Search found 12 matches

by gamemaker981
Mon Apr 30, 2007 10:38 am
Forum: Beginners Help
Topic: Help with a simple C++ wrapper. [solved. I'm stupid.]
Replies: 5
Views: 499

Oh YES!!!
Works smooth now! :)

Thanks a lot guys!
Expect some more stupid questions from me in future. :D
by gamemaker981
Mon Apr 30, 2007 9:21 am
Forum: Beginners Help
Topic: Help with a simple C++ wrapper. [solved. I'm stupid.]
Replies: 5
Views: 499

well, thanks for trying.

We don't need new to allocate pointer in main() function, I guess.
But what I did find out was that I never initialized pointers to IrrlichtDevice, ISceneManager etc!!

But here's the problem again, when I modify the setup() function like this:


int setup(ISceneManager ...
by gamemaker981
Mon Apr 30, 2007 8:28 am
Forum: Beginners Help
Topic: Help with a simple C++ wrapper. [solved. I'm stupid.]
Replies: 5
Views: 499

Help with a simple C++ wrapper. [solved. I'm stupid.]

Hello everyone!

I was making a kind of C++ wrapper so that I won't have to write code for device, scene manager etc every new time. The idea was also to bring some OOP style to my games.

Basically, I have three classes, each handling the initialization of device, scene and driver.

Here's the ...
by gamemaker981
Mon Mar 26, 2007 12:46 pm
Forum: Beginners Help
Topic: Large Terrain
Replies: 16
Views: 3220

Large Terrain

How can I create a very large terrain with paths, valleys etc in it?

If we use the Irrlicht tutorial, all we get is a single texture, far away from a nice terrain.

I mean, something richer in detail. I don't want to hear scaling as a solution :lol:

The idea is to make something like one level of ...
by gamemaker981
Wed Mar 21, 2007 2:29 am
Forum: Beginners Help
Topic: How to use CTreeSceneNode?
Replies: 4
Views: 477

189 F:\Game Development\Game Development Tools\irrlicht-1.2\Trees-irr1.2\CTreeGenerator.cpp `_wtof' undeclared (first use this function)

:( :( :( :( :( :(

I'm using Irrlicht 1.2 and downloaded Trees 1.2

Looks like _wtof() is not defined anywhere, stdlib.h, wchar.h etc. :(
by gamemaker981
Tue Mar 20, 2007 3:48 am
Forum: Beginners Help
Topic: How to use CTreeSceneNode?
Replies: 4
Views: 477

OK. got it figured out somehow.

I started a new project, and added all the cpp and .h files to it.
When I compile, I get the following error:

7 F:\Game Development\Game Development Tools\irrlicht-1.2\Trees\CBillboardGroupSceneNode.cpp In file included from CBillboardGroupSceneNode.cpp

52 F ...
by gamemaker981
Tue Mar 20, 2007 3:39 am
Forum: Beginners Help
Topic: How to use CTreeSceneNode?
Replies: 4
Views: 477

How to use CTreeSceneNode?

Hello,
I was browsing through the forum when I came across CTreeSceneNode, that can be used to render trees with Irrlicht.

http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=10909

I downloaded it, and found it's only a few header files and cpp files.
:(

I use Dev-Cpp on Windows for Irrlicht ...
by gamemaker981
Mon Jan 29, 2007 4:31 am
Forum: Beginners Help
Topic: Help this Noob with maps
Replies: 11
Views: 1299

Thanks a lot everybody!
So, shall we say that.... for all practical purposes, the tutorial on loading Quake 3 Maps is not useful, and serves only to impress the newcomer, or if you want to use Quake maps in your project.

I mean, there are a lot of great games except Quake 3, that most of us would ...
by gamemaker981
Sun Jan 28, 2007 1:55 pm
Forum: Beginners Help
Topic: Help this Noob with maps
Replies: 11
Views: 1299

KG wrote:I think you'd be better off making pieces of a map in a modelling program and "gluing" them together in Irrlicht.
I do this directly in Irrlicht, or I'd first have to create the map in irrEdit and then load it? (The .3ds file, that is.)
by gamemaker981
Sat Jan 27, 2007 2:14 pm
Forum: Beginners Help
Topic: Help this Noob with maps
Replies: 11
Views: 1299

Acki wrote:You can use any 3d editor you like (3dsMax, Milkshape3d, ...) !!!
And of course you need the textures !!!
*sigh*
Looks like there are no shortcuts.
by gamemaker981
Sat Jan 27, 2007 10:36 am
Forum: Beginners Help
Topic: Help this Noob with maps
Replies: 11
Views: 1299

hey!

Thanks, but that still doesn't solve my problem. What am I do if I need maps?
Is there a good link?

Even if I use a 3ds Max or Maya file, I'd still need the textures, right?

Please help me, where can I practice more? Am I supposed to use only the map that comes with the tutorial?
by gamemaker981
Sat Jan 27, 2007 4:36 am
Forum: Beginners Help
Topic: Help this Noob with maps
Replies: 11
Views: 1299

Help this Noob with maps

Hi,
I'm new to Irrlicht. In fact, this is the first engine I ever touched.

I was doing the second tutorial that loads a Quake 3 map, "map-20kdm2.pk3".

I understand that .pk3 are Quake3 files, and .pk4 are Quake4 files, and these are nothing more than zip files.

First of all, I'm having serious ...