Search found 7 matches

by d00d
Sat Feb 03, 2007 4:41 am
Forum: Beginners Help
Topic: particle system slower
Replies: 3
Views: 239

:oops: :oops: yea, i figured that out
but edit above.. how to slow things down?
by d00d
Sat Feb 03, 2007 4:11 am
Forum: Beginners Help
Topic: particle system slower
Replies: 3
Views: 239

particle system slower

in advance, sorry for probable repost, but ive done some searching and still havent found a solution. its probley really simple, but nothing happens when i try to make a particle system. here is the code for when i shoot. bill2.setVisible(true); bill2.setPosition(intersection); IParticleSystemSceneN...
by d00d
Sat Feb 03, 2007 2:20 am
Forum: Advanced Help
Topic: WTF... ITextSceneNode moving to wierd places for no reason!
Replies: 5
Views: 491

thanks very much, it turns out that i misjudged the setScale function. when I set the scale to make the mesh taller, it also sets the scale of everything you do to it and its children. so when i moved the name up 40, it was moving it up 3600 because the y-scale was increased by 90. thanks klasker, i...
by d00d
Sat Feb 03, 2007 12:31 am
Forum: Advanced Help
Topic: WTF... ITextSceneNode moving to wierd places for no reason!
Replies: 5
Views: 491

Acki: true, but thats not what im actually doing, i was just using code to show you how it text scene node actually acts. I am ACTUALLY using the code from the 2nd box, but it acts just as if i was using code from the 3rd box. Klasker: I'm setting it only once at creation time. I will try the coordi...
by d00d
Fri Feb 02, 2007 7:18 am
Forum: Advanced Help
Topic: WTF... ITextSceneNode moving to wierd places for no reason!
Replies: 5
Views: 491

WTF... ITextSceneNode moving to wierd places for no reason!

ok, so i wanna make your opponents name float above their head. when i have this, everything works, but the text appears in the middle of the mesh. ISceneNode nameNode = smgr.addTextSceneNode(font, name, new SColor(225, 0,225, 0)); node.addChild(nameNode); so obivosly i have to move it up, right? IS...
by d00d
Wed Jan 24, 2007 3:16 pm
Forum: Beginners Help
Topic: Collision Detection- beyond the example
Replies: 6
Views: 721

could either of you (with the problems) tell me what logic you are using to create the line? like are you using a fps camera and where are the start/end coordinates for the line you are using to find the intersection? (not in terms of x,y,z but in terms of camera->getPosition() or whatever it is you...
by d00d
Tue Jan 23, 2007 7:20 pm
Forum: Beginners Help
Topic: Where is the FPS camera target??
Replies: 1
Views: 233

Where is the FPS camera target??

hey, im just wondering where the fpscam defaultly positions its target. im trying to pick a scene node that collides with a 3d line i made that goes from the camera out in the direction that you are looking. I tried the tutorial math and it didnt really work. it always picks the player node (an empt...