Ok. Here are the changes in a text diff format output by examdiff pro (they are very minor changes). < means the lines were added. > are those which were removed. If there's a better way please let me know.
Changes to IMeshSceneNode.h :-
8d7
< #include "IShadowVolumeSceneNode.h"
35,51d33 ...
Search found 6 matches
- Sat Jan 13, 2007 1:18 pm
- Forum: Beginners Help
- Topic: SMesh shadows
- Replies: 10
- Views: 1455
- Thu Jan 11, 2007 11:18 pm
- Forum: Beginners Help
- Topic: SMesh shadows
- Replies: 10
- Views: 1455
- Thu Jan 11, 2007 1:53 pm
- Forum: Beginners Help
- Topic: SMesh shadows
- Replies: 10
- Views: 1455
Ok. If anyone is interested, I've modified IMeshSceneNode.h and the CMeshSceneNode class to allow to create and use a shadow volume node. No idea if there are other nodes derived from IMeshSceneNode that may need tweaking.
I've only just noticed that shadows only work with point lights... I'll need ...
I've only just noticed that shadows only work with point lights... I'll need ...
- Thu Jan 11, 2007 10:28 am
- Forum: Beginners Help
- Topic: SMesh shadows
- Replies: 10
- Views: 1455
- Wed Jan 10, 2007 10:36 pm
- Forum: Beginners Help
- Topic: SMesh shadows
- Replies: 10
- Views: 1455
Thanks Travis. I need to cast the shadow onto everything in the scene though, not just a plane.
Isn't it a common thing to do? I'm quite surprised it's not already implemented, after all, not all dynamic entities are animated meshes, I would have expected the same behaviour in the IMeshSceneNode ...
Isn't it a common thing to do? I'm quite surprised it's not already implemented, after all, not all dynamic entities are animated meshes, I would have expected the same behaviour in the IMeshSceneNode ...
- Wed Jan 10, 2007 5:27 pm
- Forum: Beginners Help
- Topic: SMesh shadows
- Replies: 10
- Views: 1455
SMesh shadows
Hi,
I'm new to Irrlicht.
Is there any extension to IMeshSceneNode which can draw shadows?
Essentially my scene doesn't have any animated nodes, it just has mesh nodes generated on the fly (using SMesh/SMeshBuffers). These nodes are not necessarily static and I need to render the scene with shadows ...
I'm new to Irrlicht.
Is there any extension to IMeshSceneNode which can draw shadows?
Essentially my scene doesn't have any animated nodes, it just has mesh nodes generated on the fly (using SMesh/SMeshBuffers). These nodes are not necessarily static and I need to render the scene with shadows ...