OMG IT WORKS
after hours of working to overhaul the particle system it works. i can taper off particles in the array and have cone affects.
Due to alot of code in the engine being overhauled I sent it to the big guys for review before i post it here. If i dont hear back from him in a few days Ill ...
Search found 30 matches
- Mon Nov 15, 2004 5:57 am
- Forum: Project Announcements
- Topic: Upgrade the particle system in the engine
- Replies: 5
- Views: 2644
- Mon Nov 15, 2004 2:11 am
- Forum: Project Announcements
- Topic: Upgrade the particle system in the engine
- Replies: 5
- Views: 2644
- Sun Nov 14, 2004 9:15 am
- Forum: Beginners Help
- Topic: What's it all about? Total n00b seeks help.
- Replies: 2
- Views: 624
- Sun Nov 14, 2004 9:10 am
- Forum: Beginners Help
- Topic: Invert Camera Mouse Control
- Replies: 7
- Views: 799
- Sun Nov 14, 2004 1:21 am
- Forum: Project Announcements
- Topic: Upgrade the particle system in the engine
- Replies: 5
- Views: 2644
well ive gotten the engine to compile with the new mod but it crashes when my program tries to call it, ya ok whats new im in the middle of debbuging it atm but ill post where i am at atm incase there are some clever suggestions.
its giving me runtime check failure 0. the esp register is getting ...
its giving me runtime check failure 0. the esp register is getting ...
- Sat Nov 13, 2004 9:58 pm
- Forum: Project Announcements
- Topic: Upgrade the particle system in the engine
- Replies: 5
- Views: 2644
- Sat Nov 13, 2004 3:03 am
- Forum: Project Announcements
- Topic: Upgrade the particle system in the engine
- Replies: 5
- Views: 2644
Upgrade the particle system in the engine
I have just hit what seems to be a major limitation in the irrlicht engine. Particle affectors and Particle control. Ive been running around these boards soaking up help now im going to start to help out a bit.
Here is my plan a joint effort to add more affectors to the particle system for effects ...
Here is my plan a joint effort to add more affectors to the particle system for effects ...
- Sat Nov 13, 2004 2:53 am
- Forum: Advanced Help
- Topic: the difference between 360 and 0 ???
- Replies: 10
- Views: 1550
- Sat Nov 13, 2004 2:48 am
- Forum: Advanced Help
- Topic: the difference between 360 and 0 ???
- Replies: 10
- Views: 1550
- Fri Nov 12, 2004 8:25 pm
- Forum: Beginners Help
- Topic: Now particle direction on a dynamic object
- Replies: 5
- Views: 974
Well the intelsense still isnt working in my project on this project thats a bit annoying but the good news is it works. I can set the direction of the particles in the routine where i make the emitter node. Now i just need to assign it to a class link list so i can operate on it in the run loop on ...
- Fri Nov 12, 2004 6:41 pm
- Forum: Beginners Help
- Topic: Now particle direction on a dynamic object
- Replies: 5
- Views: 974
well snaged already. I loaded the source into vs c++ 2003.net and looked over it a bit. I had a thought to try to compile it the way it is now before i go jacking with it.
Ok it compiled first shot I sat shocked almost how well that went, no to test it. I loaded my project and swaped the dll files ...
Ok it compiled first shot I sat shocked almost how well that went, no to test it. I loaded my project and swaped the dll files ...
- Fri Nov 12, 2004 5:49 pm
- Forum: Beginners Help
- Topic: Now particle direction on a dynamic object
- Replies: 5
- Views: 974
- Fri Nov 12, 2004 4:34 am
- Forum: Beginners Help
- Topic: Now particle direction on a dynamic object
- Replies: 5
- Views: 974
- Fri Nov 12, 2004 3:55 am
- Forum: Beginners Help
- Topic: Now particle direction on a dynamic object
- Replies: 5
- Views: 974
Now particle direction on a dynamic object
Lets say im sending particles out the tail pipe on a space fighter. Thanks to some help here i got this to work. Now when you turn the ship how do you map the direction the particles are being emmitted to the inverse of the ships heading.
I have the node set to be the child of the ship.
I have set ...
I have the node set to be the child of the ship.
I have set ...
- Fri Nov 12, 2004 3:44 am
- Forum: Beginners Help
- Topic: particle system crash
- Replies: 7
- Views: 1131