The one im thinking about is like a fixed pipeline, thats probably templated;
template< typename char_type >
class IIrrXMLWriter: public whatever
{
public:
virtual const char_type* writeElement( const char_type* name, bool empty, bool holdForAttributes );
virtual const char_type ...
Search found 5 matches
- Mon Feb 04, 2013 3:48 am
- Forum: Open Discussion and Dev Announcements
- Topic: XMLReader vs XMLWriter
- Replies: 12
- Views: 3985
- Thu Oct 21, 2004 12:01 am
- Forum: Advanced Help
- Topic: path caclulation...
- Replies: 4
- Views: 868
- Wed Oct 20, 2004 11:51 pm
- Forum: Advanced Help
- Topic: path caclulation...
- Replies: 4
- Views: 868
- Wed Oct 20, 2004 11:39 pm
- Forum: Advanced Help
- Topic: path caclulation...
- Replies: 4
- Views: 868
path caclulation...
Ok, I'm curious to know if anyone has a good idea on path calculation. I want a node to travel but I want him to "dodge" other nodes on the way. I was wondering if anyone had any "techniques" for the path calculation.
I already have a collision detection between nodes but its the actually dodging ...
I already have a collision detection between nodes but its the actually dodging ...
- Sun Oct 10, 2004 1:17 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: the easy 3rd person camera
- Replies: 0
- Views: 2354
the easy 3rd person camera
If you want to make a 3rd person camera, just follow these 3 easy steps
1. Get the position of your character
2. Use a addCameraSceneNode and point it to look at your character
3. Program the inputs(usually mouse) to move the camera around the character in a circling pattern using trigonometry we ...
1. Get the position of your character
2. Use a addCameraSceneNode and point it to look at your character
3. Program the inputs(usually mouse) to move the camera around the character in a circling pattern using trigonometry we ...