Search found 41 matches
- Sun Feb 24, 2008 1:25 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicth-Newton Demonstration with Irrlicht 1.4, Newton 1.53
- Replies: 23
- Views: 17631
hi! I checked out the code from gbutcher. I copyed it to Dev C++ (4.9.9.2) and compiled...i started the program and recognized the wood texture error...but this is no problem ... console says, that physicstest.bsp was loaded but i cant see the level... the only thing i can see are two boxes. one is ...
- Wed Apr 25, 2007 10:52 am
- Forum: Beginners Help
- Topic: convert System::String^ to PWSTR?
- Replies: 1
- Views: 431
convert System::String^ to PWSTR?
Hi!
There is a function that will read input from the console: System::String^ mystring System::Console::ReadLine();
And i have another function that requires a PWSTR as input.
I have googled around but i can find no solution how to convert String to PWSTR.
I need this because i want to develop a ...
There is a function that will read input from the console: System::String^ mystring System::Console::ReadLine();
And i have another function that requires a PWSTR as input.
I have googled around but i can find no solution how to convert String to PWSTR.
I need this because i want to develop a ...
- Mon Mar 19, 2007 4:03 pm
- Forum: Beginners Help
- Topic: memory problem?
- Replies: 5
- Views: 722
- Mon Mar 19, 2007 3:46 pm
- Forum: Beginners Help
- Topic: Irrlicht & C++ Builder
- Replies: 1
- Views: 308
Check out this topic:
http://irrlicht.sourceforge.net/phpBB2/ ... ht=builder
http://irrlicht.sourceforge.net/phpBB2/ ... ht=builder
- Mon Mar 19, 2007 3:36 pm
- Forum: Beginners Help
- Topic: memory problem?
- Replies: 5
- Views: 722
memory problem?
Hi! Iam using Microsofts Visual c++. I have createt a windows forms application with a simple button. If i klick the button irrlicht wil create a window and load the world.
When i run the application and open the windows task manager i can see that my application uses 21,532k of Memory. And if i ...
When i run the application and open the windows task manager i can see that my application uses 21,532k of Memory. And if i ...
- Mon Mar 19, 2007 3:07 pm
- Forum: Beginners Help
- Topic: copy a pointer to eventreceiver?
- Replies: 10
- Views: 802
- Mon Mar 19, 2007 1:41 pm
- Forum: Beginners Help
- Topic: copy a pointer to eventreceiver?
- Replies: 10
- Views: 802
- Sun Mar 18, 2007 2:12 pm
- Forum: Beginners Help
- Topic: copy a pointer to eventreceiver?
- Replies: 10
- Views: 802
- Sun Mar 18, 2007 11:28 am
- Forum: Beginners Help
- Topic: copy a pointer to eventreceiver?
- Replies: 10
- Views: 802
- Sun Mar 18, 2007 10:56 am
- Forum: Beginners Help
- Topic: copy a pointer to eventreceiver?
- Replies: 10
- Views: 802
copy a pointer to eventreceiver?
Hi! I need to give a pointer to the eventreceiver class. I tried this:
class MyEventReceiver : public IEventReceiver
{
public:
world *myworld;//my pointer storage
virtual bool OnEvent(SEvent event)
{
}
};
void bla()
{
world myworld;//struct of everysthing
MyEventReceiver receiver;
myworld ...
class MyEventReceiver : public IEventReceiver
{
public:
world *myworld;//my pointer storage
virtual bool OnEvent(SEvent event)
{
}
};
void bla()
{
world myworld;//struct of everysthing
MyEventReceiver receiver;
myworld ...
- Sat Mar 17, 2007 1:44 pm
- Forum: Beginners Help
- Topic: camera rotation problem (model post fixed)
- Replies: 9
- Views: 721
- Sat Mar 17, 2007 12:46 pm
- Forum: Beginners Help
- Topic: camera rotation problem (model post fixed)
- Replies: 9
- Views: 721
- Sat Mar 17, 2007 12:44 pm
- Forum: Beginners Help
- Topic: SceneManager->Clear() crashes!
- Replies: 6
- Views: 1507
- Sat Mar 17, 2007 12:34 pm
- Forum: Beginners Help
- Topic: irrlicht world struct
- Replies: 5
- Views: 533
- Sat Mar 17, 2007 10:30 am
- Forum: Beginners Help
- Topic: irrlicht world struct
- Replies: 5
- Views: 533
irrlicht world struct
Hi! I have made a world struct:
struct world
{
irr::IrrlichtDevice* device;
irr::gui::IGUIEnvironment* guienv;
ISceneManager* smgr;
IVideoDriver* driver;
irr::newton::IWorld* p_world;
irr::newton::IBody* fairy_body;
irr::scene::CCameraRPGSceneNode* mycam;
irr::scene::ITriangleSelector* selector ...
struct world
{
irr::IrrlichtDevice* device;
irr::gui::IGUIEnvironment* guienv;
ISceneManager* smgr;
IVideoDriver* driver;
irr::newton::IWorld* p_world;
irr::newton::IBody* fairy_body;
irr::scene::CCameraRPGSceneNode* mycam;
irr::scene::ITriangleSelector* selector ...