Search found 8 matches

by mr.Zog
Sun May 27, 2007 9:17 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Workaround for all current Max & Maya versions to b3d
Replies: 22
Views: 21783

Just for information:
Milkshape now has multiple weight support and the b3D exporter has been updated.

http://chumbalum.swissquake.ch/

(I have not tested it though)
by mr.Zog
Fri Feb 16, 2007 7:42 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Workaround for all current Max & Maya versions to b3d
Replies: 22
Views: 21783

@vermeer:
I'll follow your guid lines and post my results, thanks :)
(f.e.x I think I allways saved the X files out as binary... )


please don't make anything just for me, just if you have anything lying around.
Why not?
I think it wouldn't do any harm ;)
And besides that, the chance of having ...
by mr.Zog
Thu Feb 15, 2007 11:50 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Workaround for all current Max & Maya versions to b3d
Replies: 22
Views: 21783

This fragMotion seems to do the job quite well :)
Maybe I’ve missed something, but I’ve tried PandaX, KW-Export and another one with different types of settings (and re-saving with Mview)… and always had some problems, either accessing joints or playing the anims in irrlicht. (using 1.2 because i ...
by mr.Zog
Tue Feb 13, 2007 6:19 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Workaround for all current Max & Maya versions to b3d
Replies: 22
Views: 21783

@actorX: it allways should fit to the current UnrealEngine, meaning a sort of industry standard.

You're right in the vertex-weight point!
I've read "somewhere on the web" that Milkshape supports multiple bones per vertex, and simply doesn't render them in the viewport, but if you export the model ...
by mr.Zog
Tue Feb 13, 2007 10:05 am
Forum: Beginners Help
Topic: Building animated models in 3DS Max?
Replies: 10
Views: 1230

Try the b3d format, imho it works better and is easier to handle.
Here's a how to (as soon as you want to access a bone you'll be happy to have used it ;) ):
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=19179
by mr.Zog
Mon Feb 12, 2007 10:23 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Workaround for all current Max & Maya versions to b3d
Replies: 22
Views: 21783

Workaround for all current Max & Maya versions to b3d

Workaround for all current Max & Maya versions to b3d /irrlicht

A short intro:
First of all, I’ve spent really a lot of time trying to get the panda Exporter for 3dsmax9 to export my models correctly.

Thanks to a link in the forum (don’t remember where I found it ;) ) I got a mview.exe (for re ...
by mr.Zog
Tue Feb 06, 2007 10:11 pm
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 165757

I think I found the problem:
I put

Code: Select all

p_world->update();
at the end of the mainloop (right before driver->endScene(); ) and now I can look smoothly with the mouse in all graphic modes :)
by mr.Zog
Sun Feb 04, 2007 2:46 pm
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 165757

Hi!

First of all, I really appreciate the work being done!
I've spent the last few days a lot with Irrlicht & Newton, and now I'm gonna switch over to your framework, because it just saves time and we have to be finished with our project in about 4 months (one-semester-game-project ;) )

I got a ...