Search found 1013 matches
- Wed Jul 17, 2019 3:50 pm
- Forum: Project Announcements
- Topic: Anyflyer flight simulator
- Replies: 5
- Views: 1944
Re: Anyflyer flight simulator
Watched video. Like it. Keep up good work
- Sun Jun 23, 2019 2:38 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187068
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Version 1.6 has been released Download link: irrlichtlime-1.6.zip Changes: - The project has moved to https://github.com/greenya/irrlichtlime - Updated Irrlicht SDK to trunk r5824. - Moved to Visual Studio 2019 (Community Edition is free). - Many API changes and updates. - Fixes and improvements to...
- Thu Jun 20, 2019 2:41 pm
- Forum: Beginners Help
- Topic: holding down a key
- Replies: 3
- Views: 1103
Re: holding down a key
cosmo , First, this code while (myrec.KeyPressedDown) ++charSpeed; return charSpeed; } most likely hang your program forever because myrec.KeyPressedDown will never change as Irrlicht read user input when you call device->run(). Second, about if the user is helding down one of the WASD key for an...
- Wed Jun 12, 2019 3:02 pm
- Forum: Game Programming
- Topic: game menu
- Replies: 2
- Views: 3660
Re: game menu
You need to get a pointer to IGUIEnvironment, which can be done after device creation: env = device->getGUIEnvironment(). Add window, Add buttons with parent to be the window. To see stuff on screen, you need make sure GUI gets drawn: env->drawAll() should be called after you draw scene (if any) and...
- Thu Jun 06, 2019 12:53 am
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 148148
Re: The latest SVN bugs thread
Hello! I'm looking into latest trunk (i'm using 5817) and found some very minor issues (mostly typos). Here is what i found so far (line number in brackets): - IMesh.h (59) : typo "generig" => "generic" - EMaterialType.h (57) : typo "EMT_LIGHTMAP_4" ...
- Sun Mar 06, 2016 3:37 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187068
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Thank you, Foaly for your work on Lime!
P.S.: I have updated the first post in this thread.
P.S.: I have updated the first post in this thread.
- Mon Mar 23, 2015 10:51 am
- Forum: Beginners Help
- Topic: run method immediatly returns false for second IrrlichtDevic
- Replies: 7
- Views: 1099
Re: run method immediatly returns false for second IrrlichtD
As far i know when you call closeDevice() you need to call run() and then drop() the device. Because closeDevice() can be called anywhere, and the run() is responsible to handle the closing and returning false.
- Tue Nov 25, 2014 9:51 pm
- Forum: Beginners Help
- Topic: camera->setTarget(player->getPosition()) watching in nowhere
- Replies: 3
- Views: 624
Re: camera->setTarget(player->getPosition()) watching in now
Try player->getAbsolutePosition()
- Fri Oct 31, 2014 9:47 am
- Forum: Beginners Help
- Topic: Clicking behind AddMessageBox window
- Replies: 13
- Views: 1564
Re: Clicking behind AddMessageBox window
ibax , in my old project http://sourceforge.net/projects/solarmodel i did next: - added global var: bool dialog_visible = false; - each time i do addMessageBox(), i do dialog_visible = true; - when you handle OK or CANCEL (your custom buttons) you need to do dialog_visible = false; - to handle &quo...
- Thu Oct 02, 2014 8:03 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187068
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Just want to clarify some decisions. :) - in MeshBuffer the return type of the Vertices property is Object and it returns an array depending on the vertex type, which is a copy That is because vertex itself can be different type. And there is no templates in managed C++ (at least at point that i was...
- Mon Sep 08, 2014 9:02 am
- Forum: Beginners Help
- Topic: Relation between texture size and target mesh
- Replies: 2
- Views: 734
Re: Relation between texture size and target mesh
What is 72? What makes you think that 10 sec is a loading time of a texture (not a mesh), since you have reduced a texture size dramatically and loading time didn't get changed? If you have a floor and a lot of rooms it is better you split a floor on each room. Because if you come to point where you...
- Mon Sep 08, 2014 8:55 am
- Forum: Off-topic
- Topic: [Survey] Which IDE And Compiler Do You Use?
- Replies: 15
- Views: 4196
Re: [Survey] Which IDE And Compiler Do You Use?
I checked VS2010, because i do prefer this IDE. But i also use VS2008, VS2012, Eclipse, Qt Creator and others. Depends what project and work i assigned to. In most cases the things already chosen and i cannot pick IDE i want/like. And i don't think this is any bad. Perhaps if all projects would use ...
- Thu Aug 28, 2014 3:29 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187068
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
I never saw an example using Lime working in Linux (or Mac). I'm afraid it is not possible. Using Mono you can write C# code and run on Linux, but Lime is a wrapper which uses native Windows DLL (Irrlicht.dll) and provides user with easy to plug-and-use IrrlichtLime.dll. It cannot work without nativ...
- Sun Aug 17, 2014 5:20 pm
- Forum: Project Announcements
- Topic: AltSketch - .NET Vector Graphics Library [Irrlicht Lime]
- Replies: 6
- Views: 3858
Re: AltSketch - .NET Vector Graphics Library [Irrlicht Lime]
Very nice stuff.
Good job!
Good job!
- Thu Jul 24, 2014 2:48 pm
- Forum: Beginners Help
- Topic: How to access filesystem without device?
- Replies: 2
- Views: 463
Re: How to access filesystem without device?
There is video::EDT_NULL.
Create it and you will not have any window for drawing.
Create it and you will not have any window for drawing.