Search found 14 matches

by Earl
Tue Jun 12, 2007 5:16 pm
Forum: Project Announcements
Topic: BattleMaze demo
Replies: 6
Views: 1512

This is totally sweet, dude.
How'd you manage the skybox with the moving cloud, though, it what I'm curious of.

Only thing I noticed that was odd was that the map seemed upside down or something :|
That and the ants totally kick my butt.
by Earl
Sat Apr 14, 2007 5:51 am
Forum: Beginners Help
Topic: Searching for texture!!!
Replies: 8
Views: 287

Wow dude, excellent sites :D
by Earl
Thu Apr 12, 2007 2:55 am
Forum: Beginners Help
Topic: Searching for texture!!!
Replies: 8
Views: 287

Mos def, best way is to take a picture :D
Here's the link to my facvourite texture site :D these are all free, as far as I know.

http://local.wasp.uwa.edu.au/~pbourke/t ... ur/marble/

Good Luck!
by Earl
Wed Apr 11, 2007 8:45 pm
Forum: Beginners Help
Topic: Searching for texture!!!
Replies: 8
Views: 287

If you want that exact one, you might get ahold of the author of that game :D It looks like a pretty simple image, you might be able to make it in Photoshop or even paint or something. http://www.bishopdigitalimage.com/frames/texfs06.htm here's some good metal textures. I can't seem to find my favor...
by Earl
Mon Apr 09, 2007 9:44 pm
Forum: Beginners Help
Topic: Large Terrain
Replies: 16
Views: 2425

Yeah, I suppose you're right there. I'm not trying to make an FPS or anything though so it could even drift down to 20 without my crying. I'm building a VR application which is (hopefully... still learning to program) going to implement a P5 glove and allow you to pick things up :D My machine is a w...
by Earl
Thu Mar 29, 2007 3:09 pm
Forum: Beginners Help
Topic: Large Terrain
Replies: 16
Views: 2425

I'm currently modeling terrain in Maya and exporting in .obj files. The finished product looks pretty good in Irrlicht. I'm not seeing a problem with polys yet really. I'm building huge tiles with houses and roads and stuff as minutely detailed as a I can, and it's still about only 30k for a mesh th...
by Earl
Tue Mar 27, 2007 8:57 pm
Forum: Code Snippets
Topic: [C++] skyBox class, used to quickly update skybox
Replies: 9
Views: 4693

Me, crabby? No way :D
So it takes more frames than 2 to make a day/night sequence, go figure.
The sun travels east to west, my friend, I don't need refraction to explain that :D
Plus quality-wise drawing out your own frames would look SO MUCH better than just letter a computer do it, I think.
by Earl
Mon Mar 26, 2007 8:51 pm
Forum: Code Snippets
Topic: [C++] skyBox class, used to quickly update skybox
Replies: 9
Views: 4693

PRetty cool! I've been trying to do something like this myself with little luck :D So this just creates one "frame" of the skybox? To move to the next you just repeat the process, correct? Actually I think a fader would look much more ridiculous, seeing as it's never an even fade from all ...
by Earl
Sun Mar 04, 2007 4:09 am
Forum: Beginners Help
Topic: Flycircleanimator?
Replies: 0
Views: 210

Flycircleanimator?

I'm having some trouble with changing the axis of the flycircle animator. It seemed like from reading the documentation that you could be able to change it, but the closest I can get is a tilted circle- I would like the axis to be perfectly vertical. //Add the billboard for the Moon. scene::ISceneNo...
by Earl
Sun Feb 25, 2007 9:05 am
Forum: Beginners Help
Topic: Collision- Triangle Selector, Node issue
Replies: 3
Views: 234

Thanks man :D My headache is over... I ended up using a plain triangle selector instead of the OctTree selector. I guess my next thing is to find out what formats can be loaded with IMesh* so I can use the OctTrees, as my areas are going to be large and detailed. Ever so slowly getting the hang of t...
by Earl
Sat Feb 24, 2007 10:23 am
Forum: Beginners Help
Topic: Collision- Triangle Selector, Node issue
Replies: 3
Views: 234

Collision- Triangle Selector, Node issue

Still trying to get collision to go in my basic program. I'm getting pretty close to making this work I think, haven't had much time to do work on it due to school... The collision seems to be nearly set up, but I can't get past this error. "No matching function to call for irr::scene::ISceneMa...
by Earl
Wed Jan 31, 2007 10:51 pm
Forum: Beginners Help
Topic: Faces
Replies: 2
Views: 150

Faces

Hello again all, I've managed to get a decent program that load my level but now I have another question- I'm working with the concept of collision detection, and I can get it to compile but it doesn't work. I think I might be looking at the code wrong here. if (q3levelmesh) q3node = smgr->addOctTre...
by Earl
Wed Jan 24, 2007 8:53 pm
Forum: Beginners Help
Topic: .obj loader
Replies: 4
Views: 240

I did try placing the } and I got a slew of other errors instead, I thought this layout was closer to what would work... I had read in a few places that it was quite plausible to use functions within functions, and I thought that was getting me closer but it is true that I'm just a beginner and I sh...
by Earl
Tue Jan 23, 2007 10:42 pm
Forum: Beginners Help
Topic: .obj loader
Replies: 4
Views: 240

.obj loader

Hi guys, I have a newbie question. A friend of mine and I are beginning a VR project, and we've chosen to use the Irrlicht engine to accomplish this. He's a CompSci major but he's not being too helpful at the moment, and I'm trying to learn to program in order to get the project rolling. I've decide...