Search found 69 matches
- Tue Apr 04, 2006 11:30 pm
- Forum: Open Discussion and Dev Announcements
- Topic: [feature request] Custom Icon
- Replies: 2
- Views: 584
[feature request] Custom Icon
For the windows version of irrlicht, it always tries to load a file "irr.ico" which has to be in the same dir. as the caller. I have my own windows icons stored in the exe-file, so I need a function to get/set the Window Icon, or get the window handle ( this would be more flexible I think ). That ...
- Tue Apr 04, 2006 11:27 pm
- Forum: Open Discussion and Dev Announcements
- Topic: [feature request] Randomizer
- Replies: 8
- Views: 1115
[feature request] Randomizer
As the topic says, I find it very cool to have Randomizer accessible. The change in source code is very little and there are no disadvantages at all. Can this be done ?
- Fri Mar 24, 2006 4:26 pm
- Forum: Code Snippets
- Topic: (C++) DrawNormals
- Replies: 0
- Views: 2086
(C++) DrawNormals
This code draws all normals of a scene. You have to either use IrrSpinzt or write your own getMesh() function.
void CGame::DrawNormals(const scene::ISceneNode* parent)
{
scene::ISceneManager* smgr = g_Device->getSceneManager();
video::IVideoDriver* driver = g_Device->getVideoDriver();
if ...
void CGame::DrawNormals(const scene::ISceneNode* parent)
{
scene::ISceneManager* smgr = g_Device->getSceneManager();
video::IVideoDriver* driver = g_Device->getVideoDriver();
if ...
- Tue Mar 07, 2006 8:24 pm
- Forum: Beginners Help
- Topic: Draw mesh normals
- Replies: 2
- Views: 635
- Tue Mar 07, 2006 11:06 am
- Forum: Advanced Help
- Topic: Post removed.
- Replies: 1
- Views: 507
- Tue Mar 07, 2006 11:03 am
- Forum: Beginners Help
- Topic: Draw mesh normals
- Replies: 2
- Views: 635
Draw mesh normals
Is there an easy way to display a mesh´s normals? I have problems loading a Blender .obj file. The lighting is totally messed up, so I assumed the normals are not right. Thanks
- Wed Mar 01, 2006 4:29 pm
- Forum: Advanced Help
- Topic: Mesh deformation problem
- Replies: 12
- Views: 1724
- Wed Mar 01, 2006 4:27 pm
- Forum: Beginners Help
- Topic: Draw whole scene with wireframe overlay
- Replies: 8
- Views: 1092
- Tue Feb 28, 2006 6:23 pm
- Forum: Beginners Help
- Topic: Draw whole scene with wireframe overlay
- Replies: 8
- Views: 1092
Draw whole scene with wireframe overlay
Is it possible to draw the whole scene with a wireframe overlay without duplicating every single scenenode with material set to wireframe?
thanks
thanks
- Tue Feb 28, 2006 1:50 pm
- Forum: Beginners Help
- Topic: What about Irrlicht NX and IrrSpintz ?
- Replies: 4
- Views: 708
- Mon Feb 27, 2006 10:07 pm
- Forum: Beginners Help
- Topic: What about Irrlicht NX and IrrSpintz ?
- Replies: 4
- Views: 708
What about Irrlicht NX and IrrSpintz ?
I was wondering, whether the Irrlicht development team is going to merge NX and Spintz Irrlicht with the trunk. NX is dead and imho it would be a waste of time to write code that has already been implemented in NX. Same for Spintz.
I need some feature from Spintz Irrlicht, which is based on ...
I need some feature from Spintz Irrlicht, which is based on ...
- Sun Feb 19, 2006 7:01 pm
- Forum: Advanced Help
- Topic: Models with strange lighting behaviour
- Replies: 2
- Views: 628
- Sun Feb 19, 2006 6:25 pm
- Forum: Advanced Help
- Topic: password edit box
- Replies: 3
- Views: 924
- Sun Feb 19, 2006 4:07 pm
- Forum: Advanced Help
- Topic: Models with strange lighting behaviour
- Replies: 2
- Views: 628
Models with strange lighting behaviour
Hey,
I modelled a couple of meshes for a mini-golf simulation and load them using smgr->getMesh(path.c_str()); smgr->addAnimatedMeshSceneNode(..); node->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true);
The models look quite alright in blender with the normals on the outside etc.. but in Irrlicht ...
I modelled a couple of meshes for a mini-golf simulation and load them using smgr->getMesh(path.c_str()); smgr->addAnimatedMeshSceneNode(..); node->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true);
The models look quite alright in blender with the normals on the outside etc.. but in Irrlicht ...
- Wed Feb 15, 2006 9:33 pm
- Forum: Advanced Help
- Topic: creating an empty parent node for GUI elements
- Replies: 8
- Views: 1291
Got it !
I don´t know how that issue is related with the memory leak, but it helped 
Thanks a lot
Code: Select all
Device->drop();
Thanks a lot