This is insanely good!
I wish you could have released this a year ago, when I was doing my final year project though. It was a 3D capital ship combat game, but I couldn't
figure out how to limit the turret's firing arc, making it looks extremely stupid.
Anyway, really nice work. I am looking ...
Search found 6 matches
- Fri Apr 04, 2008 12:06 pm
- Forum: Project Announcements
- Topic: Brace For Impact : starship combat gameplay prototype
- Replies: 31
- Views: 30490
- Thu Mar 01, 2007 8:16 am
- Forum: Code Snippets
- Topic: New Rotate Animator
- Replies: 2
- Views: 2014
Thanks for sharing your code.
In my project I need to have a node constantly trying to face another moving node (think turret aiming at a ship)
Your animation code is potentially useful for this but it would be very troublesome to keep making new animators everytime the target moves.
Would it be too ...
In my project I need to have a node constantly trying to face another moving node (think turret aiming at a ship)
Your animation code is potentially useful for this but it would be very troublesome to keep making new animators everytime the target moves.
Would it be too ...
- Wed Jan 24, 2007 8:44 am
- Forum: Beginners Help
- Topic: texture translatation
- Replies: 10
- Views: 1022
- Sat Jan 20, 2007 6:20 am
- Forum: Beginners Help
- Topic: Turret target tracking/Missile target tracking[solved]
- Replies: 4
- Views: 422
- Wed Jan 17, 2007 9:03 am
- Forum: Beginners Help
- Topic: Turret target tracking/Missile target tracking[solved]
- Replies: 4
- Views: 422
- Tue Jan 16, 2007 2:39 pm
- Forum: Beginners Help
- Topic: Turret target tracking/Missile target tracking[solved]
- Replies: 4
- Views: 422
Turret target tracking/Missile target tracking[solved]
Hi all,
I have been trying my hands at doing a 3D capital ship battle game in space. Irrlicht has been very useful until I got to the turret/missile part.
I have tried to search for a way to determine which way to turn for a turret/missile to track their target. Unfortunately, it's a lot more ...
I have been trying my hands at doing a 3D capital ship battle game in space. Irrlicht has been very useful until I got to the turret/missile part.
I have tried to search for a way to determine which way to turn for a turret/missile to track their target. Unfortunately, it's a lot more ...