Search found 6 matches
- Sat Jan 13, 2007 1:18 pm
- Forum: Beginners Help
- Topic: SMesh shadows
- Replies: 10
- Views: 1055
- Thu Jan 11, 2007 11:18 pm
- Forum: Beginners Help
- Topic: SMesh shadows
- Replies: 10
- Views: 1055
Sure. I'm not sure how the forum works (where/how to upload source files). I chose to change the implementation of IMeshSceneNode because I believe it is inconsistent with IAnimatedMeshSceneNode and should allow the use of shadow volumes - I could have extended it or written a new custom node by bas...
- Thu Jan 11, 2007 1:53 pm
- Forum: Beginners Help
- Topic: SMesh shadows
- Replies: 10
- Views: 1055
Ok. If anyone is interested, I've modified IMeshSceneNode.h and the CMeshSceneNode class to allow to create and use a shadow volume node. No idea if there are other nodes derived from IMeshSceneNode that may need tweaking. I've only just noticed that shadows only work with point lights... I'll need ...
- Thu Jan 11, 2007 10:28 am
- Forum: Beginners Help
- Topic: SMesh shadows
- Replies: 10
- Views: 1055
Ok. For now I'm going to implement a new custom scene node derived from IMeshSceneNode (basically CMeshSceneNode with the same shadow volume support that CAnimatedMeshSceneNode has). It looks like all the mechanisms are there for it to work - it just seems like a glaring omission to me. I guess most...
- Wed Jan 10, 2007 10:36 pm
- Forum: Beginners Help
- Topic: SMesh shadows
- Replies: 10
- Views: 1055
Thanks Travis. I need to cast the shadow onto everything in the scene though, not just a plane. Isn't it a common thing to do? I'm quite surprised it's not already implemented, after all, not all dynamic entities are animated meshes, I would have expected the same behaviour in the IMeshSceneNode as ...
- Wed Jan 10, 2007 5:27 pm
- Forum: Beginners Help
- Topic: SMesh shadows
- Replies: 10
- Views: 1055
SMesh shadows
Hi, I'm new to Irrlicht. Is there any extension to IMeshSceneNode which can draw shadows? Essentially my scene doesn't have any animated nodes, it just has mesh nodes generated on the fly (using SMesh/SMeshBuffers). These nodes are not necessarily static and I need to render the scene with shadows. ...