Search found 1013 matches
- Wed Nov 06, 2013 6:30 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 175866
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Next Lime version will be released sooner than Irrlicht 1.9. But not this week for sure, more likely 1-2 weeks later.
- Wed Nov 06, 2013 10:44 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 175866
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Hello. /* can't find lime equivalent material.MaterialTypeParam = irr::video::pack_texureBlendFunc(irr::video::EBF_SRC_ALPHA, irr::video::EBF_ONE_MINUS_SRC_ALPHA, irr::video::EMFN_MODULATE_1X, irr::...
- Tue Oct 01, 2013 8:05 am
- Forum: Everything 2d/3d Graphics
- Topic: Post your Irrlicht gameplay video here
- Replies: 265
- Views: 186253
Re: Post your Irrlicht gameplay video here
Small demo video of a new Irrlicht Lime example - L18.LightningShots.
http://youtu.be/vZ3oMkXtpE0
P.S.: I use triangle selector for each ball to pick nearby triangles. To make lightning slide by triangles, i use Triangle.GetClosestPointOnTriangle() for each of them.
http://youtu.be/vZ3oMkXtpE0
P.S.: I use triangle selector for each ball to pick nearby triangles. To make lightning slide by triangles, i use Triangle.GetClosestPointOnTriangle() for each of them.
- Mon Sep 30, 2013 7:03 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month October 2013 [Winner Announced!]
- Replies: 23
- Views: 14603
Re: Screenshot of the Month October 2013 [Submit now!]
Those balls need some soft particle-ing. Maybe. But i just tryed to implement an idea, its not optimized enough and i will not do it, to stay example simple and clean. For instance i draw only lines very fast (each lightning includes 10 lines) and i do draw them all in single call (all lines from a...
- Mon Sep 30, 2013 3:02 pm
- Forum: Beginners Help
- Topic: Source rectangle of texture
- Replies: 2
- Views: 418
Re: Source rectangle of texture
Generally i know two ways: 1) modify texture coords of the mesh; 2) modify texture matrix of the material. First case is not possible for billboards, because IBillboardSceneNode doesn't expose the mesh. Second way is possible, because it inherited from ISceneNode, which has getMaterial(). So you can...
- Mon Sep 30, 2013 2:09 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month October 2013 [Winner Announced!]
- Replies: 23
- Views: 14603
Re: Screenshot of the Month October 2013 [Submit now!]
LightningShots
LightningShots - a new Irrlicht Lime example.
User can shot balls of light which reacts with all nearby geometry by drawing lightnings to it.
p.s.: soon i will post video at "Post your Irrlicht gameplay video here" topic.
LightningShots - a new Irrlicht Lime example.
User can shot balls of light which reacts with all nearby geometry by drawing lightnings to it.
p.s.: soon i will post video at "Post your Irrlicht gameplay video here" topic.
- Sun Sep 29, 2013 7:46 am
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 675214
Re: Build A World - new massive game, using Irrlicht
That's more like Destroy A World
- Fri Sep 27, 2013 8:20 am
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 675214
Re: Build A World - new massive game, using Irrlicht
That looks very impressive.
Good job!
Good job!
- Thu Sep 26, 2013 8:52 am
- Forum: Beginners Help
- Topic: How to to access nodes loaded from an *.irr file [RESOLVED]
- Replies: 3
- Views: 453
Re: How to to access nodes loaded from an *.irr file
I didn't tested, but i guess you can use Id attribute to identify each node, just make sure each node you need has its own unique Id value. For example: <node type="cube"> <attributes> <int name="Id" value="100022" /> Then, in the code, after you...
- Tue Sep 10, 2013 10:34 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 175866
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
I don't really get what is the problem. If generation time of some colors take so much than why you just don't pre-generate them all? Why do you need to generate the colors in the Irrlicht thread? Maybe you can do it in WPF thread, when user selects a color, you just pass it to the Irrlicht thread. ...
- Wed Aug 28, 2013 5:37 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 175866
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
...a plane with a texture repeated across it. Hello! Well, your first approach was right, the second one i didn't tested. Anyway, the problem was that GetTextureMatrix() returns a copy of the matrix, so the intention is that you save it, make changes and call SetTextreMatrix(). I made next code wit...
- Mon Aug 19, 2013 12:50 pm
- Forum: Project Announcements
- Topic: Linux compatible .Net bindings for irrLicht
- Replies: 32
- Views: 8186
Re: Linux compatible .Net bindings for irrLicht
Well, i don't think i can help you here, because i don't know what is SWIG, and how do you plan to compile managed c++ on Linux. That is beyond my understanding
- Sun Aug 18, 2013 8:32 pm
- Forum: Project Announcements
- Topic: Linux compatible .Net bindings for irrLicht
- Replies: 32
- Views: 8186
Re: Linux compatible .Net bindings for irrLicht
I'm here. What do you need?roxaz wrote:btw greenya expressed any interest in this?
- Thu Aug 15, 2013 10:21 am
- Forum: Beginners Help
- Topic: Retrieving scene node count
- Replies: 3
- Views: 470
Re: Retrieving scene node count
The is no method to get count of scene nodes. And i don't see the point of it, maybe only for statistics. To calc node count you can go though all child nodes of the root node of scene manager, and then go to their child nodes and so on. I suggest you to add nodes by layers, so you create so empty n...
- Sun Aug 11, 2013 10:53 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 175866
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Thats some true street magic is going on at GarbageCollect()