Search found 588 matches
- Wed Dec 16, 2015 9:51 am
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 69285
Re: To The Rescue of Your FPS - Build A World's Irrlicht
Does not seem like there would be much efforts towards merging. devsh maybe you really could come up with repo that contains just commits relevant to irrlicht? If you were using git it is possible . Also i looked through changes. One thing made me curious - there are quite some code blocks simply co...
- Sat Jun 14, 2014 9:08 am
- Forum: Project Announcements
- Topic: pyirrlicht - python ctypes binding
- Replies: 56
- Views: 23900
Re: pyirrlicht - python ctypes binding
wrapping entire lib manually will take forever. maybe you should look at shiboken. it is wrapper generator for PySide (python wrapper for Qt). Now Qt is big and complex lib meaning that shiboken works. i pastebin'ed my little experiment that generates some wrappers. did not get to building ant testi...
- Fri Nov 15, 2013 1:47 pm
- Forum: Advanced Help
- Topic: How to go about making a updater
- Replies: 13
- Views: 1686
Re: How to go about making a updater
@roxaz: How does your client figure out when there are new files on the server? its simple: server hosts update.manifest with file hashes, sizes and modification times. client downloads update.manifest, iterates all files, calculates file hash if needed, if it does not match hash in update manifest...
- Tue Nov 12, 2013 9:43 am
- Forum: Advanced Help
- Topic: How to go about making a updater
- Replies: 13
- Views: 1686
Re: How to go about making a updater
the way i did it is make updater client do heavy lifting. server just contains file hashes, sizes and modification times. client decides which files are out of date and should be obtained. then on the server side its plain http server, nothing more. i even put together delta updating using xdelta. i...
- Thu Nov 07, 2013 4:02 pm
- Forum: Project Announcements
- Topic: MultiByte Language support pack for Irrlicht
- Replies: 62
- Views: 68734
Re: MultiByte Language support pack for Irrlicht
if anyone has ported this to latest sdk please share
- Tue Nov 05, 2013 9:58 am
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 674174
Re: Build A World - new massive game, using Irrlicht
awesome, i did not download so did not know. thanks for satisfying my curiosity :psodandk wrote:we have provided x64 builds from day 1 ....roxaz wrote:sodandk do you provide x64 builds? in 2013 i think you should
- Tue Nov 05, 2013 9:53 am
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 674174
Re: Build A World - new massive game, using Irrlicht
sodandk do you provide x64 builds? in 2013 i think you should
- Mon Nov 04, 2013 4:09 pm
- Forum: Beginners Help
- Topic: Any good timers?
- Replies: 6
- Views: 649
Re: Any good timers?
all that high precision and perf counters are overkill, seriously. irrlicht uses GetTickCount() under the hood when not using high performance timer. GetTickCount() has 15ms resolution. That is plenty for just about anything.
- Mon Nov 04, 2013 3:59 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Add floating and double precision.
- Replies: 10
- Views: 3396
Re: Add floating and double precision.
also bear in mind that to really use power of doubles they would have to be fed directly to opengl (yes, it can work with doubles too!). directx on the other hand cant. so if you wish to use directx you would have in the end still reduce to doubles. in that case it does not matter at all if double s...
- Mon Nov 04, 2013 1:24 pm
- Forum: Code Snippets
- Topic: GUI editor fixes + file dialog upgrade
- Replies: 2
- Views: 1500
Re: GUI editor fixes + file dialog upgrade
Thanks for feedback! As instructed i split changes to 4 separate patches and updated first post. Allowed myself to correct one indentation problem (spaces->tabs) Updated getElementFromName() too - doc comment changes name->id and check for name of this element. And yes - i keep changes minimal, howe...
- Sun Nov 03, 2013 12:59 pm
- Forum: Code Snippets
- Topic: GUI editor fixes + file dialog upgrade
- Replies: 2
- Views: 1500
GUI editor fixes + file dialog upgrade
Poor gui editor is really forgotten by everyone so i added some convenient things to it: Widened gui editor window - all tabs are visible on startup Element tree updates when loading from xml Element names are displayed in the tree Element names and IDs (if they are up to 4 numbers long) are aligned...
- Sat Nov 02, 2013 10:31 am
- Forum: Open Discussion and Dev Announcements
- Topic: Add floating and double precision.
- Replies: 10
- Views: 3396
Re: Add floating and double precision.
oh its double precision only on outter layer and graphics api gets floats still?
- Fri Nov 01, 2013 1:56 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Add floating and double precision.
- Replies: 10
- Views: 3396
Re: Add floating and double precision.
that would be nice. ofc if it is optional, like in ogre.
- Fri Nov 01, 2013 8:54 am
- Forum: Project Announcements
- Topic: SmartBody - a character animation engine for Irrlicht
- Replies: 57
- Views: 28166
Re: SmartBody - a character animation engine for Irrlicht
Yesterday i saw video about euphoria middleware: http://www.youtube.com/watch?v=wKLaMN9dnjQ
Immediately thought of SmartBody. Is anything like this planned/considered?
Immediately thought of SmartBody. Is anything like this planned/considered?
- Tue Oct 29, 2013 3:26 pm
- Forum: Project Announcements
- Topic: Linux compatible .Net bindings for irrLicht
- Replies: 32
- Views: 8096
Re: Linux compatible .Net bindings for irrLicht
heads up - CppSharp is releasing compiled binaries now too. With latest version i could build irrlicht bindings already, however cpp part (exposing inline functions) does not compile so i did not test actual bindings. Produces badass-looking .cs wrapper code though.