Search found 5 matches
- Mon Feb 04, 2013 3:48 am
- Forum: Open Discussion and Dev Announcements
- Topic: XMLReader vs XMLWriter
- Replies: 12
- Views: 3413
Re: XMLReader vs XMLWriter
The one im thinking about is like a fixed pipeline, thats probably templated; template< typename char_type > class IIrrXMLWriter: public whatever { public: virtual const char_type* writeElement( const char_type* name, bool empty, bool holdForAttributes ); virtual const char_type* writeAttribute...
- Thu Oct 21, 2004 12:01 am
- Forum: Advanced Help
- Topic: path caclulation...
- Replies: 4
- Views: 641
- Wed Oct 20, 2004 11:51 pm
- Forum: Advanced Help
- Topic: path caclulation...
- Replies: 4
- Views: 641
How close do you want to get to these nodes? You could use A* to pathfind but if you want to do more than brush past them then you will need to adapt it since it only takes into account the space around it. Yeah, I just need it to get pass around a node, getting real close is fine, long as they don...
- Wed Oct 20, 2004 11:39 pm
- Forum: Advanced Help
- Topic: path caclulation...
- Replies: 4
- Views: 641
path caclulation...
Ok, I'm curious to know if anyone has a good idea on path calculation. I want a node to travel but I want him to "dodge" other nodes on the way. I was wondering if anyone had any "techniques" for the path calculation. I already have a collision detection between nodes but its the...
- Sun Oct 10, 2004 1:17 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: the easy 3rd person camera
- Replies: 0
- Views: 2254
the easy 3rd person camera
If you want to make a 3rd person camera, just follow these 3 easy steps 1. Get the position of your character 2. Use a addCameraSceneNode and point it to look at your character 3. Program the inputs(usually mouse) to move the camera around the character in a circling pattern using trigonometry we le...