Search found 9 matches
- Wed Dec 26, 2007 8:30 pm
- Forum: Beginners Help
- Topic: create an Event
- Replies: 3
- Views: 246
- Wed Dec 26, 2007 7:36 am
- Forum: Beginners Help
- Topic: create an Event
- Replies: 3
- Views: 246
create an Event
I have been going through the API and trying some things for over an hour and searched the forums trying to find an answer to my problem but just can't find much. Anyhow I have made an edit box and played around with it and the event receiver. But anyhow here is what I am trying to do. I want to mim...
- Mon Dec 17, 2007 6:47 pm
- Forum: Beginners Help
- Topic: RPG Project
- Replies: 9
- Views: 628
Not sure what you groups programming/project skills are, but if you want a succesfull project I highly recomend to stop and take the time to learn some software engineering skills. It goes hand in hand with what christianclavet talked about. It isn't so much about creating a program but how to go ab...
- Thu Jan 18, 2007 10:36 pm
- Forum: Beginners Help
- Topic: Question about collision detection and response
- Replies: 1
- Views: 285
Question about collision detection and response
So I have all the collisoins set up on the main character and they can run around in a couple of diffrent test levels that I am working on setting up. One of the test levels so far is just a ITerrainSceneNode, anyhow my character is able to run up really steep hills. Granted they run up it pretty sl...
- Mon Jan 15, 2007 1:48 am
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 117369
So from looking through all the pages of post, looking at the examples and the code a little bit right now I have some questions before I start some designing some classes though. So you can think of my game as another MMORPG (Just take the massive part out though) Anyhow I want to use a sphere (ell...
- Thu Jan 11, 2007 5:01 pm
- Forum: Beginners Help
- Topic: Scale and world size questions
- Replies: 6
- Views: 491
Hmmmm...... I didn't want to do this but it looks like the best solution then would be to create a huge world and break it into a grid (which I already planned on doing). But then the grid where the main player is at will be at the orgin and if the player switchs to a new grid then the new grid will...
- Thu Jan 11, 2007 3:50 pm
- Forum: Beginners Help
- Topic: Scale and world size questions
- Replies: 6
- Views: 491
ohhh f32-max should hopefully give me plenty of space to play around in. However (it could of just been the skybox) I was playing around with the terrain example. I set the camera way out there (2 mil+) and it scenery (sky box) would jump as I move the camera around. But if it is just the skybox I c...
- Wed Jan 10, 2007 11:33 pm
- Forum: Beginners Help
- Topic: Scale and world size questions
- Replies: 6
- Views: 491
Scale and world size questions
First question is what is the maximum x,y,z cordinates that I can use in irrlicht? Second question what would be a good scale to use. For example if I move an object from the orgin to 1 foot in the air. Would I want to move it by (0,1,0) or (0,100,0). I realize I can do both but I would think that 1...
- Wed Jan 10, 2007 5:14 pm
- Forum: Off-topic
- Topic: College+Programming?
- Replies: 23
- Views: 1810
So graduating from college just a couple of years ago. Now first off the program at my school was actully pretty good. And I have learned all the things that was posted in another thread, (sockets, threads, etc..)however some of them were from personal choice because well I could of taken crap class...