Search found 19 matches
- Wed Mar 05, 2008 3:00 am
- Forum: Beginners Help
- Topic: Dev C++ Sigh.
- Replies: 11
- Views: 561
People need to stop calling DevC++ a compiler, and then they need to just plain stop using it. It's a buggy piece of junk, especially in later versions. They would crash hard all the time, and then the software got abandoned. Use Code::Blocks or VSC++2008 Express. If you are primarily targeting an M...
- Wed Nov 14, 2007 4:36 am
- Forum: Off-topic
- Topic: How to tell the correct aspect ratio of a monitor
- Replies: 8
- Views: 1325
Re: How to tell the correct aspect ratio of a monitor
Newwer screen technologies haven't caught up to CRT technology.Midnight wrote:if yer not lcd yer n***
CRTs have infinite contrast ratio in a dark room, they don't get dead pixels, or have issues with response time. They also don't suffer from viewing angle limitations, and you can buy new ones to this day.
- Sun Nov 11, 2007 8:33 am
- Forum: Beginners Help
- Topic: Programm crashes if its not started by Visual studios...
- Replies: 3
- Views: 200
- Tue Nov 06, 2007 2:07 am
- Forum: Off-topic
- Topic: How to tell the correct aspect ratio of a monitor
- Replies: 8
- Views: 1325
Re: How to tell the correct aspect ratio of a monitor
Which monitor? You can just look it up on the internet, and see which resolutions work best for it.Anteater wrote:Hi. A recently got a new CRT monitor
- Wed Oct 31, 2007 8:52 pm
- Forum: Open Discussion and Dev Announcements
- Topic: some problems with this forum
- Replies: 12
- Views: 1396
- Wed Oct 31, 2007 5:14 am
- Forum: Open Discussion and Dev Announcements
- Topic: Which format do you prefer for animated models?
- Replies: 11
- Views: 1659
- Wed Oct 31, 2007 1:50 am
- Forum: Open Discussion and Dev Announcements
- Topic: Which format do you prefer for animated models?
- Replies: 11
- Views: 1659
- Tue Oct 23, 2007 2:21 am
- Forum: Beginners Help
- Topic: How to use Switch from within a loop?
- Replies: 16
- Views: 939
Re: How to use Switch from within a loop?
#include <iostream> using namespace::std; int main() { int a=0; for (0;a<10;a++) { switch (a) { case 0: goto loopend; case 1: goto loopend; default : break; } } loopend: cout << "a = " << a << "\n"; return 0; } This will work fine, and is perfectly okay, despite what some very u...
- Thu Oct 18, 2007 3:07 am
- Forum: Off-topic
- Topic: AMD vs Intel Processors.
- Replies: 12
- Views: 1288
- Fri Oct 12, 2007 8:51 am
- Forum: Beginners Help
- Topic: Game States
- Replies: 3
- Views: 365
You can use function pointers that change depending on state, or just a switch statement in the main update function of the game class. A state is just an integer variable like any other, and it changes to one of your possible states whenever certain things happen. If the user clicks on the high sco...
- Thu Oct 11, 2007 10:53 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 1.4 Question
- Replies: 5
- Views: 1018
- Thu Oct 11, 2007 10:09 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 1.4 Question
- Replies: 5
- Views: 1018
- Thu Oct 11, 2007 8:11 pm
- Forum: Beginners Help
- Topic: How do I set the path to my textures?
- Replies: 1
- Views: 294
How do I set the path to my textures?
I'm loading an x file mesh as my level / backdrop and I'm not sure yet how to set my texture folder. MY searches haven't turned anything up yet. Do the .x files and textures have to be in the same folder?
- Thu Oct 11, 2007 3:29 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 1.4 Question
- Replies: 5
- Views: 1018
1.4 Question
I'm looking to start a small project that could use one of the new 1.4 features. I'm wondering if 1.4beta is stable enough to use without any problems, and will I be able to swap it out to 1.4 stable without much trouble?