Search found 6 matches
- Fri Apr 04, 2008 12:06 pm
- Forum: Project Announcements
- Topic: Brace For Impact : starship combat gameplay prototype
- Replies: 31
- Views: 29756
This is insanely good! I wish you could have released this a year ago, when I was doing my final year project though. It was a 3D capital ship combat game, but I couldn't figure out how to limit the turret's firing arc, making it looks extremely stupid. Anyway, really nice work. I am looking forward...
- Thu Mar 01, 2007 8:16 am
- Forum: Code Snippets
- Topic: New Rotate Animator
- Replies: 2
- Views: 1915
Thanks for sharing your code. In my project I need to have a node constantly trying to face another moving node (think turret aiming at a ship) Your animation code is potentially useful for this but it would be very troublesome to keep making new animators everytime the target moves. Would it be too...
- Wed Jan 24, 2007 8:44 am
- Forum: Beginners Help
- Topic: texture translatation
- Replies: 10
- Views: 682
sorry to dig this up I wanted to handle explosion with a billboard scene node with all the frames of the effect in a single texture. So far I am unsuccessful. It seems that the last code vitek posted works - at least the second part. For some reason the translation is visible only when rotating the ...
- Sat Jan 20, 2007 6:20 am
- Forum: Beginners Help
- Topic: Turret target tracking/Missile target tracking[solved]
- Replies: 4
- Views: 338
I tried 9 methods and 2 finally works it seems that there were some problem with my code such that it didn't work before // //method 7 (Working) //http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=18538 // irr::core::matrix4 test; GameEngine* game = GameEngine::Instance(); irr::core::matrix4 Ro...
- Wed Jan 17, 2007 9:03 am
- Forum: Beginners Help
- Topic: Turret target tracking/Missile target tracking[solved]
- Replies: 4
- Views: 338
I tried something like this but get very strange results irr::core::matrix4 test; GameEngine* game = GameEngine::Instance(); irr::core::matrix4 Rot; Rot.setRotationDegrees(this->ProjectileNode->getRotation()); core::vector3df up_vec = core::vector3df(0,1,0); Rot.rotateVect(up_vec); test.buildCameraL...
- Tue Jan 16, 2007 2:39 pm
- Forum: Beginners Help
- Topic: Turret target tracking/Missile target tracking[solved]
- Replies: 4
- Views: 338
Turret target tracking/Missile target tracking[solved]
Hi all, I have been trying my hands at doing a 3D capital ship battle game in space. Irrlicht has been very useful until I got to the turret/missile part. I have tried to search for a way to determine which way to turn for a turret/missile to track their target. Unfortunately, it's a lot more diffic...