I am creatin cam animation by changing target.
Y target - (up, down) working OK
but X - (left, right) not work fine.
sometimes is bobbing ok but sometimes not (its dependent on camera X target)
why?
Search found 154 matches
- Mon Nov 10, 2008 4:10 pm
- Forum: Beginners Help
- Topic: camera animation
- Replies: 2
- Views: 300
- Mon Oct 13, 2008 2:32 pm
- Forum: Beginners Help
- Topic: more than one event receiver
- Replies: 2
- Views: 282
more than one event receiver
is any way to activate two or more event receivers?
because i have one really big (for shooting and movement) and really unnoticed
thx
because i have one really big (for shooting and movement) and really unnoticed
thx
- Sat Sep 27, 2008 10:55 am
- Forum: Beginners Help
- Topic: S3Dvertex
- Replies: 11
- Views: 3059
- Sat Sep 27, 2008 8:37 am
- Forum: Beginners Help
- Topic: S3Dvertex
- Replies: 11
- Views: 3059
yes, when I remove ATMOsphere (so that lighting) decal is black ( SColor color(255,255,255,255); ) but I set lighting to false: setMaterialFlag(video::EMF_LIGHTING, false); Material.Lighting = false; I HAVE: http://img215.imageshack.us/img215/6638/badmo5.jpg AND I WANT: http://img215.imageshack.us/i...
- Sun Sep 21, 2008 7:01 pm
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 97217
- Sat Sep 20, 2008 12:55 pm
- Forum: Beginners Help
- Topic: S3Dvertex
- Replies: 11
- Views: 3059
a solved my problemm I use for material, not for sceneNode this: Material.MaterialType = EMT_TRANSPARENT_ALPHA_CHANNEL; but always is something wrong: see the different dots: http://img139.imageshack.us/img139/6319/buglo8.th.png http://img139.imageshack.us/images/thpix.gif when I near to the wall, d...
- Sat Sep 20, 2008 8:49 am
- Forum: Beginners Help
- Topic: S3Dvertex
- Replies: 11
- Views: 3059
Code: Select all
this->setMaterialType(EMT_TRANSPARENT_ALPHA_CHANNEL);
background have the same color as vertex.
- Fri Sep 19, 2008 1:59 pm
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 97217
- Fri Sep 19, 2008 1:51 pm
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 97217
- Fri Sep 19, 2008 1:18 pm
- Forum: Advanced Help
- Topic: Bullet marks on wall
- Replies: 53
- Views: 23551
in 1,41 version of irrlicht, dont working alpha channel right.
I disscus this also here: http://irrlicht.sourceforge.net/phpBB2/ ... p?p=171140
I disscus this also here: http://irrlicht.sourceforge.net/phpBB2/ ... p?p=171140
- Fri Sep 19, 2008 1:17 pm
- Forum: Beginners Help
- Topic: S3Dvertex
- Replies: 11
- Views: 3059
my code is: IRRLICHT 1.41 decalscenenode.h #include <irrlicht.h> #include <time.h> using namespace irr; using namespace core; using namespace scene; using namespace video; class DecalSceneNode : public scene::ISceneNode { protected: core::aabbox3d<f32> Box; video::S3DVertex Vertices[4]; video::SMate...
- Mon Sep 15, 2008 4:47 pm
- Forum: Beginners Help
- Topic: S3Dvertex
- Replies: 11
- Views: 3059
- Mon Sep 15, 2008 2:55 pm
- Forum: Beginners Help
- Topic: S3Dvertex
- Replies: 11
- Views: 3059
S3Dvertex
i am using decalSceneNode gr8 but i have problemm with vertex-es on backround: http://img397.imageshack.us/img397/3558/alphatx3.th.png (there is no problem with alpha, see second image with another vertex color) http://img397.imageshack.us/img397/2868/alpha2nm8.th.png and my question is: how to hide...
- Mon Sep 15, 2008 1:31 pm
- Forum: Advanced Help
- Topic: Bullet marks on wall
- Replies: 53
- Views: 23551
- Mon Sep 15, 2008 12:41 pm
- Forum: Advanced Help
- Topic: Bullet marks on wall
- Replies: 53
- Views: 23551
Re: example
i dont understandrogerborg wrote:Armen138 wrote:Posted: Wed Sep 01, 2004 3:44 pm
yea, and i did verily post ye example onneth how ye useth all this stuffeth over in yonder place: