Hi!
I tried your code but it didn't work for me. But anyway I did implement your idea in another way.
It works great for me all I did was to recode the CSceneManager::isCulled method like this
//! returns if node is culled
bool CSceneManager::isCulled(ISceneNode* node)
{
if (!node ...
Search found 1 match
- Fri Jan 19, 2007 9:45 am
- Forum: Code Snippets
- Topic: frustrum culling optimization?
- Replies: 3
- Views: 3402