Search found 16 matches

by Apocalypse TH6
Fri Apr 06, 2007 7:52 pm
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 501119

in 1 or 2 years time you will find babies programming before they can even talk. well thats the wish of weired men who think everything can be learned at any age... but sadly that is not true: due to the unevitable development of our brains we are not able to really think rationnaly during puberty,...
by Apocalypse TH6
Fri Apr 06, 2007 5:37 am
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 501119

Living in San Mateo, CA. Age: 14 Languages: C++, Visual Basic.NET, I started learning to program when I was 13. I became interested in programming when I was thinking of ways to mod a game. I still consider myself a beginner. Basically, all I do is mess around with C++ and VB because I don't have a ...
by Apocalypse TH6
Fri Mar 02, 2007 3:24 pm
Forum: Beginners Help
Topic: Problem with DIRECT3D9 :: OPENGL ...
Replies: 5
Views: 298

The problem is probaby related to the complier you are using. Direct3D 9 and 8 aren't compiled into the Irrlicht.dll for the gcc compliers (Yes, there's two). A gcc compiler is something like Dev-C++. If your program crashes with the message "Direct3D x was not compiled into this dll", the...
by Apocalypse TH6
Sat Feb 10, 2007 4:22 pm
Forum: Beginners Help
Topic: 3dsmax to .bsp
Replies: 4
Views: 351

I think you should use a .bsp modeler and import the .3ds file. I want to do the same thing too. I'll tell you if I find out.
by Apocalypse TH6
Sat Feb 10, 2007 2:40 am
Forum: Beginners Help
Topic: 3ds-model no texture...
Replies: 20
Views: 899

Also, you can export the files you imported into IrrEdit and use it in your program(just turn off the lighting).
by Apocalypse TH6
Sat Feb 10, 2007 2:39 am
Forum: Beginners Help
Topic: 3ds-model no texture...
Replies: 20
Views: 899

I used a different method. I imported the .3ds file to IrrEdit. For some weird reason, if you export a .max file(the default 3ds max file) to .3ds format with the materials with the materials(textures), it won't render the textures. I added the textures manually in IrrEdit and turned off the lightin...
by Apocalypse TH6
Fri Feb 09, 2007 11:52 pm
Forum: Beginners Help
Topic: Problem running the file
Replies: 5
Views: 246

I started using Visual C++ Express. The map didn't load right (actually almost nothing), but the Direct3D9 works. That's one of the things I wanted. Another thing, which program would be good for making maps?

Note: The Irrlicht.dll is different for Visual C++ and Dev-C++. That was a heads up.
by Apocalypse TH6
Fri Feb 09, 2007 3:23 pm
Forum: Beginners Help
Topic: Problem running the file
Replies: 5
Views: 246

Here are my screenshots:
Image

Image

I don't know exactly what's wrong. I played around with the code and removed "device->getFileSystem()->addZipFileArchive("map.3ds");".
by Apocalypse TH6
Fri Feb 09, 2007 7:37 am
Forum: Beginners Help
Topic: Problem running the file
Replies: 5
Views: 246

Problem running the file

Hi! I'm using Irrlicht 1.2. When I was trying to make my own version of the Quake3 Map tutorial, I always had problems. The map I was trying to load was a 3ds max file, so therefore it was too slow for the software renderer. I downloaded IrrDX v1.1 so I can be able to compile the Direct3D into my pr...
by Apocalypse TH6
Tue Jan 30, 2007 7:13 am
Forum: Off-topic
Topic: DLLs, headers, etc. with Dev-C++
Replies: 4
Views: 594

I got the Express version of Visual-C++, sorry.
by Apocalypse TH6
Tue Jan 30, 2007 7:12 am
Forum: Off-topic
Topic: DLLs, headers, etc. with Dev-C++
Replies: 4
Views: 594

Ok, thanks for the help with headers, but how do you use and make dlls? And what is the purpose of them?

PS: I use both MSVC2005 and Bloodshed Dev-C++. I don't know how to use Visual-C++ (i just got it), so I'm using Dev-C++.
by Apocalypse TH6
Mon Jan 29, 2007 8:29 pm
Forum: Off-topic
Topic: DLLs, headers, etc. with Dev-C++
Replies: 4
Views: 594

DLLs, headers, etc. with Dev-C++

Hi, all of this stuff is so confusing. I don't know how to make Dlls. How do I include Dlls in regular .cpp files?
by Apocalypse TH6
Mon Jan 29, 2007 7:46 pm
Forum: Beginners Help
Topic: Dev-C++ Help
Replies: 10
Views: 550

It works, thanks netrix and Acki!
by Apocalypse TH6
Mon Jan 29, 2007 12:12 am
Forum: Beginners Help
Topic: Dev-C++ Help
Replies: 10
Views: 550

Error Fix: I meant bin\Win32-gcc, and I tried it for both binaries and libraries.
by Apocalypse TH6
Mon Jan 29, 2007 12:10 am
Forum: Beginners Help
Topic: Dev-C++ Help
Replies: 10
Views: 550

I tryed lib\Win32-gcc and bin\Win32 (???), and it didn't work. I read previous topics about this problem and they don't seem to work. What do I do about the pragma comment?