Thanks all for the replies. I love the sarcasm.. :> I think the original developer was using the flame method of source control tied into sneakernet.
We have source control now Razz
pinballwizard > Any pointers on how to go about this. I'm very good with the game engine, heck even good at getting ...
Search found 2 matches
- Sat Jan 13, 2007 2:47 pm
- Forum: Open Discussion and Dev Announcements
- Topic: using irrlicht to export?
- Replies: 8
- Views: 895
- Fri Jan 12, 2007 11:46 pm
- Forum: Open Discussion and Dev Announcements
- Topic: using irrlicht to export?
- Replies: 8
- Views: 895
using irrlicht to export?
Hi. I am a volunteer game developer and am in the process of trying to replace the ancient pos current engine with something better. In my reading I decided Irrlicht was for me, compared to ogre and others.
My problem is simple yet complex. For many of the textures, animations, and cinematic we do ...
My problem is simple yet complex. For many of the textures, animations, and cinematic we do ...