my code is written in vs2008 express edition, and i added aditional include directories and the link libraries, but it gives errors when i try to compile:
main.obj : error LNK2019: unresolved external symbol _getAudioManager referenced in function _main
C:\Project\veedub\Debug\veedub.exe : fatal ...
Search found 23 matches
- Sun Aug 31, 2008 3:03 pm
- Forum: Project Announcements
- Topic: cAudio 1.6 Released!
- Replies: 32
- Views: 9404
- Sun Aug 24, 2008 11:01 am
- Forum: Beginners Help
- Topic: Help needed with XML reader/writer
- Replies: 6
- Views: 522
reply
are they builtin irrlicht ??? or they are aditional ?
i think irrlicht has it's own xml writer
i think irrlicht has it's own xml writer
- Sat Aug 23, 2008 10:32 am
- Forum: Beginners Help
- Topic: Help needed with XML reader/writer
- Replies: 6
- Views: 522
reply
hey ehenkes, it worked like a charm with the method you explained
nice and clean 
now i need to figure ou how to generate settings.xml each time the user changes the screen resolution from options menu
10x again
now i need to figure ou how to generate settings.xml each time the user changes the screen resolution from options menu
10x again
- Sat Aug 23, 2008 7:22 am
- Forum: Beginners Help
- Topic: Help needed with XML reader/writer
- Replies: 6
- Views: 522
reply
10x Acki and ehenkes ... really helpfull... i was tired that night and wrote the code all wrong =))
10x again
10x again
- Fri Aug 22, 2008 8:25 pm
- Forum: Beginners Help
- Topic: Help needed with XML reader/writer
- Replies: 6
- Views: 522
Help needed with XML reader/writer
i want to make a settings.xml that will keep the info about screen resolution, v-sync, antialiasing, full screen options.
so my code is:
core::stringw AntiA,FullScr,VSync;
core::stringc Width, Height;
....
io::IXMLReader* xml2 = device->getFileSystem()->createXMLReader(
"settings.xml ...
so my code is:
core::stringw AntiA,FullScr,VSync;
core::stringc Width, Height;
....
io::IXMLReader* xml2 = device->getFileSystem()->createXMLReader(
"settings.xml ...
- Sat Sep 22, 2007 7:04 pm
- Forum: Project Announcements
- Topic: The "Solaris" Project
- Replies: 79
- Views: 15221
reply
no, the peer-to-peer network connection was an idea
, other things i've posted are already done.
- Fri Sep 21, 2007 11:53 am
- Forum: Project Announcements
- Topic: The "Solaris" Project
- Replies: 79
- Views: 15221
reply
that was just an ideea, that doesn't mean i have had implemented it 
- Fri Sep 21, 2007 7:50 am
- Forum: Project Announcements
- Topic: The "Solaris" Project
- Replies: 79
- Views: 15221
reply
current status of the project is :
server side completed (login server + world server), mysql database.
also there is an update server for upcomming patches (not yet completed)
scripting support for various features of the game (armoury/trade centers etc.)
don't know yet how manny players will be ...
server side completed (login server + world server), mysql database.
also there is an update server for upcomming patches (not yet completed)
scripting support for various features of the game (armoury/trade centers etc.)
don't know yet how manny players will be ...
- Fri Sep 21, 2007 6:41 am
- Forum: Project Announcements
- Topic: The "Solaris" Project
- Replies: 79
- Views: 15221
reply
yea, i do, and i dont care :)
i know what a mmorpg project is, man, i worked as a programmer and gui designer on an emulator for WoW, but as i say, i'm working for a living and i have 2 more years of university (2nd), i'm not like you to spend all my time in front of a computer and spend my time on ...
i know what a mmorpg project is, man, i worked as a programmer and gui designer on an emulator for WoW, but as i say, i'm working for a living and i have 2 more years of university (2nd), i'm not like you to spend all my time in front of a computer and spend my time on ...
- Thu Sep 20, 2007 8:31 am
- Forum: Project Announcements
- Topic: The "Solaris" Project
- Replies: 79
- Views: 15221
reply
long time no see, well, i'm kinda busy with the second university and my current job, but that wont stop me to achieve my goal, the problem is i lost contact with the team, so now i'm searching for another, it is hard because here no one works free.
and don't worry about the name, solaris is just ...
and don't worry about the name, solaris is just ...
- Sun Feb 18, 2007 10:39 pm
- Forum: Project Announcements
- Topic: The "Solaris" Project
- Replies: 79
- Views: 15221
reply
project has changed a little bit, another story line, another characters. i hope real soon we will release a demo.
- Wed Jan 31, 2007 3:09 pm
- Forum: Project Announcements
- Topic: The "Solaris" Project
- Replies: 79
- Views: 15221
reply
yea, it needs to be planned, but just for now i'll use a simple net code to test the project. 
- Tue Jan 30, 2007 2:11 pm
- Forum: Project Announcements
- Topic: The "Solaris" Project
- Replies: 79
- Views: 15221
reply
thanx for this last good posts, i'll think about the net code (p2p or client/server), now i'm working on much more important things than that 
- Sat Jan 27, 2007 10:34 pm
- Forum: Project Announcements
- Topic: The "Solaris" Project
- Replies: 79
- Views: 15221
reply
well, seems that this project generated a lot of discussions, well, i have planned everything about this project, first we've got to do lots of more important things than a network code. and i won't quit on p2p ideea that easily.
- Wed Jan 24, 2007 10:14 pm
- Forum: Project Announcements
- Topic: The "Solaris" Project
- Replies: 79
- Views: 15221
reply
all games are a threat to addiction, i've seen enough addicts, counter-strike, WoW (-- the most ones, they've lost whole years on faculty, and almost their life), Warcraft 3 DOTA, and much much more.
but hey, how about a counter that counts how much hours you playin one day, and shut down the game ...
but hey, how about a counter that counts how much hours you playin one day, and shut down the game ...