Thank you very much! Works like a charm.
PS: I really need to call it that way (because I need to update position in the specific moment during the loop).
Search found 104 matches
- Wed Sep 30, 2009 9:57 am
- Forum: Beginners Help
- Topic: Irrlicht collision system - gravitation problem
- Replies: 3
- Views: 1019
- Tue Sep 29, 2009 4:27 pm
- Forum: Beginners Help
- Topic: Irrlicht collision system - gravitation problem
- Replies: 3
- Views: 1019
Irrlicht collision system - gravitation problem
Hello,
I have this code:
player_Collision = smgr->createCollisionResponseAnimator(collisionData, playerNode, core::vector3df(4,18,4),core::vector3df(0,-50,0),vector3df(0,0,0));
and (every render-loop):
player_Collision->animateNode(playerNode,10);
Everything works just fine (every object ...
I have this code:
player_Collision = smgr->createCollisionResponseAnimator(collisionData, playerNode, core::vector3df(4,18,4),core::vector3df(0,-50,0),vector3df(0,0,0));
and (every render-loop):
player_Collision->animateNode(playerNode,10);
Everything works just fine (every object ...
- Thu Apr 09, 2009 9:10 am
- Forum: Project Announcements
- Topic: Project Ninja Star - help wanted - ported to windows on 26th
- Replies: 213
- Views: 58702
- Wed Apr 08, 2009 8:05 pm
- Forum: Project Announcements
- Topic: Project Ninja Star - help wanted - ported to windows on 26th
- Replies: 213
- Views: 58702
- Wed Apr 08, 2009 8:06 am
- Forum: Project Announcements
- Topic: Project Ninja Star - help wanted - ported to windows on 26th
- Replies: 213
- Views: 58702
so i have added noise, there is room for improvement (using more sophisticated functions to make animated "changing noise"). At the moment the noise is static.
You can always implement noise by putting 2D billboard in front of camera (either moving or with animated texture). But shader is shader ...
You can always implement noise by putting 2D billboard in front of camera (either moving or with animated texture). But shader is shader ...
- Sun Apr 05, 2009 11:37 am
- Forum: Project Announcements
- Topic: Project Ninja Star - help wanted - ported to windows on 26th
- Replies: 213
- Views: 58702
- Sat Apr 04, 2009 10:21 pm
- Forum: Project Announcements
- Topic: Project Ninja Star - help wanted - ported to windows on 26th
- Replies: 213
- Views: 58702
It`s like a real camera. When a scene is too dim, the electronic amplify the CCD`s output, so it starts to degrade the image quality in some way (you can simulate it by adding noise texture over the current render). On the other hand - it simulates a real camera, not a real eyes. You hardly ever see ...
- Sat Apr 04, 2009 9:35 pm
- Forum: Project Announcements
- Topic: Project Ninja Star - help wanted - ported to windows on 26th
- Replies: 213
- Views: 58702
- Sat Apr 04, 2009 5:17 pm
- Forum: Project Announcements
- Topic: Project Ninja Star - help wanted - ported to windows on 26th
- Replies: 213
- Views: 58702
- Wed Apr 01, 2009 7:49 am
- Forum: Project Announcements
- Topic: Project Ninja Star - help wanted - ported to windows on 26th
- Replies: 213
- Views: 58702
- Tue Mar 31, 2009 3:41 pm
- Forum: Project Announcements
- Topic: Project Ninja Star - help wanted - ported to windows on 26th
- Replies: 213
- Views: 58702
That`s pretty small amount of FPS. Either your game looks like Crysis or there`s some problem with optimalization. :)
Try to reduce polygons on models ... or dynamic LOD. It could help. Also - I saw water shader in your examples - try to use two kinds of models. High detail for "real" world and low ...
Try to reduce polygons on models ... or dynamic LOD. It could help. Also - I saw water shader in your examples - try to use two kinds of models. High detail for "real" world and low ...
- Sun Mar 29, 2009 4:11 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 168058
- Fri Mar 27, 2009 5:42 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 168058
- Fri Mar 27, 2009 4:25 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 168058
- Fri Mar 27, 2009 3:50 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 168058