Search found 1013 matches

by greenya
Wed Jul 17, 2019 3:50 pm
Forum: Project Announcements
Topic: Anyflyer flight simulator
Replies: 5
Views: 1944

Re: Anyflyer flight simulator

Watched video. Like it. Keep up good work :)
by greenya
Sun Jun 23, 2019 2:38 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 187068

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

Version 1.6 has been released Download link: irrlichtlime-1.6.zip Changes: - The project has moved to https://github.com/greenya/irrlichtlime - Updated Irrlicht SDK to trunk r5824. - Moved to Visual Studio 2019 (Community Edition is free). - Many API changes and updates. - Fixes and improvements to...
by greenya
Thu Jun 20, 2019 2:41 pm
Forum: Beginners Help
Topic: holding down a key
Replies: 3
Views: 1103

Re: holding down a key

cosmo , First, this code while (myrec.KeyPressedDown) ++charSpeed;   return charSpeed; } most likely hang your program forever because myrec.KeyPressedDown will never change as Irrlicht read user input when you call device->run(). Second, about if the user is helding down one of the WASD key for an...
by greenya
Wed Jun 12, 2019 3:02 pm
Forum: Game Programming
Topic: game menu
Replies: 2
Views: 3660

Re: game menu

You need to get a pointer to IGUIEnvironment, which can be done after device creation: env = device->getGUIEnvironment(). Add window, Add buttons with parent to be the window. To see stuff on screen, you need make sure GUI gets drawn: env->drawAll() should be called after you draw scene (if any) and...
by greenya
Thu Jun 06, 2019 12:53 am
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 407
Views: 148148

Re: The latest SVN bugs thread

Hello! I'm looking into latest trunk (i'm using 5817) and found some very minor issues (mostly typos). Here is what i found so far (line number in brackets):   - IMesh.h (59)              : typo "generig" => "generic" - EMaterialType.h (57)      : typo "EMT_LIGHTMAP_4" ...
by greenya
Sun Mar 06, 2016 3:37 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 187068

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

Thank you, Foaly for your work on Lime!
P.S.: I have updated the first post in this thread.
by greenya
Mon Mar 23, 2015 10:51 am
Forum: Beginners Help
Topic: run method immediatly returns false for second IrrlichtDevic
Replies: 7
Views: 1099

Re: run method immediatly returns false for second IrrlichtD

As far i know when you call closeDevice() you need to call run() and then drop() the device. Because closeDevice() can be called anywhere, and the run() is responsible to handle the closing and returning false.
by greenya
Fri Oct 31, 2014 9:47 am
Forum: Beginners Help
Topic: Clicking behind AddMessageBox window
Replies: 13
Views: 1564

Re: Clicking behind AddMessageBox window

ibax , in my old project http://sourceforge.net/projects/solarmodel i did next: - added global var: bool dialog_visible = false; - each time i do addMessageBox(), i do dialog_visible = true; - when you handle OK or CANCEL (your custom buttons) you need to do dialog_visible = false; - to handle &quo...
by greenya
Thu Oct 02, 2014 8:03 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 187068

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

Just want to clarify some decisions. :) - in MeshBuffer the return type of the Vertices property is Object and it returns an array depending on the vertex type, which is a copy That is because vertex itself can be different type. And there is no templates in managed C++ (at least at point that i was...
by greenya
Mon Sep 08, 2014 9:02 am
Forum: Beginners Help
Topic: Relation between texture size and target mesh
Replies: 2
Views: 734

Re: Relation between texture size and target mesh

What is 72? What makes you think that 10 sec is a loading time of a texture (not a mesh), since you have reduced a texture size dramatically and loading time didn't get changed? If you have a floor and a lot of rooms it is better you split a floor on each room. Because if you come to point where you...
by greenya
Mon Sep 08, 2014 8:55 am
Forum: Off-topic
Topic: [Survey] Which IDE And Compiler Do You Use?
Replies: 15
Views: 4196

Re: [Survey] Which IDE And Compiler Do You Use?

I checked VS2010, because i do prefer this IDE. But i also use VS2008, VS2012, Eclipse, Qt Creator and others. Depends what project and work i assigned to. In most cases the things already chosen and i cannot pick IDE i want/like. And i don't think this is any bad. Perhaps if all projects would use ...
by greenya
Thu Aug 28, 2014 3:29 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 187068

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

I never saw an example using Lime working in Linux (or Mac). I'm afraid it is not possible. Using Mono you can write C# code and run on Linux, but Lime is a wrapper which uses native Windows DLL (Irrlicht.dll) and provides user with easy to plug-and-use IrrlichtLime.dll. It cannot work without nativ...
by greenya
Thu Jul 24, 2014 2:48 pm
Forum: Beginners Help
Topic: How to access filesystem without device?
Replies: 2
Views: 463

Re: How to access filesystem without device?

There is video::EDT_NULL.
Create it and you will not have any window for drawing.