Oh YES!!!
Works smooth now!
Thanks a lot guys!
Expect some more stupid questions from me in future.
Search found 12 matches
- Mon Apr 30, 2007 10:38 am
- Forum: Beginners Help
- Topic: Help with a simple C++ wrapper. [solved. I'm stupid.]
- Replies: 5
- Views: 284
- Mon Apr 30, 2007 9:21 am
- Forum: Beginners Help
- Topic: Help with a simple C++ wrapper. [solved. I'm stupid.]
- Replies: 5
- Views: 284
well, thanks for trying. We don't need new to allocate pointer in main() function, I guess. But what I did find out was that I never initialized pointers to IrrlichtDevice, ISceneManager etc!! But here's the problem again, when I modify the setup() function like this: int setup(ISceneManager *sm) { ...
- Mon Apr 30, 2007 8:28 am
- Forum: Beginners Help
- Topic: Help with a simple C++ wrapper. [solved. I'm stupid.]
- Replies: 5
- Views: 284
Help with a simple C++ wrapper. [solved. I'm stupid.]
Hello everyone! I was making a kind of C++ wrapper so that I won't have to write code for device, scene manager etc every new time. The idea was also to bring some OOP style to my games. Basically, I have three classes, each handling the initialization of device, scene and driver. Here's the header ...
- Mon Mar 26, 2007 12:46 pm
- Forum: Beginners Help
- Topic: Large Terrain
- Replies: 16
- Views: 2361
Large Terrain
How can I create a very large terrain with paths, valleys etc in it? If we use the Irrlicht tutorial, all we get is a single texture, far away from a nice terrain. I mean, something richer in detail. I don't want to hear scaling as a solution :lol: The idea is to make something like one level of gam...
- Wed Mar 21, 2007 2:29 am
- Forum: Beginners Help
- Topic: How to use CTreeSceneNode?
- Replies: 4
- Views: 360
- Tue Mar 20, 2007 3:48 am
- Forum: Beginners Help
- Topic: How to use CTreeSceneNode?
- Replies: 4
- Views: 360
OK. got it figured out somehow. I started a new project, and added all the cpp and .h files to it. When I compile, I get the following error: 7 F:\Game Development\Game Development Tools\irrlicht-1.2\Trees\CBillboardGroupSceneNode.cpp In file included from CBillboardGroupSceneNode.cpp 52 F:\Game Dev...
- Tue Mar 20, 2007 3:39 am
- Forum: Beginners Help
- Topic: How to use CTreeSceneNode?
- Replies: 4
- Views: 360
How to use CTreeSceneNode?
Hello, I was browsing through the forum when I came across CTreeSceneNode, that can be used to render trees with Irrlicht. http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=10909 I downloaded it, and found it's only a few header files and cpp files. :( I use Dev-Cpp on Windows for Irrlicht. How...
- Mon Jan 29, 2007 4:31 am
- Forum: Beginners Help
- Topic: Help this Noob with maps
- Replies: 11
- Views: 888
Thanks a lot everybody! So, shall we say that.... for all practical purposes, the tutorial on loading Quake 3 Maps is not useful, and serves only to impress the newcomer, or if you want to use Quake maps in your project. I mean, there are a lot of great games except Quake 3, that most of us would li...
- Sun Jan 28, 2007 1:55 pm
- Forum: Beginners Help
- Topic: Help this Noob with maps
- Replies: 11
- Views: 888
- Sat Jan 27, 2007 2:14 pm
- Forum: Beginners Help
- Topic: Help this Noob with maps
- Replies: 11
- Views: 888
- Sat Jan 27, 2007 10:36 am
- Forum: Beginners Help
- Topic: Help this Noob with maps
- Replies: 11
- Views: 888
- Sat Jan 27, 2007 4:36 am
- Forum: Beginners Help
- Topic: Help this Noob with maps
- Replies: 11
- Views: 888
Help this Noob with maps
Hi, I'm new to Irrlicht. In fact, this is the first engine I ever touched. I was doing the second tutorial that loads a Quake 3 map, "map-20kdm2.pk3". I understand that .pk3 are Quake3 files, and .pk4 are Quake4 files, and these are nothing more than zip files. First of all, I'm having ser...