either be resolved by reexporting the model with lambert material or m...
by fisk
Tue Jan 23, 2007 12:03 am
Forum: Beginners Help
Topic: textures disapearing with lighting
Replies: 14
Views: 1241

greenya thanks a bunch man, I tried changing specularcolor before but mustve used too big steps when testing around with it. I also added some emissivecolor now as you mentioned in your other post and thats what made me notice it worked ^^ however I still cant change this node independant of the ot...
by fisk
Mon Jan 22, 2007 7:59 pm
Forum: Beginners Help
Topic: textures disapearing with lighting
Replies: 14
Views: 1241

thanks man, appriciated

I added meshes, textures and the source file here: http://www.student.itn.liu.se/~davda952/meshes.rar
by fisk
Mon Jan 22, 2007 6:48 pm
Forum: Beginners Help
Topic: textures disapearing with lighting
Replies: 14
Views: 1241

yea, Ive been following your thread as well. I tried playing around with the materials' diffuse and specular color, and their shininess, as well as the light's specular color, but unfortunately none of it had any effect on the problem : / if I could at least point out the problem I could try to do s...
by fisk
Mon Jan 22, 2007 10:49 am
Forum: Beginners Help
Topic: textures disapearing with lighting
Replies: 14
Views: 1241

the normals are pointing outwards as they should on all models. the maya .x exporter Im using is 'XExporter 1.3'. in the readme it tells me to: "Flip the Z-axis to convert Maya's right hand coordinate system to DirectX left hand." Im using opengl but unsure what system it used I tested htt...
by fisk
Mon Jan 22, 2007 10:16 am
Forum: Beginners Help
Topic: textures disapearing with lighting
Replies: 14
Views: 1241

hmm, Ill doublecheck. my .x-exporter is acting a bit weird. but anyway theres something Im missing, dont know if its scenegraph related or order related or what it is, but I took some more screenies for you to see http://www.imagefilez.com/out.php/i62844_falsetruetrue.png this one is with m1:false m...
by fisk
Sun Jan 21, 2007 11:19 pm
Forum: Beginners Help
Topic: textures disapearing with lighting
Replies: 14
Views: 1241

the light is positioned straight above the models and isnt enclosed, and considering the lighting is visible on the models when turned on I think it should be ok position and range wise, its just that the models renders without their texture. heres the screenies http://www.imagefilez.com/out.php/i62...
by fisk
Sun Jan 21, 2007 9:51 pm
Forum: Beginners Help
Topic: textures disapearing with lighting
Replies: 14
Views: 1241

textures disapearing with lighting

Ive been banging my head on this for some days now and havent been able to find any documentation on it either : / Im loading in a couple of .x models with a single texture each and it looks as expected with lighting flag off. I then add a point light to the scene and turn lighting on. this gives me...
by fisk
Sun Jan 07, 2007 11:39 am
Forum: Advanced Help
Topic: physics simulation problems
Replies: 0
Views: 387

physics simulation problems

Im working on a simple billiard simulator and have run into some issues. 1st issue is that even though Im limiting the fps to avoid division by zero later and also using the time it took to render last frame as an appoximation for the timestep used in the eulers, the velocity still seems to shift as...