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- Fri Jan 19, 2007 9:45 am
- Forum: Code Snippets
- Topic: frustrum culling optimization?
- Replies: 3
- Views: 3157
Hi! I tried your code but it didn't work for me. But anyway I did implement your idea in another way. It works great for me all I did was to recode the CSceneManager::isCulled method like this //! returns if node is culled bool CSceneManager::isCulled(ISceneNode* node) { if (!node->getAutomaticCulli...