I tested the new Blender beta an this function is very interesting. You can bake any texture (even procedural textures) on UV maps! *Great*
Only 'problem': You have to unwrap UV coordinates 'manually' with the known tools.
Greetings ct
Search found 5 matches
- Tue Jan 23, 2007 2:47 am
- Forum: Beginners Help
- Topic: Blender + Irrlicht
- Replies: 9
- Views: 978
- Tue Jan 23, 2007 2:19 am
- Forum: Beginners Help
- Topic: Blender + Irrlicht
- Replies: 9
- Views: 978
- Tue Jan 23, 2007 1:41 am
- Forum: Beginners Help
- Topic: Blender + Irrlicht
- Replies: 9
- Views: 978
- Mon Jan 22, 2007 8:36 pm
- Forum: Project Announcements
- Topic: Updated: Hardware RayTracing Demo
- Replies: 27
- Views: 4859
- Mon Jan 22, 2007 8:21 pm
- Forum: Beginners Help
- Topic: Blender + Irrlicht
- Replies: 9
- Views: 978
I think the problem is how you apply the textures. With "load image" it won't work because all modeltypes expect UV textures (also "x"-files). Look at this: http://download.blender.org/documentati ... pping.html