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by dawiki
Fri Jan 19, 2007 9:45 am
Forum: Code Snippets
Topic: frustrum culling optimization?
Replies: 3
Views: 3402

Hi!

I tried your code but it didn't work for me. But anyway I did implement your idea in another way.

It works great for me all I did was to recode the CSceneManager::isCulled method like this


//! returns if node is culled
bool CSceneManager::isCulled(ISceneNode* node)
{
if (!node ...