Unzip and copy into your irrlicht media directory.
The ZIP file can be found here: http://www.irrlicht3d.de/forum/viewtopi ... =4&t=43405
Search found 6 matches
- Sat Aug 01, 2015 5:48 am
- Forum: Game Assets
- Topic: New Font Bitmaps
- Replies: 1
- Views: 899
- Sun Jun 19, 2011 12:16 pm
- Forum: Bug reports
- Topic: [fixed]Bug in the Font "media/bigfont.png"
- Replies: 2
- Views: 489
[fixed]Bug in the Font "media/bigfont.png"
In the demo font "media/bigfont.png" the small character 'k' shows a '_' above.
Follow this link to look at the screenshot:
http://www.irrlicht3d.de/forum/viewtopi ... =4&t=10505
Follow this link to look at the screenshot:
http://www.irrlicht3d.de/forum/viewtopi ... =4&t=10505
- Tue May 24, 2011 7:49 pm
- Forum: Bug reports
- Topic: BUG --> core::rect::isPointInside()
- Replies: 7
- Views: 1234
The problem is that all GUI rectangles are using rectangles that have a lower/right corner outside of their drawing area. The drawing methods will do same. So it's ok. If you are using this rectangle to check for mouse clicks if they are inside this drawing area you may get a wrong answer. This is a...
- Tue May 24, 2011 5:42 pm
- Forum: Bug reports
- Topic: BUG --> core::rect::isPointInside()
- Replies: 7
- Views: 1234
Any test numbers which show the problem? Please do some brain storming. This is much easier than simple numbers. If the upper/left corner is inside the rectangle and the the lower/right corner is outside then upper/left <= position is correct lower/right >= position is incorrect because both terms ...
- Sun May 22, 2011 4:03 pm
- Forum: Bug reports
- Topic: BUG --> core::rect::isPointInside()
- Replies: 7
- Views: 1234
BUG --> core::rect::isPointInside()
Look at file "rect.h" The methods are: 1) ok, if the lower/right corner is outside the rectangle 2) ok, if the lower/right corner is outside the rectangle 3) ok, if the lower/right corner is inside the rectangle I think (3) is wrong. It should be: return ( UpperLeftCorner.X <= pos.X &&...
- Sun Apr 24, 2011 8:40 am
- Forum: Code Snippets
- Topic: radio buttons & frame
- Replies: 0
- Views: 994
radio buttons & frame
Here is a simple example of a radio button with a frame to group and handle these radio buttons.
Follow the link into the german forum and have a look to the screenshot.
The screenshot and source files can be found here: http://www.irrlicht3d.de/forum/viewtopi ... =25&t=3564
Follow the link into the german forum and have a look to the screenshot.
The screenshot and source files can be found here: http://www.irrlicht3d.de/forum/viewtopi ... =25&t=3564