Search found 69 matches

by Isometric God
Tue Apr 04, 2006 11:30 pm
Forum: Open Discussion and Dev Announcements
Topic: [feature request] Custom Icon
Replies: 2
Views: 425

[feature request] Custom Icon

For the windows version of irrlicht, it always tries to load a file "irr.ico" which has to be in the same dir. as the caller. I have my own windows icons stored in the exe-file, so I need a function to get/set the Window Icon, or get the window handle ( this would be more flexible I think ...
by Isometric God
Tue Apr 04, 2006 11:27 pm
Forum: Open Discussion and Dev Announcements
Topic: [feature request] Randomizer
Replies: 8
Views: 655

[feature request] Randomizer

As the topic says, I find it very cool to have Randomizer accessible. The change in source code is very little and there are no disadvantages at all. Can this be done ?
by Isometric God
Fri Mar 24, 2006 4:26 pm
Forum: Code Snippets
Topic: (C++) DrawNormals
Replies: 0
Views: 1925

(C++) DrawNormals

This code draws all normals of a scene. You have to either use IrrSpinzt or write your own getMesh() function. void CGame::DrawNormals(const scene::ISceneNode* parent) { scene::ISceneManager* smgr = g_Device->getSceneManager(); video::IVideoDriver* driver = g_Device->getVideoDriver(); if (parent == ...
by Isometric God
Tue Mar 07, 2006 8:24 pm
Forum: Beginners Help
Topic: Draw mesh normals
Replies: 2
Views: 412

arghs :shock:
but thanks :)
especially you vitek, you helped me many times 8)
by Isometric God
Tue Mar 07, 2006 11:06 am
Forum: Advanced Help
Topic: Post removed.
Replies: 1
Views: 414

maybe you can just set the "clear scene" color alpha to 200 or something like that, so the old scene is not completely overpainted.
by Isometric God
Tue Mar 07, 2006 11:03 am
Forum: Beginners Help
Topic: Draw mesh normals
Replies: 2
Views: 412

Draw mesh normals

Is there an easy way to display a mesh´s normals? I have problems loading a Blender .obj file. The lighting is totally messed up, so I assumed the normals are not right. Thanks
by Isometric God
Wed Mar 01, 2006 4:29 pm
Forum: Advanced Help
Topic: Mesh deformation problem
Replies: 12
Views: 1259

I have the same problem, but I don´t know what to do .... It does not appear in .obj files, but .obj file suck :-(
by Isometric God
Wed Mar 01, 2006 4:27 pm
Forum: Beginners Help
Topic: Draw whole scene with wireframe overlay
Replies: 8
Views: 666

that sounds reasonable. thanks !
by Isometric God
Tue Feb 28, 2006 6:23 pm
Forum: Beginners Help
Topic: Draw whole scene with wireframe overlay
Replies: 8
Views: 666

Draw whole scene with wireframe overlay

Is it possible to draw the whole scene with a wireframe overlay without duplicating every single scenenode with material set to wireframe?
thanks
by Isometric God
Tue Feb 28, 2006 1:50 pm
Forum: Beginners Help
Topic: What about Irrlicht NX and IrrSpintz ?
Replies: 4
Views: 465

Yeah, but wouldn´t it be better if Spintz was in the Irrlicht dev. team instead of maintaining his own version ?
by Isometric God
Mon Feb 27, 2006 10:07 pm
Forum: Beginners Help
Topic: What about Irrlicht NX and IrrSpintz ?
Replies: 4
Views: 465

What about Irrlicht NX and IrrSpintz ?

I was wondering, whether the Irrlicht development team is going to merge NX and Spintz Irrlicht with the trunk. NX is dead and imho it would be a waste of time to write code that has already been implemented in NX. Same for Spintz. I need some feature from Spintz Irrlicht, which is based on Irrlicht...
by Isometric God
Sun Feb 19, 2006 7:01 pm
Forum: Advanced Help
Topic: Models with strange lighting behaviour
Replies: 2
Views: 407

the poly has ~1400 faces, which is probably too much. Good, that Irrlicht supports LOD. The framerate would be much higher though, but is locked to 60 FPS :-).
by Isometric God
Sun Feb 19, 2006 6:25 pm
Forum: Advanced Help
Topic: password edit box
Replies: 3
Views: 644

I don´t think so, but you could derive CGUIEditBox and modify the rendering functions, so it displays asterisks instead of the password. Not much effort, I guess
by Isometric God
Sun Feb 19, 2006 4:07 pm
Forum: Advanced Help
Topic: Models with strange lighting behaviour
Replies: 2
Views: 407

Models with strange lighting behaviour

Hey, I modelled a couple of meshes for a mini-golf simulation and load them using smgr->getMesh(path.c_str()); smgr->addAnimatedMeshSceneNode(..); node->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true); The models look quite alright in blender with the normals on the outside etc.. but in Irrlicht...
by Isometric God
Wed Feb 15, 2006 9:33 pm
Forum: Advanced Help
Topic: creating an empty parent node for GUI elements
Replies: 8
Views: 854

Got it !

Code: Select all

Device->drop(); 
I don´t know how that issue is related with the memory leak, but it helped :)
Thanks a lot