Search found 5 matches

by blissed
Mon Feb 04, 2013 3:48 am
Forum: Open Discussion and Dev Announcements
Topic: XMLReader vs XMLWriter
Replies: 12
Views: 3985

Re: XMLReader vs XMLWriter

The one im thinking about is like a fixed pipeline, thats probably templated;


template< typename char_type >
class IIrrXMLWriter: public whatever
{
public:
virtual const char_type* writeElement( const char_type* name, bool empty, bool holdForAttributes );
virtual const char_type ...
by blissed
Thu Oct 21, 2004 12:01 am
Forum: Advanced Help
Topic: path caclulation...
Replies: 4
Views: 868

Tyn wrote:Do a google for A* Pathfinding, it is the best algorithm I have seen so far.
Thanks for the info. Reading a few articles now. Looks like just what I was looking for. Thanks again.
by blissed
Wed Oct 20, 2004 11:51 pm
Forum: Advanced Help
Topic: path caclulation...
Replies: 4
Views: 868

How close do you want to get to these nodes? You could use A* to pathfind but if you want to do more than brush past them then you will need to adapt it since it only takes into account the space around it.

Yeah, I just need it to get pass around a node, getting real close is fine, long as they ...
by blissed
Wed Oct 20, 2004 11:39 pm
Forum: Advanced Help
Topic: path caclulation...
Replies: 4
Views: 868

path caclulation...

Ok, I'm curious to know if anyone has a good idea on path calculation. I want a node to travel but I want him to "dodge" other nodes on the way. I was wondering if anyone had any "techniques" for the path calculation.

I already have a collision detection between nodes but its the actually dodging ...
by blissed
Sun Oct 10, 2004 1:17 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: the easy 3rd person camera
Replies: 0
Views: 2354

the easy 3rd person camera

If you want to make a 3rd person camera, just follow these 3 easy steps

1. Get the position of your character

2. Use a addCameraSceneNode and point it to look at your character

3. Program the inputs(usually mouse) to move the camera around the character in a circling pattern using trigonometry we ...