I tested the new Blender beta an this function is very interesting. You can bake any texture (even procedural textures) on UV maps! *Great*
Only 'problem': You have to unwrap UV coordinates 'manually' with the known tools.
Greetings ct
Search found 5 matches
- Tue Jan 23, 2007 2:47 am
- Forum: Beginners Help
- Topic: Blender + Irrlicht
- Replies: 9
- Views: 720
- Tue Jan 23, 2007 2:19 am
- Forum: Beginners Help
- Topic: Blender + Irrlicht
- Replies: 9
- Views: 720
- Tue Jan 23, 2007 1:41 am
- Forum: Beginners Help
- Topic: Blender + Irrlicht
- Replies: 9
- Views: 720
Hmm... yes, this would be much better and easier :) The only way I see at the moment is some python-scripting... Maybe to make a 'snapshot' of each face after rendering and mapping this to an UV image. Problems I see in this solution: - The script must render a frame for EVERY face in the model. I.e...
- Mon Jan 22, 2007 8:36 pm
- Forum: Project Announcements
- Topic: Updated: Hardware RayTracing Demo
- Replies: 27
- Views: 4019
- Mon Jan 22, 2007 8:21 pm
- Forum: Beginners Help
- Topic: Blender + Irrlicht
- Replies: 9
- Views: 720
I think the problem is how you apply the textures. With "load image" it won't work because all modeltypes expect UV textures (also "x"-files). Look at this: http://download.blender.org/documentati ... pping.html