Search found 49 matches

by Bob Finnie
Thu Jun 11, 2009 12:45 pm
Forum: Beginners Help
Topic: A simple one...(I hope)
Replies: 5
Views: 594

Thanks both of you for that.
Solved!
by Bob Finnie
Mon Jun 08, 2009 4:00 pm
Forum: Beginners Help
Topic: A simple one...(I hope)
Replies: 5
Views: 594

A simple one...(I hope)

Hi Folks,
Currently I use the following code to suppress the console output window:
#pragma comment(linker, "/SUBSYSTEM:windows /ENTRY:mainCRTStartup")

Is there a way to remove the window as above but pipe the output that would normally go there into a file? A kind of running log file.

Any help ...
by Bob Finnie
Tue May 12, 2009 9:44 am
Forum: Beginners Help
Topic: Hidden Line Removal
Replies: 13
Views: 1846

Thanks Hybrid. I guess I'll wait for the official 1.6 release then to try it.

Just out of curiosity, Why hasn't Irrlicht got a basic Hidden line removal algortihm in? Is it harder to implement than I imagine?

In any case I think it would be a great addition to a great renderer.
by Bob Finnie
Tue May 05, 2009 4:25 pm
Forum: Beginners Help
Topic: Hidden Line Removal
Replies: 13
Views: 1846

Hi Hybrid,
This may be something I will implement as I too need 'retro style' wireframe graphics..
Just a couple of questions though:

1/ You mention 'color write', what is color write and how do I turn it off?
2/ When you say invisible mesh for the inner part - presumably you dont mean: scenenode ...
by Bob Finnie
Tue May 05, 2009 1:06 pm
Forum: Beginners Help
Topic: Drawing Quads?
Replies: 12
Views: 1198

I think your loop is stopping too soon

Code: Select all

 for(s32 i = 1; i < 4; i++)
      bounds.addInternalPoint(vertices[i].Pos); 
The above code is only adding 3 points
by Bob Finnie
Tue May 05, 2009 12:07 pm
Forum: Beginners Help
Topic: Camera & Event Receiver
Replies: 3
Views: 520

Well actually Acki, I did do a search which is how I solved my problem...
Sometimes however, we don't know what to search for because we don't know what the problem initially is...

Clearly my reply won't help you because you obviously know everything about irrlicht but it was a question in ...
by Bob Finnie
Tue May 05, 2009 11:51 am
Forum: Beginners Help
Topic: Hidden Line Removal
Replies: 13
Views: 1846

I did and it dosen't.

smartarse
by Bob Finnie
Thu Apr 30, 2009 4:54 pm
Forum: Beginners Help
Topic: Camera & Event Receiver
Replies: 3
Views: 520

Not to worry folks - Solved it.

I needed to change the OnEvent function to:

Code: Select all

 OnEvent(const SEvent &event)
from the original:

Code: Select all

OnEvent(SEvent event)


Hope this helps anyone that may have the same problem

Thanks,
Bob
by Bob Finnie
Thu Apr 30, 2009 4:32 pm
Forum: Beginners Help
Topic: Camera & Event Receiver
Replies: 3
Views: 520

Camera & Event Receiver

Hi All,

After updating my irrlicht base to 1.5 from 1.3 I noticed the Maya camera has lost its setPosition/setTarget capabilities so I have copied the Maya camera class code+header to my project and now create it by hand like this:

Camera = new CCameraMayaSceneNode(smgr->getRootSceneNode(),smgr ...
by Bob Finnie
Thu Apr 30, 2009 1:28 pm
Forum: Beginners Help
Topic: Event receiver problem....
Replies: 2
Views: 363

yeah sorry hybrid for such a stupid question.
1) I didn't read the FAQ
2) virgo - cut and paste error.

Thanks for the speedy reply anyway

Bob
by Bob Finnie
Thu Apr 30, 2009 1:18 pm
Forum: Beginners Help
Topic: Event receiver problem....
Replies: 2
Views: 363

Event receiver problem....

Hi Folks,

I've just updated my Irrlicht version to 1.5 from 1.3 but I can't get a bit of code to compile with the new SDK and I'm not sure whats changed..

Heres my error:

error C2259: 'MyEventReceiver' : cannot instantiate abstract class
due to following members:
'bool irr::IEventReceiver ...
by Bob Finnie
Thu Apr 30, 2009 10:08 am
Forum: Beginners Help
Topic: Hidden Line Removal
Replies: 13
Views: 1846

Does this hide the lines that shouldnt be visible though? I thought the wireframe mode showed all lines...
by Bob Finnie
Mon Mar 17, 2008 2:35 pm
Forum: Beginners Help
Topic: AddTextSceneNode (try to change text )
Replies: 12
Views: 2441

Can you not do this:

Code: Select all

// create the text scene node
ITextSceneNode *txt = Device->getSceneManager()->addTextSceneNode  (...);

....

// change the text
txt->setText(L"New Text");
or the c# equivalent which would be:

Code: Select all

 txt.setText(L"New Text");
by Bob Finnie
Mon Mar 17, 2008 2:28 pm
Forum: Beginners Help
Topic: Context menu.
Replies: 1
Views: 476

Probably not a bug but more of an unforseen circumstance.

I guess the best way round it is to modify the GUI rendering code to check the bounding box of your GUI as you draw it and reposition the elements accordingly if it is wider than the screen width.

Hope this helps
by Bob Finnie
Thu Jan 10, 2008 2:47 pm
Forum: Beginners Help
Topic: Urgent Question: Hiding Status Window
Replies: 14
Views: 989

or if you want to still want to work with main() and you are using Visual Studio you can add this near the top of your code:

Code: Select all

#pragma comment(linker, "/SUBSYSTEM:windows /ENTRY:mainCRTStartup")