Search found 22 matches
- Sun Jul 08, 2007 7:11 am
- Forum: Off-topic
- Topic: how to test hardware requirement?
- Replies: 13
- Views: 1952
Its not about english, you have to understand that video memory is used only when you load up textures or vertices to the graphics card. With Irrlicht there is no vertex buffers so video memory isnt really an issue for vertices, but Im guessing it is for textures. I agree that you probably wont be ...
- Sun Jul 08, 2007 5:04 am
- Forum: Off-topic
- Topic: how to test hardware requirement?
- Replies: 13
- Views: 1952
My game is team based battle. User can choose the amount of member in each team, range from 3vs3 to 6vs6. In 3vs3 mode, it has 4642 polys, while it has 8532 polys in 6vs6.
I will put a system that makes my game runs at 60 fps in 6vs6 mode and 1024x768 window size into recommended requirement, and ...
I will put a system that makes my game runs at 60 fps in 6vs6 mode and 1024x768 window size into recommended requirement, and ...
- Fri Jul 06, 2007 6:20 am
- Forum: Off-topic
- Topic: how to test hardware requirement?
- Replies: 13
- Views: 1952
About the polys, using IMeshManipulator::getPolyAmount() and this formula :
poly total = map poly + (number of object * object poly)
I found that there are 4642 polys in my game. Then, what is the gfx card parameter should I compare with? Is it the card memory? Or...please tell me if I'm doing the ...
poly total = map poly + (number of object * object poly)
I found that there are 4642 polys in my game. Then, what is the gfx card parameter should I compare with? Is it the card memory? Or...please tell me if I'm doing the ...
- Thu Jul 05, 2007 5:38 am
- Forum: Off-topic
- Topic: how to test hardware requirement?
- Replies: 13
- Views: 1952
@hybrid
I guess you can only tell the requirements once you finished the software.
I consider my game "finished" (although there are many basic features that can be improved later). About the polys amount, how do you do it? Can it be done by calculating one single object polys and multiply it with ...
I guess you can only tell the requirements once you finished the software.
I consider my game "finished" (although there are many basic features that can be improved later). About the polys amount, how do you do it? Can it be done by calculating one single object polys and multiply it with ...
- Wed Jul 04, 2007 3:36 am
- Forum: Off-topic
- Topic: how to test hardware requirement?
- Replies: 13
- Views: 1952
how to test hardware requirement?
My lecturer told me to analyze the minimum and recommended hardware requirement for my software. How should I do it? My current idea is just to run it in several kinds of hardware manually, but since I don't have access to variety kinds of hardware, it would be a tough task.
Are there any better ...
Are there any better ...
- Sat Jun 23, 2007 4:54 am
- Forum: Beginners Help
- Topic: how to remove and re-set IGUIFont?
- Replies: 6
- Views: 782
- Thu Jun 21, 2007 2:27 am
- Forum: Beginners Help
- Topic: how to remove and re-set IGUIFont?
- Replies: 6
- Views: 782
- Mon Jun 18, 2007 7:58 am
- Forum: Beginners Help
- Topic: how to remove and re-set IGUIFont?
- Replies: 6
- Views: 782
- Sun Jun 17, 2007 4:28 pm
- Forum: Beginners Help
- Topic: how to remove and re-set IGUIFont?
- Replies: 6
- Views: 782
how to remove and re-set IGUIFont?
In my application, I create irrlicht device at least twice : the first is using the Null Driver to detect the monitor configuration, close it, and create it again using the more appropriate configuration. The device can be re-created later if the user wants to change the configuration.
The problem ...
The problem ...
- Fri Jun 08, 2007 5:45 am
- Forum: Everything 2d/3d Graphics
- Topic: the edge of the image is not smooth
- Replies: 4
- Views: 1753
- Fri Jun 08, 2007 5:03 am
- Forum: Everything 2d/3d Graphics
- Topic: the edge of the image is not smooth
- Replies: 4
- Views: 1753
- Fri Jun 08, 2007 4:34 am
- Forum: Everything 2d/3d Graphics
- Topic: the edge of the image is not smooth
- Replies: 4
- Views: 1753
the edge of the image is not smooth
I made my logo image using Corel Draw, and had it converted into BMP. This is my image in JPG.
http://img463.imageshack.us/img463/6852/nixxyp0.jpg
But when I load it to my application, it lost its smoothness. Please take a look at this picture below.
http://img395.imageshack.us/img395/8002 ...
http://img463.imageshack.us/img463/6852/nixxyp0.jpg
But when I load it to my application, it lost its smoothness. Please take a look at this picture below.
http://img395.imageshack.us/img395/8002 ...
- Mon Apr 16, 2007 8:56 am
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 569671
- Mon Apr 16, 2007 8:31 am
- Forum: Off-topic
- Topic: Todays religions
- Replies: 125
- Views: 16356