Search found 588 matches

by roxaz
Wed Dec 16, 2015 9:51 am
Forum: Open Discussion and Dev Announcements
Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
Replies: 262
Views: 69240

Re: To The Rescue of Your FPS - Build A World's Irrlicht

Does not seem like there would be much efforts towards merging. devsh maybe you really could come up with repo that contains just commits relevant to irrlicht? If you were using git it is possible . Also i looked through changes. One thing made me curious - there are quite some code blocks simply co...
by roxaz
Sat Jun 14, 2014 9:08 am
Forum: Project Announcements
Topic: pyirrlicht - python ctypes binding
Replies: 56
Views: 23892

Re: pyirrlicht - python ctypes binding

wrapping entire lib manually will take forever. maybe you should look at shiboken. it is wrapper generator for PySide (python wrapper for Qt). Now Qt is big and complex lib meaning that shiboken works. i pastebin'ed my little experiment that generates some wrappers. did not get to building ant testi...
by roxaz
Fri Nov 15, 2013 1:47 pm
Forum: Advanced Help
Topic: How to go about making a updater
Replies: 13
Views: 1686

Re: How to go about making a updater

@roxaz: How does your client figure out when there are new files on the server? its simple: server hosts update.manifest with file hashes, sizes and modification times. client downloads update.manifest, iterates all files, calculates file hash if needed, if it does not match hash in update manifest...
by roxaz
Tue Nov 12, 2013 9:43 am
Forum: Advanced Help
Topic: How to go about making a updater
Replies: 13
Views: 1686

Re: How to go about making a updater

the way i did it is make updater client do heavy lifting. server just contains file hashes, sizes and modification times. client decides which files are out of date and should be obtained. then on the server side its plain http server, nothing more. i even put together delta updating using xdelta. i...
by roxaz
Thu Nov 07, 2013 4:02 pm
Forum: Project Announcements
Topic: MultiByte Language support pack for Irrlicht
Replies: 62
Views: 68712

Re: MultiByte Language support pack for Irrlicht

if anyone has ported this to latest sdk please share
by roxaz
Tue Nov 05, 2013 9:58 am
Forum: Project Announcements
Topic: Build A World - new massive game, using Irrlicht
Replies: 434
Views: 674122

Re: Build A World - new massive game, using Irrlicht

sodandk wrote:
roxaz wrote:sodandk do you provide x64 builds? in 2013 i think you should :)
we have provided x64 builds from day 1 ....
awesome, i did not download so did not know. thanks for satisfying my curiosity :p
by roxaz
Tue Nov 05, 2013 9:53 am
Forum: Project Announcements
Topic: Build A World - new massive game, using Irrlicht
Replies: 434
Views: 674122

Re: Build A World - new massive game, using Irrlicht

sodandk do you provide x64 builds? in 2013 i think you should :)
by roxaz
Mon Nov 04, 2013 4:09 pm
Forum: Beginners Help
Topic: Any good timers?
Replies: 6
Views: 649

Re: Any good timers?

all that high precision and perf counters are overkill, seriously. irrlicht uses GetTickCount() under the hood when not using high performance timer. GetTickCount() has 15ms resolution. That is plenty for just about anything.
by roxaz
Mon Nov 04, 2013 3:59 pm
Forum: Open Discussion and Dev Announcements
Topic: Add floating and double precision.
Replies: 10
Views: 3395

Re: Add floating and double precision.

also bear in mind that to really use power of doubles they would have to be fed directly to opengl (yes, it can work with doubles too!). directx on the other hand cant. so if you wish to use directx you would have in the end still reduce to doubles. in that case it does not matter at all if double s...
by roxaz
Mon Nov 04, 2013 1:24 pm
Forum: Code Snippets
Topic: GUI editor fixes + file dialog upgrade
Replies: 2
Views: 1500

Re: GUI editor fixes + file dialog upgrade

Thanks for feedback! As instructed i split changes to 4 separate patches and updated first post. Allowed myself to correct one indentation problem (spaces->tabs) Updated getElementFromName() too - doc comment changes name->id and check for name of this element. And yes - i keep changes minimal, howe...
by roxaz
Sun Nov 03, 2013 12:59 pm
Forum: Code Snippets
Topic: GUI editor fixes + file dialog upgrade
Replies: 2
Views: 1500

GUI editor fixes + file dialog upgrade

Poor gui editor is really forgotten by everyone so i added some convenient things to it: Widened gui editor window - all tabs are visible on startup Element tree updates when loading from xml Element names are displayed in the tree Element names and IDs (if they are up to 4 numbers long) are aligned...
by roxaz
Sat Nov 02, 2013 10:31 am
Forum: Open Discussion and Dev Announcements
Topic: Add floating and double precision.
Replies: 10
Views: 3395

Re: Add floating and double precision.

oh its double precision only on outter layer and graphics api gets floats still?
by roxaz
Fri Nov 01, 2013 1:56 pm
Forum: Open Discussion and Dev Announcements
Topic: Add floating and double precision.
Replies: 10
Views: 3395

Re: Add floating and double precision.

that would be nice. ofc if it is optional, like in ogre.
by roxaz
Fri Nov 01, 2013 8:54 am
Forum: Project Announcements
Topic: SmartBody - a character animation engine for Irrlicht
Replies: 57
Views: 28149

Re: SmartBody - a character animation engine for Irrlicht

Yesterday i saw video about euphoria middleware: http://www.youtube.com/watch?v=wKLaMN9dnjQ
Immediately thought of SmartBody. Is anything like this planned/considered? :)
by roxaz
Tue Oct 29, 2013 3:26 pm
Forum: Project Announcements
Topic: Linux compatible .Net bindings for irrLicht
Replies: 32
Views: 8090

Re: Linux compatible .Net bindings for irrLicht

heads up - CppSharp is releasing compiled binaries now too. With latest version i could build irrlicht bindings already, however cpp part (exposing inline functions) does not compile so i did not test actual bindings. Produces badass-looking .cs wrapper code though.