How can I tile a texture map in IrrEdit? Or can I?
-Bartek
Search found 12 matches
- Fri Feb 16, 2007 4:00 am
- Forum: Game Programming
- Topic: Tiling texture
- Replies: 0
- Views: 1290
- Sat Jan 20, 2007 11:04 am
- Forum: Beginners Help
- Topic: Can .x contain keyframe animation data (no bones)?
- Replies: 5
- Views: 794
- Sat Jan 20, 2007 11:02 am
- Forum: Beginners Help
- Topic: .3ds file format support keyframe vertex animation?
- Replies: 4
- Views: 745
.3ds file format support keyframe vertex animation?
Hey everyone,
I have a character model that I have animated using bones and skin. I then used a plugin to convert my skin/bones keyframes and bake them right into the mesh. So now my character is just a mesh with animated keyframes.
If i export as a .3ds file for irrlicht will the 3ds file store ...
I have a character model that I have animated using bones and skin. I then used a plugin to convert my skin/bones keyframes and bake them right into the mesh. So now my character is just a mesh with animated keyframes.
If i export as a .3ds file for irrlicht will the 3ds file store ...
- Wed Jan 17, 2007 7:07 pm
- Forum: Beginners Help
- Topic: Can .x contain keyframe animation data (no bones)?
- Replies: 5
- Views: 794
Can .x contain keyframe animation data (no bones)?
Can a .x contain animation that is just vertex / keyframe animation (like md2) or does it have to have bones? So far I cant export an animated mesh with Panda exporter - in irrlict no animation displays. I have a character model that is animated using keyframes.
Any ideas?
-Bartek
Any ideas?
-Bartek
- Wed Jan 17, 2007 4:13 am
- Forum: Beginners Help
- Topic: What is harder - Character with bones or animated mesh
- Replies: 9
- Views: 1332
- Tue Jan 16, 2007 10:11 pm
- Forum: Beginners Help
- Topic: What is harder - Character with bones or animated mesh
- Replies: 9
- Views: 1332
What is harder - Character with bones or animated mesh
Hey just a quick question.
Im working on a project and would like to know if it is more difficult working with animated mesh objects in Irrlicht, or if an animated character with bones is harder. I need the felxibility and complex animation I can only do with bones (using 3ds max), and would like ...
Im working on a project and would like to know if it is more difficult working with animated mesh objects in Irrlicht, or if an animated character with bones is harder. I need the felxibility and complex animation I can only do with bones (using 3ds max), and would like ...
- Tue Jan 16, 2007 2:13 am
- Forum: Game Programming
- Topic: Easier to work with/load animated meshes or animated bones?
- Replies: 0
- Views: 1243
Easier to work with/load animated meshes or animated bones?
Hey just a quick question.
Im working on a project and would like to know if it is more difficult working with animated mesh objects in Irrlicht, or if an animated character with bones is harder. I need the felxibility and complex animation I can only do with bones (using 3ds max), and would like ...
Im working on a project and would like to know if it is more difficult working with animated mesh objects in Irrlicht, or if an animated character with bones is harder. I need the felxibility and complex animation I can only do with bones (using 3ds max), and would like ...
- Tue Jan 16, 2007 2:09 am
- Forum: Beginners Help
- Topic: Irrlich + Biped?
- Replies: 8
- Views: 1136
- Tue Jan 16, 2007 2:05 am
- Forum: Game Programming
- Topic: IrrEdit + Animated Mesh (3ds)
- Replies: 7
- Views: 3288
- Mon Jan 15, 2007 7:24 pm
- Forum: Game Programming
- Topic: IrrEdit + Animated Mesh (3ds)
- Replies: 7
- Views: 3288
- Mon Jan 15, 2007 10:55 am
- Forum: Game Programming
- Topic: IrrEdit + Animated Mesh (3ds)
- Replies: 7
- Views: 3288
IrrEdit + Animated Mesh (3ds)
Hey everyone,
I am trying to import an animated mesh into IrrEdit.
I am using 3ds Max, and have setup my character and rigged it with standard Max bones. I am also using the Skin modifier.
I select both mesh and bones and export as a 3ds file. When I import the 3ds file as an animated mesh into ...
I am trying to import an animated mesh into IrrEdit.
I am using 3ds Max, and have setup my character and rigged it with standard Max bones. I am also using the Skin modifier.
I select both mesh and bones and export as a 3ds file. When I import the 3ds file as an animated mesh into ...
- Mon Jan 15, 2007 6:02 am
- Forum: Beginners Help
- Topic: Irrlich + Biped?
- Replies: 8
- Views: 1136
Irrlich + Biped?
Hi everyone,
First post here.
I am wondering if Irrlich supports 3ds max Biped (character studio) bone setups? Or does it only support standard bones.
Thanks.
-Bartek
First post here.
I am wondering if Irrlich supports 3ds max Biped (character studio) bone setups? Or does it only support standard bones.
Thanks.
-Bartek