Search found 6 matches

by Scrappi
Sat Aug 01, 2015 5:48 am
Forum: Game Assets
Topic: New Font Bitmaps
Replies: 1
Views: 836

New Font Bitmaps

Unzip and copy into your irrlicht media directory.

The ZIP file can be found here: http://www.irrlicht3d.de/forum/viewtopi ... =4&t=43405
by Scrappi
Sun Jun 19, 2011 12:16 pm
Forum: Bug reports
Topic: [fixed]Bug in the Font "media/bigfont.png"
Replies: 2
Views: 453

[fixed]Bug in the Font "media/bigfont.png"

In the demo font "media/bigfont.png" the small character 'k' shows a '_' above.

Follow this link to look at the screenshot:
http://www.irrlicht3d.de/forum/viewtopi ... =4&t=10505
by Scrappi
Tue May 24, 2011 7:49 pm
Forum: Bug reports
Topic: BUG --> core::rect::isPointInside()
Replies: 7
Views: 1157

The problem is that all GUI rectangles are using rectangles that have a lower/right corner outside of their drawing area. The drawing methods will do same. So it's ok. If you are using this rectangle to check for mouse clicks if they are inside this drawing area you may get a wrong answer. This is a...
by Scrappi
Tue May 24, 2011 5:42 pm
Forum: Bug reports
Topic: BUG --> core::rect::isPointInside()
Replies: 7
Views: 1157

Any test numbers which show the problem? Please do some brain storming. This is much easier than simple numbers. If the upper/left corner is inside the rectangle and the the lower/right corner is outside then upper/left <= position is correct lower/right >= position is incorrect because both terms ...
by Scrappi
Sun May 22, 2011 4:03 pm
Forum: Bug reports
Topic: BUG --> core::rect::isPointInside()
Replies: 7
Views: 1157

BUG --> core::rect::isPointInside()

Look at file "rect.h" The methods are: 1) ok, if the lower/right corner is outside the rectangle 2) ok, if the lower/right corner is outside the rectangle 3) ok, if the lower/right corner is inside the rectangle I think (3) is wrong. It should be: return ( UpperLeftCorner.X <= pos.X &&...
by Scrappi
Sun Apr 24, 2011 8:40 am
Forum: Code Snippets
Topic: radio buttons & frame
Replies: 0
Views: 976

radio buttons & frame

Here is a simple example of a radio button with a frame to group and handle these radio buttons.

Follow the link into the german forum and have a look to the screenshot.

The screenshot and source files can be found here: http://www.irrlicht3d.de/forum/viewtopi ... =25&t=3564