Search found 109 matches
- Fri Jun 01, 2018 10:28 am
- Forum: Bug reports
- Topic: Alpha transparency not working after switching to 1.9
- Replies: 12
- Views: 4213
Re: Alpha transparency not working after switching to 1.9
Sorry my mistake with the alpha channel. It's good now. http://prntscr.com/jpg85i Still having an issue with Z-sorting, cause it renders in different order than it was. http://prntscr.com/jpg940 (how it was in Irr18) (the white modulated sprite is rendered behind a normal one, that's why I use this ...
- Fri Jun 01, 2018 9:55 am
- Forum: Bug reports
- Topic: Alpha transparency not working after switching to 1.9
- Replies: 12
- Views: 4213
Re: Alpha transparency not working after switching to 1.9
OK blending works, but alpha channel doesn't work
http://prntscr.com/jpft1e
Is there still something I need to do or are these bugs?
http://prntscr.com/jpft1e
Is there still something I need to do or are these bugs?
- Thu May 31, 2018 4:23 pm
- Forum: Bug reports
- Topic: Alpha transparency not working after switching to 1.9
- Replies: 12
- Views: 4213
Re: Alpha transparency not working after switching to 1.9
Yes, two polygons.
It's SMaterial and OpenGL.
It's SMaterial and OpenGL.
- Thu May 31, 2018 9:34 am
- Forum: Bug reports
- Topic: Alpha transparency not working after switching to 1.9
- Replies: 12
- Views: 4213
Re: Alpha transparency not working after switching to 1.9
Awesome! That fixed it. There's one more problem. http://prntscr.com/joy1pq Sprites that use blending render as black boxes :( Irrelevant of what the blending function is, just black... material.ZWriteEnable = true; material.MaterialType = EMT_ONETEXTURE_BLEND; material.BlendOperation ...
- Wed May 30, 2018 7:45 pm
- Forum: Bug reports
- Topic: Alpha transparency not working after switching to 1.9
- Replies: 12
- Views: 4213
Alpha transparency not working after switching to 1.9
Hey all! I just switched from 1.8.4 to 1.9 and there's a big visual glitch. http://prntscr.com/jopm7l Basically it seems alpha transparency is not working. I searched the forums and tried to enable blending but all fails. I tried EMT_TRANSPARENT_ALPHA_CHANNEL and this, but BOTH don't work. Materia...
- Tue Jan 17, 2012 8:34 am
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 139614
Re: The latest SVN bugs thread
Nope, nothing changes.
- Mon Jan 16, 2012 3:01 pm
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 139614
Re: The latest SVN bugs thread
Clouds are rendered with EMT_TRANSPARENT_ALPHA_CHANNEL and their texture is semi-transparent. Those white edges, should be black and they use EMT_TRANSPARENT_VERTEX_ALPHA. Those 2 elements are the only things that have an alpha between 1 and 254, the rest uses either 0 or 255. Screenshot shouldnt ev...
- Mon Jan 16, 2012 12:31 pm
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 139614
Re: The latest SVN bugs thread
http://i.imgur.com/yqn2t.png It seems when I do screenshots there are artifacts. I'm pretty sure these are alpha channel artefacts. The clouds should be white (if you open it in IrfanView they are black). There shouldnt be any white borders around the map exteriors. The screenshot shouldnt even be ...
- Thu Nov 17, 2011 3:50 pm
- Forum: Bug reports
- Topic: Crashes on Mac OSX
- Replies: 8
- Views: 1084
Re: Crashes on Mac OSX
So what case should it be? Would you mind pasting me the CMake lines where the linking is done?
- Thu Nov 17, 2011 9:17 am
- Forum: Bug reports
- Topic: Crashes on Mac OSX
- Replies: 8
- Views: 1084
Re: Crashes on Mac OSX
Here is what I'm linking against:
-lGL -lXxf86vm -lobjc -framework cocoa -framework carbon -framework opengl -framework IOKit
I do support joysticks, is that a problem?
-lGL -lXxf86vm -lobjc -framework cocoa -framework carbon -framework opengl -framework IOKit
I do support joysticks, is that a problem?
- Sat Nov 12, 2011 11:15 am
- Forum: Bug reports
- Topic: Crashes on Mac OSX
- Replies: 8
- Views: 1084
Crashes on Mac OSX
Hi, I just compiled my game for Mac OSX using Irrlicht 1.7.2. Many people report crashes and can't start the game. It works fine for me on an old Macbook. Tested it on a Macbook Air, doesn't work. Here are the typical crash reports they are getting: Model: Macmini2,1, BootROM MM21.009A.B00, 2 proces...
- Mon Mar 28, 2011 8:00 am
- Forum: Bug reports
- Topic: pressing ALT causes lags?!
- Replies: 19
- Views: 2927
- Tue Mar 15, 2011 8:30 am
- Forum: Advanced Help
- Topic: Any idea why this sprite bug happens?
- Replies: 8
- Views: 920
- Tue Mar 15, 2011 8:27 am
- Forum: Bug reports
- Topic: removeTexture crasher
- Replies: 7
- Views: 992
The program crashes when you start rendering after you removed the texture. It is nearly impossible to find this bug if you don't have the Irrlicht source code or don't know its inner working. There was a thread here with a possible solution. I can't find it of course because of bad luck now. Maybe ...
- Mon Mar 07, 2011 3:32 pm
- Forum: Advanced Help
- Topic: Any idea why this sprite bug happens?
- Replies: 8
- Views: 920
The size of the gun sprite is 77x70. The frame size is 77x14. I use texture coords in vertices. The coordinates are calculated from the sprite size. Based on Texture->getSize().Height This might be the problem... I remember this function giving different results on some systems. Why would it do that?