Search found 12 matches

by Bartek
Fri Feb 16, 2007 4:00 am
Forum: Game Programming
Topic: Tiling texture
Replies: 0
Views: 1195

Tiling texture

How can I tile a texture map in IrrEdit? Or can I?

-Bartek
by Bartek
Sat Jan 20, 2007 11:04 am
Forum: Beginners Help
Topic: Can .x contain keyframe animation data (no bones)?
Replies: 5
Views: 515

from Irr doc: under irr::scene::ISceneManager::getMesh(const c8 * filename) : DirectX (.x) Platform independent importer (so not D3D-only) for .x files. Most 3D packages can export these natively and there are several tools for them available. (e.g. the Maya exporter included in the DX SDK) . x fil...
by Bartek
Sat Jan 20, 2007 11:02 am
Forum: Beginners Help
Topic: .3ds file format support keyframe vertex animation?
Replies: 4
Views: 532

.3ds file format support keyframe vertex animation?

Hey everyone, I have a character model that I have animated using bones and skin. I then used a plugin to convert my skin/bones keyframes and bake them right into the mesh. So now my character is just a mesh with animated keyframes. If i export as a .3ds file for irrlicht will the 3ds file store the...
by Bartek
Wed Jan 17, 2007 7:07 pm
Forum: Beginners Help
Topic: Can .x contain keyframe animation data (no bones)?
Replies: 5
Views: 515

Can .x contain keyframe animation data (no bones)?

Can a .x contain animation that is just vertex / keyframe animation (like md2) or does it have to have bones? So far I cant export an animated mesh with Panda exporter - in irrlict no animation displays. I have a character model that is animated using keyframes.

Any ideas?

-Bartek
by Bartek
Wed Jan 17, 2007 4:13 am
Forum: Beginners Help
Topic: What is harder - Character with bones or animated mesh
Replies: 9
Views: 703

Thanks Veegun but I already saw that thread.

I am an animator/artist so for me its no problem. I am talking about the programmer - is it more difficult for the programmer who is taking my models, for him to work with animated meshes like md2, or animated bones like .x
by Bartek
Tue Jan 16, 2007 10:11 pm
Forum: Beginners Help
Topic: What is harder - Character with bones or animated mesh
Replies: 9
Views: 703

What is harder - Character with bones or animated mesh

Hey just a quick question. Im working on a project and would like to know if it is more difficult working with animated mesh objects in Irrlicht, or if an animated character with bones is harder. I need the felxibility and complex animation I can only do with bones (using 3ds max), and would like to...
by Bartek
Tue Jan 16, 2007 2:13 am
Forum: Game Programming
Topic: Easier to work with/load animated meshes or animated bones?
Replies: 0
Views: 1136

Easier to work with/load animated meshes or animated bones?

Hey just a quick question. Im working on a project and would like to know if it is more difficult working with animated mesh objects in Irrlicht, or if an animated character with bones is harder. I need the felxibility and complex animation I can only do with bones (using 3ds max), and would like to...
by Bartek
Tue Jan 16, 2007 2:09 am
Forum: Beginners Help
Topic: Irrlich + Biped?
Replies: 8
Views: 729

Ah great. Does anyone know of a .x exporter for 3ds max?
by Bartek
Tue Jan 16, 2007 2:05 am
Forum: Game Programming
Topic: IrrEdit + Animated Mesh (3ds)
Replies: 7
Views: 2855

Thank you. I was thinking of doing .x format. Is there an exporter for 3ds max to export in .x format?
by Bartek
Mon Jan 15, 2007 7:24 pm
Forum: Game Programming
Topic: IrrEdit + Animated Mesh (3ds)
Replies: 7
Views: 2855

What format should I be using if I have an animated mesh? I will need some models to just be an animated mesh, and some to use bones. What is the best supported format for IrrLicht/IrrEdit?
by Bartek
Mon Jan 15, 2007 10:55 am
Forum: Game Programming
Topic: IrrEdit + Animated Mesh (3ds)
Replies: 7
Views: 2855

IrrEdit + Animated Mesh (3ds)

Hey everyone, I am trying to import an animated mesh into IrrEdit. I am using 3ds Max, and have setup my character and rigged it with standard Max bones. I am also using the Skin modifier. I select both mesh and bones and export as a 3ds file. When I import the 3ds file as an animated mesh into IrrE...
by Bartek
Mon Jan 15, 2007 6:02 am
Forum: Beginners Help
Topic: Irrlich + Biped?
Replies: 8
Views: 729

Irrlich + Biped?

Hi everyone,

First post here.

I am wondering if Irrlich supports 3ds max Biped (character studio) bone setups? Or does it only support standard bones.

Thanks.

-Bartek