Search found 6 matches

by radishlaw
Fri Apr 04, 2008 12:06 pm
Forum: Project Announcements
Topic: Brace For Impact : starship combat gameplay prototype
Replies: 31
Views: 29756

This is insanely good! I wish you could have released this a year ago, when I was doing my final year project though. It was a 3D capital ship combat game, but I couldn't figure out how to limit the turret's firing arc, making it looks extremely stupid. Anyway, really nice work. I am looking forward...
by radishlaw
Thu Mar 01, 2007 8:16 am
Forum: Code Snippets
Topic: New Rotate Animator
Replies: 2
Views: 1915

Thanks for sharing your code. In my project I need to have a node constantly trying to face another moving node (think turret aiming at a ship) Your animation code is potentially useful for this but it would be very troublesome to keep making new animators everytime the target moves. Would it be too...
by radishlaw
Wed Jan 24, 2007 8:44 am
Forum: Beginners Help
Topic: texture translatation
Replies: 10
Views: 682

sorry to dig this up I wanted to handle explosion with a billboard scene node with all the frames of the effect in a single texture. So far I am unsuccessful. It seems that the last code vitek posted works - at least the second part. For some reason the translation is visible only when rotating the ...
by radishlaw
Sat Jan 20, 2007 6:20 am
Forum: Beginners Help
Topic: Turret target tracking/Missile target tracking[solved]
Replies: 4
Views: 338

I tried 9 methods and 2 finally works it seems that there were some problem with my code such that it didn't work before // //method 7 (Working) //http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=18538 // irr::core::matrix4 test; GameEngine* game = GameEngine::Instance(); irr::core::matrix4 Ro...
by radishlaw
Wed Jan 17, 2007 9:03 am
Forum: Beginners Help
Topic: Turret target tracking/Missile target tracking[solved]
Replies: 4
Views: 338

I tried something like this but get very strange results irr::core::matrix4 test; GameEngine* game = GameEngine::Instance(); irr::core::matrix4 Rot; Rot.setRotationDegrees(this->ProjectileNode->getRotation()); core::vector3df up_vec = core::vector3df(0,1,0); Rot.rotateVect(up_vec); test.buildCameraL...
by radishlaw
Tue Jan 16, 2007 2:39 pm
Forum: Beginners Help
Topic: Turret target tracking/Missile target tracking[solved]
Replies: 4
Views: 338

Turret target tracking/Missile target tracking[solved]

Hi all, I have been trying my hands at doing a 3D capital ship battle game in space. Irrlicht has been very useful until I got to the turret/missile part. I have tried to search for a way to determine which way to turn for a turret/missile to track their target. Unfortunately, it's a lot more diffic...