yea, i figured that out
but edit above.. how to slow things down?
Search found 7 matches
- Sat Feb 03, 2007 4:41 am
- Forum: Beginners Help
- Topic: particle system slower
- Replies: 3
- Views: 239
- Sat Feb 03, 2007 4:11 am
- Forum: Beginners Help
- Topic: particle system slower
- Replies: 3
- Views: 239
particle system slower
in advance, sorry for probable repost, but ive done some searching and still havent found a solution. its probley really simple, but nothing happens when i try to make a particle system. here is the code for when i shoot. bill2.setVisible(true); bill2.setPosition(intersection); IParticleSystemSceneN...
- Sat Feb 03, 2007 2:20 am
- Forum: Advanced Help
- Topic: WTF... ITextSceneNode moving to wierd places for no reason!
- Replies: 5
- Views: 491
thanks very much, it turns out that i misjudged the setScale function. when I set the scale to make the mesh taller, it also sets the scale of everything you do to it and its children. so when i moved the name up 40, it was moving it up 3600 because the y-scale was increased by 90. thanks klasker, i...
- Sat Feb 03, 2007 12:31 am
- Forum: Advanced Help
- Topic: WTF... ITextSceneNode moving to wierd places for no reason!
- Replies: 5
- Views: 491
Acki: true, but thats not what im actually doing, i was just using code to show you how it text scene node actually acts. I am ACTUALLY using the code from the 2nd box, but it acts just as if i was using code from the 3rd box. Klasker: I'm setting it only once at creation time. I will try the coordi...
- Fri Feb 02, 2007 7:18 am
- Forum: Advanced Help
- Topic: WTF... ITextSceneNode moving to wierd places for no reason!
- Replies: 5
- Views: 491
WTF... ITextSceneNode moving to wierd places for no reason!
ok, so i wanna make your opponents name float above their head. when i have this, everything works, but the text appears in the middle of the mesh. ISceneNode nameNode = smgr.addTextSceneNode(font, name, new SColor(225, 0,225, 0)); node.addChild(nameNode); so obivosly i have to move it up, right? IS...
- Wed Jan 24, 2007 3:16 pm
- Forum: Beginners Help
- Topic: Collision Detection- beyond the example
- Replies: 6
- Views: 721
could either of you (with the problems) tell me what logic you are using to create the line? like are you using a fps camera and where are the start/end coordinates for the line you are using to find the intersection? (not in terms of x,y,z but in terms of camera->getPosition() or whatever it is you...
- Tue Jan 23, 2007 7:20 pm
- Forum: Beginners Help
- Topic: Where is the FPS camera target??
- Replies: 1
- Views: 233
Where is the FPS camera target??
hey, im just wondering where the fpscam defaultly positions its target. im trying to pick a scene node that collides with a 3d line i made that goes from the camera out in the direction that you are looking. I tried the tutorial math and it didnt really work. it always picks the player node (an empt...