Unzip and copy into your irrlicht media directory.
The ZIP file can be found here: http://www.irrlicht3d.de/forum/viewtopi ... =4&t=43405
Search found 6 matches
- Sat Aug 01, 2015 5:48 am
- Forum: Game Assets
- Topic: New Font Bitmaps
- Replies: 1
- Views: 1091
- Sun Jun 19, 2011 12:16 pm
- Forum: Bug reports
- Topic: [fixed]Bug in the Font "media/bigfont.png"
- Replies: 2
- Views: 581
[fixed]Bug in the Font "media/bigfont.png"
In the demo font "media/bigfont.png" the small character 'k' shows a '_' above.
Follow this link to look at the screenshot:
http://www.irrlicht3d.de/forum/viewtopi ... =4&t=10505
Follow this link to look at the screenshot:
http://www.irrlicht3d.de/forum/viewtopi ... =4&t=10505
- Tue May 24, 2011 7:49 pm
- Forum: Bug reports
- Topic: BUG --> core::rect::isPointInside()
- Replies: 7
- Views: 1443
- Tue May 24, 2011 5:42 pm
- Forum: Bug reports
- Topic: BUG --> core::rect::isPointInside()
- Replies: 7
- Views: 1443
- Sun May 22, 2011 4:03 pm
- Forum: Bug reports
- Topic: BUG --> core::rect::isPointInside()
- Replies: 7
- Views: 1443
BUG --> core::rect::isPointInside()
Look at file "rect.h"
The methods are:
1) ok, if the lower/right corner is outside the rectangle
2) ok, if the lower/right corner is outside the rectangle
3) ok, if the lower/right corner is inside the rectangle
I think (3) is wrong. It should be:
return (
UpperLeftCorner.X <= pos.X ...
The methods are:
1) ok, if the lower/right corner is outside the rectangle
2) ok, if the lower/right corner is outside the rectangle
3) ok, if the lower/right corner is inside the rectangle
I think (3) is wrong. It should be:
return (
UpperLeftCorner.X <= pos.X ...
- Sun Apr 24, 2011 8:40 am
- Forum: Code Snippets
- Topic: radio buttons & frame
- Replies: 0
- Views: 1109
radio buttons & frame
Here is a simple example of a radio button with a frame to group and handle these radio buttons.
Follow the link into the german forum and have a look to the screenshot.
The screenshot and source files can be found here: http://www.irrlicht3d.de/forum/viewtopi ... =25&t=3564
Follow the link into the german forum and have a look to the screenshot.
The screenshot and source files can be found here: http://www.irrlicht3d.de/forum/viewtopi ... =25&t=3564