Search found 5 matches

by ct-informatik
Tue Jan 23, 2007 2:47 am
Forum: Beginners Help
Topic: Blender + Irrlicht
Replies: 9
Views: 720

I tested the new Blender beta an this function is very interesting. You can bake any texture (even procedural textures) on UV maps! *Great*

Only 'problem': You have to unwrap UV coordinates 'manually' with the known tools.

Greetings ct
by ct-informatik
Tue Jan 23, 2007 2:19 am
Forum: Beginners Help
Topic: Blender + Irrlicht
Replies: 9
Views: 720

by ct-informatik
Tue Jan 23, 2007 1:41 am
Forum: Beginners Help
Topic: Blender + Irrlicht
Replies: 9
Views: 720

Hmm... yes, this would be much better and easier :) The only way I see at the moment is some python-scripting... Maybe to make a 'snapshot' of each face after rendering and mapping this to an UV image. Problems I see in this solution: - The script must render a frame for EVERY face in the model. I.e...
by ct-informatik
Mon Jan 22, 2007 8:36 pm
Forum: Project Announcements
Topic: Updated: Hardware RayTracing Demo
Replies: 27
Views: 4019

Hi!

GC:
  • (as shown on console) Radeon X1900 Series ati2dvag.dll 6.14.10.6648
    (in real :wink:) Asus Radeon EAX1900XT
FPS:
  • Min: 700
    Max: 726
Bye! 8)
by ct-informatik
Mon Jan 22, 2007 8:21 pm
Forum: Beginners Help
Topic: Blender + Irrlicht
Replies: 9
Views: 720

I think the problem is how you apply the textures. With "load image" it won't work because all modeltypes expect UV textures (also "x"-files). Look at this: http://download.blender.org/documentati ... pping.html