Search found 19 matches

by Daaark
Wed Mar 05, 2008 3:00 am
Forum: Beginners Help
Topic: Dev C++ Sigh.
Replies: 11
Views: 561

People need to stop calling DevC++ a compiler, and then they need to just plain stop using it. It's a buggy piece of junk, especially in later versions. They would crash hard all the time, and then the software got abandoned. Use Code::Blocks or VSC++2008 Express. If you are primarily targeting an M...
by Daaark
Wed Nov 14, 2007 4:36 am
Forum: Off-topic
Topic: How to tell the correct aspect ratio of a monitor
Replies: 8
Views: 1325

Re: How to tell the correct aspect ratio of a monitor

Midnight wrote:if yer not lcd yer n***
Newwer screen technologies haven't caught up to CRT technology.

CRTs have infinite contrast ratio in a dark room, they don't get dead pixels, or have issues with response time. They also don't suffer from viewing angle limitations, and you can buy new ones to this day.
by Daaark
Sun Nov 11, 2007 8:33 am
Forum: Beginners Help
Topic: Programm crashes if its not started by Visual studios...
Replies: 3
Views: 200

Are you missing the .dll in the same path as the debug executable?
by Daaark
Tue Nov 06, 2007 2:07 am
Forum: Off-topic
Topic: How to tell the correct aspect ratio of a monitor
Replies: 8
Views: 1325

Re: How to tell the correct aspect ratio of a monitor

Anteater wrote:Hi. A recently got a new CRT monitor
Which monitor? You can just look it up on the internet, and see which resolutions work best for it.
by Daaark
Wed Oct 31, 2007 8:52 pm
Forum: Open Discussion and Dev Announcements
Topic: some problems with this forum
Replies: 12
Views: 1396

vitek wrote:Quite annoying.
by Daaark
Wed Oct 31, 2007 5:14 am
Forum: Open Discussion and Dev Announcements
Topic: Which format do you prefer for animated models?
Replies: 11
Views: 1659

MasterGod wrote:
Daaark wrote:Some of those formats aren't animated.
Which?
OBJ, Deled.
by Daaark
Wed Oct 31, 2007 1:50 am
Forum: Open Discussion and Dev Announcements
Topic: Which format do you prefer for animated models?
Replies: 11
Views: 1659

Some of those formats aren't animated.
by Daaark
Tue Oct 23, 2007 2:21 am
Forum: Beginners Help
Topic: How to use Switch from within a loop?
Replies: 16
Views: 939

Re: How to use Switch from within a loop?

#include <iostream> using namespace::std; int main() { int a=0; for (0;a<10;a++) { switch (a) { case 0: goto loopend; case 1: goto loopend; default : break; } } loopend: cout << "a = " << a << "\n"; return 0; } This will work fine, and is perfectly okay, despite what some very u...
by Daaark
Thu Oct 18, 2007 3:07 am
Forum: Off-topic
Topic: AMD vs Intel Processors.
Replies: 12
Views: 1288

Anteater wrote:486 > all :D
Both Intel and AMD made a 486.
by Daaark
Fri Oct 12, 2007 8:51 am
Forum: Beginners Help
Topic: Game States
Replies: 3
Views: 365

You can use function pointers that change depending on state, or just a switch statement in the main update function of the game class. A state is just an integer variable like any other, and it changes to one of your possible states whenever certain things happen. If the user clicks on the high sco...
by Daaark
Thu Oct 11, 2007 10:53 pm
Forum: Open Discussion and Dev Announcements
Topic: 1.4 Question
Replies: 5
Views: 1018

b3d works too.

I was doing it like this:

IMesh* mesh = smgr->getMesh("maps/ppr_warehouse.extension");
IMeshSceneNode* node = smgr->addMeshSceneNode(mesh);

I was using the DeleD exporters, maybe they are at fault.
by Daaark
Thu Oct 11, 2007 10:09 pm
Forum: Open Discussion and Dev Announcements
Topic: 1.4 Question
Replies: 5
Views: 1018

Are all the loaders broken? Because unless I load an .x file, nothing happens, and the cursor gets stuck in the middle of the window.

I tried .dae, .mesh, .obj, all with the same problem. Only .x works.
by Daaark
Thu Oct 11, 2007 8:11 pm
Forum: Beginners Help
Topic: How do I set the path to my textures?
Replies: 1
Views: 294

How do I set the path to my textures?

I'm loading an x file mesh as my level / backdrop and I'm not sure yet how to set my texture folder. MY searches haven't turned anything up yet. Do the .x files and textures have to be in the same folder?
by Daaark
Thu Oct 11, 2007 3:29 pm
Forum: Open Discussion and Dev Announcements
Topic: 1.4 Question
Replies: 5
Views: 1018

1.4 Question

I'm looking to start a small project that could use one of the new 1.4 features. I'm wondering if 1.4beta is stable enough to use without any problems, and will I be able to swap it out to 1.4 stable without much trouble?
by Daaark
Mon Aug 27, 2007 9:56 pm
Forum: Off-topic
Topic: Browsers
Replies: 15
Views: 2186

Now why are IE and Netscape grouped together when Netscape and Firefox are basically the same browser with a different name.